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NAVIGATION
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Counter-Strike: Source
- Enabled support for SourceTV
- Fixed a rare bug that caused some bullet impacts to be counted twice
- Improved map overview support
- The message of the day file is now required to be in the main game directory
- Fixed an issue with player names being out of sync with the server
- Fixed "purple checkerboard" problem for Message of the Day scrollbars
- Fixed some localization issues related to player chat
- Death notices are no longer displayed while blind
- Death notices retain the correct team color even if the player quickly changes teams
- Bots immediately change their names to match the bot_prefix when it changes
- Bots join dedicated servers immediately if the bot_quota is nonzero
- Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
- Added mp_logdetail at the request of server administrators
Source Engine
- Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
- Fixed a bug causing the first message from a plug-in message to be colored incorrectly
- Consistency checking is now skipped during demo playback
- Added sv_visiblemaxplayers
- Fixed timing precision error causing slower framerates on servers running continuously for more than a few days
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Counter-Strike: Source
- Fixed crash when turning on the budget panel in Counter-Strike: Source.
Source Engine
- Fixed exploit that would allow clients to spawn large numbers of temporary entities on clients, causing a crash.
Counter-Strike: Source
- Added buy favorite system
- Added location names to voice chat
- Soundscape files will be loaded properly for custom maps
- Fixed tinnitus effect for HE grenades playing twice
- Fixed the Five-Seven's price not matching the value in the buy menu
- Fixed case where money and chat HUD icons sometimes being the wrong color at round start
- Target IDs will no longer show when mp_fadetoblack is active
- When mp_humanteam is active human teams will be allowed to spectate
- The "hostage" field of the "hostage_rescued" event is filled in correctly
- Equipping the silencer is canceled if the player switches weapons
- Fixed problems with the hostage shack door in cs_compound
- Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
- Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
- "Enemy Spotted" hint text doesn't show for players behind smoke clouds
- Flashbang effect can't be reduced by hitting escape or turning off the HUD
Source Engine
- Fixed registry handle leak in VCR mode
- Added explicit engine error when trying to render too many decals in a frame
- Sound files will work properly when in a packfile now.
CS:S
- Fixed an issue which was affecting player movement prediction
- Stopped players on de_dust2 being able to hide inside of rocks
- Added clipbrushes to de_train to prevent players from reaching certain areas
- Enabled bots to navigate their way out of the carts in cs_compound
Source Engine (game server changes)
- Added "stats" command to print the current cpu usage, players and net bandwidth in use
- Fixed rcon responses to properly reflect request id's
- Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
- Removed sv_allowlocalquery cvar
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