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NAVIGATION
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Its been a year and I have restarted the mod once again on the Wolf4SDL 1.6 engine, and I have begun maps and everything. I want this mod to be perfect and I am taking my time. I have just put in the Advanced Sound Manager and tweaking it just a lil bit. I have slowly put in interesting features to make the game great. I can't list em, cuz there are a lot of em, but most will be a surprise when you play the game. I don't have too much to update at this time. I will update more when I get more maps done and soon after I get enough maps... a trailer will be coming.
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I have restarted DOOMLR once again on WolfSDL 1.5... and it is a lot better. I've gotten the farthest I believe I have ever gotten before... I have several new features in the game, that will be a surprise when the player sees them...
and a new screen...
 Cyberdemon... actually really really tall
Just working on a few more things now... and hopefully it will turn out really well.
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I got a new tutorial up from Adam Biser and Ripper, and I modified it slightly to support multiple palette input. Tutorial is here, and make sure to get BSAS (Blake Stone Animation Studio) to create the animations.
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Its been another long month, not too much progress, but I decided to get rid of the DOOMLOH source off of my computer.... and put it here, its messy, i didnt even bother to look at it, it even might be an older version... but its the only one i have. The source is available here.
Oh, and I have also taken up a job as a coder for the game Elsas-Lothringen. (hope its spelled right). I also have to restart DOOMLR again because of a new version of Wolf4SDL, with all my needed code in it, i am not sure it i want to keep redoing the code, or just junk the game, and start up MOHMA again, because, i haven't really begun any art towards MOHMA. Maybe another month will tell.
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I got one new screenshot to show you, not too far in the game, but this is how far I got this weekend, with enemies and etc.
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Well, its been another long time since I last updated, but there's not much of a list.
I have set up a site on moddb.com about DOOM: Legions Revisited, and I have a few screenies there, and here too.
I finished throwing all of the sprites on the VSWAP, walls and sprites total 2300+. A whopping size of 20+MB, compared to the original 1.5MB.
I hope to get the floors\ceilings thrown in when Ripper releases his next WolfSDL revision.
I am also working on a customized site, I'm in a Webpage class at school, I dont think I'll be able to have my own domain name, but I thought I'd try. Maybe by the end of the schoolyear I'll have a brand new site, idk.
Right now I am slowly entering in every enemy, one by one. then I will get the objects re-entered, and then the projectiles, and slowly every other little thing. Once I get the map data set, and everything else, I'll be able to make test maps, and send screenies of my progress, and have what appear to be ingame level shots.
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