CSSWorld
  css stuff


 
CSSWorld
NAVIGATION
Home
Skins
Sprays
Chatroom
forums






    
April 05, 2005 update
Counter-Strike: Source
  • Enabled support for SourceTV
  • Fixed a rare bug that caused some bullet impacts to be counted twice
  • Improved map overview support
  • The message of the day file is now required to be in the main game directory
  • Fixed an issue with player names being out of sync with the server
  • Fixed "purple checkerboard" problem for Message of the Day scrollbars
  • Fixed some localization issues related to player chat
  • Death notices are no longer displayed while blind
  • Death notices retain the correct team color even if the player quickly changes teams
  • Bots immediately change their names to match the bot_prefix when it changes
  • Bots join dedicated servers immediately if the bot_quota is nonzero
  • Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
  • Added mp_logdetail at the request of server administrators

Source Engine
  • Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
  • Fixed a bug causing the first message from a plug-in message to be colored incorrectly
  • Consistency checking is now skipped during demo playback
  • Added sv_visiblemaxplayers
  • Fixed timing precision error causing slower framerates on servers running continuously for more than a few days


Counter-Strike
Counter-Strike: Source
  • Fixed crash when turning on the budget panel in Counter-Strike: Source.

Source Engine
  • Fixed exploit that would allow clients to spawn large numbers of temporary entities on clients, causing a crash.
    Counter-Strike: Source
    • Added buy favorite system
    • Added location names to voice chat
    • Soundscape files will be loaded properly for custom maps
    • Fixed tinnitus effect for HE grenades playing twice
    • Fixed the Five-Seven's price not matching the value in the buy menu
    • Fixed case where money and chat HUD icons sometimes being the wrong color at round start
    • Target IDs will no longer show when mp_fadetoblack is active
    • When mp_humanteam is active human teams will be allowed to spectate
    • The "hostage" field of the "hostage_rescued" event is filled in correctly
    • Equipping the silencer is canceled if the player switches weapons
    • Fixed problems with the hostage shack door in cs_compound
    • Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
    • Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
    • "Enemy Spotted" hint text doesn't show for players behind smoke clouds
    • Flashbang effect can't be reduced by hitting escape or turning off the HUD

    Source Engine
    • Fixed registry handle leak in VCR mode
    • Added explicit engine error when trying to render too many decals in a frame
    • Sound files will work properly when in a packfile now.
      CS:S
      • Fixed an issue which was affecting player movement prediction
      • Stopped players on de_dust2 being able to hide inside of rocks
      • Added clipbrushes to de_train to prevent players from reaching certain areas
      • Enabled bots to navigate their way out of the carts in cs_compound

      Source Engine (game server changes)
      • Added "stats" command to print the current cpu usage, players and net bandwidth in use
      • Fixed rcon responses to properly reflect request id's
      • Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
      • Removed sv_allowlocalquery cvar


Google
Google 


Counter



Copyright©  CSS_World All Rights Reserved


Create a free website at Webs.com