Black Hawk Down
Spartan2
Game:
--A Black Hawk helicopter has crashed in the Bakara Market,
Teams:
2-4 members.à--U.S. Delta Force/Rangers
--
4-6à--Somalis (“Skinnies”/ “Sammies”) members.
Rules:
--Pilot has only a pistol (gas or decided at game).àspring
--Pilot can’t move from the Blackhawk, until he is extracted/ killed/ captured.
--If the Somalis choose to kill the pilot, only shoot him once, and not from close range.
--Somalis and
--Before the game starts, the Somalis must pick 2 members of their team to die from the rockets, if they kill the pilot. If they kill the pilot, these two team members must leave immediately, and cannot fire their weapons.
--If the pilot is extracted by the
--The pilot has broken legs and cannot move on his own, he must move with a team.
--To represent possession of the pilot, the teams must tie a colored rag/ribbon/etc. (blue=U.S./ red=Somalis) on the pilot’s arm.
--To free the pilot from the enemy a team must remove the enemy’s rag/ribbon/etc., and throw it on the ground, and place theirs on his arm.
To Make the Game Harder:
--The Pilot cannot move without assistance (i.e. someone must help him walk.)
--One team starts closer to the Blackhawk than the other.
--One team has all the AEGs.
The New
Spartan2
Time Limit: Unlimited
Teams:
KEEP THE RATIOS AS THEY ARE
Briefing:
Objectives:
Primary: Defeat the Russians
Secondary: Aid the South Koreans by defeating the North Koreans and the Chinese, and create the New Democratic Korea.
South Korea
Primary: Stop the invasion of South Korea, by defeating the North Koreans and the Chinese
Secondary: Aid the United States of America by defeating the Russians, and create the New Democratic Korea
North Korea
Primary: Defeat the South Koreans and the United States of America
Secondary: Defeat the Russians, and create the New Communist Korea
China
Primary: Defeat the South Koreans and the United States of America
Secondary: Defeat the Russians, and create the New Communist Korea
Russia
Primary: Defeat the United States of America and drive them out of East Asia once and for all
Secondary: Prepare for an attack from the North Koreans and the Chinese, and defeat them, thus creating a grand Soviet Empire
Starting Points:
South Korea and North Korea should start very close to each other and engage in combat quickly. The
Wound System:
Each team will have a “wound system”. The wound system will involve “wound rags” (Any sort of material that you can tie around your arm). When an operator is hit by a bb or a burst of bb’s that operator is considered wounded. When this happens that operator should tie a wound rag to their arm. They are now back in the action. If an operator is hit by a bb or a burst of bb’s, and do not have any more wound rags they are considered dead. The wound rags should be distributed to each team as following:
United States of America:
Each team member should receive 3 wound rags
South Korea:
Each team member should receive 4 wound rags
North Korea:
Each team member should receive 2 wound rags
China:
Each team member should receive 1 wound rag
Russia:
Each team member should receive 2 wound rags
How to Win:
The winning teams must complete their primary and secondary objectives. The United Sates of America and
28 Breif Scenarios
amongthedead1122
1. Length: 30-40min
# of people: 5-10 per team
You're a paratrooper and you've just landed. Your team was split up and you have to regroup. There is a rebel group coming your way trying to overrun a nearby town. Your mission is to regroup with the rest of your team and protect the town from being captured by the rebels. Rebels mission is to take out the force protecting the town.
-Each person on the paratroopers team will start out alone and will have to regroup before they can enter the town, then protect it for 30min.
-The rebels will start out behind the paratroopers and will try to take out the opposing teams force.
2. Length: 25min
# of people: 4delta,5-10terrorists(regeneration)
Delta force is trapped inside a building. The terrorists have them surrounded and are attacking repeatedly. Delta force must hold off the terrorist onslaught until the helicopter can extract them.
-Delta force must hold off terrorists in building for 25min until helicopter arrives
-Terrorists must overrun the building and kill the force defending it
3. Length: 45min
# of people: 2pilots,4delta,5-10terrorists
There was a downed recon helicopter behind enemy lines. Delta force must find the downed helicopter and rescue the pilots(handguns only). Terrorist group must find helicopter kill/capture pilots and retrieve the recon. Neither the delta force or the terrorists will know where the helicopter is, and will both start an equal didtance away from it. The pilots will not be able to move until they are captured or rescued because they have "broken legs".
-Pilots hold off terrorists until Delta force arrives.
-Delta force rescue pilots and retrieve recon. Death of pilots and loss of recon results in mission failure.
-Terrorists kill/capture pilots and retrieve recon before they are rescued by Delta force
4. Length: 25min
# of people: 4delta,5-10terrorists(regeneration)
Delta force is trapped inside a building. The terrorists have them surrounded and are attacking repeatedly. Delta force must hold off the terrorist onslaught until the helicopter can extract them.
-Delta force must hold off terrorists in building for 25min until helicopter arrives
-Terrorists must overrun the building and kill the force defending it
5. Length: 30 min
# of people- 6-10 delta, 5-7 terrorists
A group of terrorists are reported to be on the track of a convoy. The convoy consists of 2 cars, one car with driver and gunner, and one car carrying supplies and driver. Ground troops surround the cars. Terrorists take supplies, before the delta reaches the extraction zone.
