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August 18th 2009

I have been working a lot on my free time on this and here is the current progress:

8\18\09
Source: 80%
AudioT: 15%
Gamemaps: 12%
VGAGraph: 95%
VSwap: 95%
   Total: 59.4%

Progress has gone down since last time. This is a little more accurate than my last estimate. The coding is almost done, I have a few major features I would like to add before I get any farther on anything else, and some small tweaks, bug fixes over and over. The music and sounds, I redid the sound manager with Alumiun's advanced sound manager, so now I have my music in MIDI rather than IMF format. I am also composing all of the songs myself. The sounds are all done, giving room that I may add some in before the game is finished.

The maps are moving very slowly, but they are going swiftly in the past week. I have the first 3 maps completed, a few enemy placements, health, etc to do yet. Most of the levels in Episode 1 have been started. The later episodes have not been touched yet. All of the images have been put in besides the ones for a ViewWorld feature I have not yet installed. Similar to the one you see at the end of every level in DOOM. I have made it before, not too hard to put in.

As for the walls, objects, sprites. All done, except for new bosses I would like to make myself. I wish I could get all these things done before I finish the maps but I have been trying my best to do it all in moderation. The hardest things to do will be making the music, finish the hard code changes, new enemy sprites, so that will be the reason the game will take a long time to create. So it is far from being complete at this point. I would like to finish it within the next year or so, but only time will tell.



July 4th 2009
Its been a year and I have restarted the mod once again on the Wolf4SDL 1.6 engine, and I have begun maps and everything. I want this mod to be perfect and I am taking my time. I have just put in the Advanced Sound Manager and tweaking it just a lil bit. I have slowly put in interesting features to make the game great. I can't list em, cuz there are a lot of em, but most will be a surprise when you play the game. I don't have too much to update at this time. I will update more when I get more maps done and soon after I get enough maps... a trailer will be coming.


July 17th 2008
I have restarted DOOMLR once again on WolfSDL 1.5... and it is a lot better. I've gotten the farthest I believe I have ever gotten before... I have several new features in the game, that will be a surprise when the player sees them...

and a new screen...


Cyberdemon... actually really really tall

Just working on a few more things now... and hopefully it will turn out really well.


April 9th 2008
I got a new tutorial up from Adam Biser and Ripper, and I modified it slightly to support multiple palette input. Tutorial is here, and make sure to get BSAS (Blake Stone Animation Studio) to create the animations.


Mar 25th 2008
Its been another long month, not too much progress, but I decided to get rid of the DOOMLOH source off of my computer.... and put it here, its messy, i didnt even bother to look at it, it even might be an older version... but its the only one i have. The source is available here.

Oh, and I have also taken up a job as a coder for the game Elsas-Lothringen. (hope its spelled right). I also have to restart DOOMLR again because of a new version of Wolf4SDL, with all my needed code in it, i am not sure it i want to keep redoing the code, or just junk the game, and start up MOHMA again, because, i haven't really begun any art towards MOHMA. Maybe another month will tell.


Feb 22nd 2008
I got one new screenshot to show you, not too far in the game, but this is how far I got this weekend, with enemies and etc.




Feb 18th 2008
Well, its been another long time since I last updated, but there's not much of a list.

I have set up a site on moddb.com about DOOM: Legions Revisited, and I have a few screenies there, and here too.

I finished throwing all of the sprites on the VSWAP, walls and sprites total 2300+. A whopping size of 20+MB, compared to the original 1.5MB.

I hope to get the floors\ceilings thrown in when Ripper releases his next WolfSDL revision.

I am also working on a customized site, I'm in a Webpage class at school, I dont think I'll be able to have my own domain name, but I thought I'd try. Maybe by the end of the schoolyear I'll have a brand new site, idk.

Right now I am slowly entering in every enemy, one by one. then I will get the objects re-entered, and then the projectiles, and slowly every other little thing. Once I get the map data set, and everything else, I'll be able to make test maps, and send screenies of my progress, and have what appear to be ingame level shots.


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