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| The Basics |
Everybody ought to try to design a language sometime. It's a fun way to spend an afternoon or two and allows you many more complex swearing terms. Wargish, as written for "Wargs to Live By," is based on several languages. One can't ignore the influence of my mother tongue, English, but should also note a long study of German and a constant stream of French thrown at me by friends and brothers. Huttese inspired me to start speaking it, Tolkien to write it down. Since it's supposed to bet set in Tolkien's realm anyway, many words and phrases are based upon Sindarin, Quenya, Orcish, and Khuzdul.

On pronouncation: I try to write it as you'd say it, but since Wargish is a mix of several different tongues, rules are not so hard and fast as in Sindarin or German. For instance, Chev'yahna is pronounced "Shave-YAH-na," with a soft ch, whereas Parcha'kahnsta contains a harder ch sound. Generally, c is hard, like a k, and w is a v sound, as in German. "Ah" is always a longer vowel sound than "a." Think about what you said at the dentist vs. "a" the word. |
| On Names |
Cultural history:
Names usually describe the Warg physically or for some personal feat. Pups are named after they first come out of the den; it is bad luck to even think of them as individuals before they are capable of this. Getting out of the den shows that a pup has a good chance of surviving the high infant mortality rate and should therefore be accepted by the rest of the pack. While it is not unheard of for a Warg to change its name or take on a secondary title after its naming day, should it wander far from its original pack, the olfactory recognition system of Wargs is so good that there is little use in pseudonyms. Even when young wolves leave a pack to take up a new life, it is critical that they stay in groups of at least two for the first year, if they are to learn how to survive the life of voli.
Some traditional names, from the Wargish characters in the AU:
Gonaki: Little Black Nose, lit. go-: black, nak: nose, snout, -i: dimunitive ending.
Perhaps the best proof that the name does not always fit the adult Warg, although his muzzle is still short in comparison to his otherwise massive scale.
Mithilira: Quicksilver, lit. mith-: grey, lir: fast, fleet of foot, -a: feminine ending
Vowels are sometimes used to connect words in a name, especially in order to avoid several consonants in a row.
Mithikursh: Silver Hunter, lit. mith-: grey, kursh: to hunt
Note use of vowels once again. Names may also show hints of personality, as this one does.
Roliran: Swiftfoot, lit. ro: foot or paw, lir: fast, fleet of foot, -n: masculine ending,
A female would use Rolira. The other common masculine ending is -k, which typically implies something a bit less palatable than -n.
Wirsankor: Windkeeper, lit. wir: wind, sank: to carry or hold -or: one that
While most Wargs are not prone to poetic whimsy, this runt was raised with the influence of a human that spoke the language around. Since he owed his life to this zwiero, his mother chose this name for him in place of Hini, the "small rodent" he most resembled. |
| The Vocab List |
Wargish Glossary:
ana- trouble
Chev'yahna- Healer
dir- she, her
Eastern Goddess- aka "the Mistress," main Wargish goddess
garmer- den-dweller, a Warg who belongs to a pack
Gonaki- Little Black Nose
hin- rodent, rat-like creature
ki- go
kursh- 1. hunt; 2. slang, search, look for
Nyrasgarm- Wargish concept of heaven, lit. "Eastern Home"
mith-- prefix: grey, silver
Mithikursh- Silver Hunter
Mithilira- Quicksilver
-or- one who does [verb], often dropped during normal conversation, or replaced with a masculine/feminine ending.
sank- to hold, carry
Sekra- alpha, esp. alpha female
Sekrahc- alpha male
sheck- verb: to murder, adjective: usu. shecking- slang: awful, of great magnitude, similar to Eng. "bloody"
si- you, your
T'- - prefix: uber-, over everything else
Triforce- trio of lesser Wargish Gods
T'Seer- blessed ravens associated w/ Nyrasgarm
T'Sheckna- Hades, also, name of lesser goddess, lit. "Murderess"
vol, pl. voli- wanderer, a wolf without a pack
wir- wind
y'- - prefix: anti-, against something
zwiero- Two legged being, i.e. humans, elves, orcs
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