(note- you’ll need cars, or something of that nature)
6. Length: 1-1.5hours
# of people: 1president,2secret service,4delta,5-10terrorist
-Secret service job is to protect the president until the Delta force arrives. Death of president results in mission failure
-Delta forces job is to find the president and keep him alive until they reach extraction. Death of president results in mission failure.
-Terrorist capture or kill president before Delta force can extract him.
- extraction area will be determined before game
7. length- 30 min
# of people- 5-10 terrorists ( possible respawn) , 5 delta
One week ago, the delta force planted a bug in a Russian headquarters, the Russians do not know where the bug is, but 3 people are guarding the area, walking up and down the halls, around the headquarters perimeter, etc.
- once the bug has successfully reached the extraction point with a person carrying it, mission ends.
- if bug is found by terrorists, mission failure
- the terrorists cannot search for the bug, they are supposed to be clueless
- the terrorists must keep walking, unless suspected enemy is near
8. length-?
# of people- 1 hostage, 5 terrorists, 5 swat.
A group of terrorists took a hostage, and swat must go in and rescue the hostage without the hostage, nor swat dying, if swat is hit anywhere but the head, they may lay down, SILENT, and wait for someone else to heal them, the person that heals must not be hit too. All swat must survive, and hostage may be healed once. If hostage is healed once and gets shot, mission failure.
9. length- 30 min
# of people 3 special forces- 3 swat, 5 terrorists (respawn).
hostage scenario.
If more than one person surrenders or gives up in a game, another game may be formed. Same teams as before, except the hostages are trapped, the delta does not know about them, but if they get the hostages out, the mission is successful.
10. C4 mission
# of people- 3 delta, 10 terrorists.
This is a night game scenario, the delta must sneak into Russian headquarters and plant C4 in any three spots, the Russians do not know where they are starting, they signal they are starting by radio.
11. There are two teams in assassination. Here they are designated as team A and team B. Team A will be the team attempting to assassinate a VIP. Team B will be assigned to defend the VIP, and get him to the extraction point. The VIP should be armed with the worst gun available (preferable a handgun) and have only 6 to 10 rounds of ammunition. The VIP cannot ever use any other guns, although he can take ammunition from dead bodies. The game starts and ends at two predetermined points - insertion and extraction. The VIP begins at the insertion point and must make it to the extraction point without being killed. Team A must kill him before he can reach that point. Team B must prevent him from being killed. Game is over when the VIP reaches the point or is killed. Dead soldiers must leave their weapons and ammunition behind when they are killed.
12. There are 2 teams, denoted here as CT and T. Team T attempts to plant a "bomb".
13. There are two teams - Team L (local) and Team I (invader).
Team I is in the middle of enemy (Team L) territory. They have been waiting for a supply drop so that they can have enough weapons and ammunition to mount an assault against Team L. However, the supply drop missed Team I's location, and fell somewhere in the surrounding area. Team I must find these supplies and then eliminate their objective. Team L must either capture/destroy these supplies or eliminate all of Team I. Team I may not attempt their main objective (which should be something like "capture enemy outpost" or "eliminate enemy leader") until they have found their supplies. Team L begins in various locations, having one or more patrols out looking for Team I, and keeping some people to defend their objective. Team I must begin the game with severely limited supplies (only 10 rounds per person or something like that - decide upon this before the game).
14. This is a simple scenario involving two teams, each consisting of an equal number of players. Each team has a flag which they must defend. The game ends when one team's flag is taken to the other team's base and united with their flag. Each capture can count as a point (for long games), or a single capture could be a win. If a player is shot, he or she is either out, or must go back to their base and touch the place where their flag is kept. One of these methods should be chosen by a vote by all players before the game begins. If a player carrying a flag is shot, they must immediately drop the flag and either die or return to their base.
15. There are two teams - Team A and Team B. Each team is divided into separate Squads. Each squad should be roughly the same size. Before play, each team is given the position of their home base and a package containing the map of the territory that their (assumed) recon has returned to them, along with several objectives which they must accomplish. Each squad should be assigned one objective randomly, or the teams can assign squads based on objective. The first team to complete all of their objectives and contact the person running the game with proof of this, wins. The person that is running the game should draw maps and lay out recon information for each of the teams ahead of time, as well as plan objectives for them that will result in conflict with the other team, or even squads on their own team (if the objectives are randomly assigned to squads, and only a squad knows their own objectives).
Objectives should be something like the following:
Engage enemy located at Checkpoint Alpha. If no enemy is found, patrol the area and eliminate all enemies encountered. Conduct an ambush somewhere between Checkpoints 2 and 6. Eliminate all enemy resistance encountered and take pictures of their bodies. Return any objective flags to main base. Set up an outpost at Checkpoint Delta by 1200 and hold it until 1230 or until you are relieved by another squad. Move Objective Flag 1 from Checkpoint 1 to Checkpoint 7. Take a picture of it at Checkpoint 7. You get the idea...
As an idea, you can also use Objective Flags (handkerchiefs or the like with numbers on them) to do scoring. The team with the highest number of Objective Flags where they should be at the end of the game wins.
16. This game involves two teams, Team S (snipers) and Team H (hunters). It takes place after a major battle in which Team S took heavy losses and was forced into retreat. Most of Team S's forces are in full retreat, but they have left behind some snipers to slow down Team H's troops and prevent further losses. Team H's job is to either eliminate all the snipers and leave the path free for the remainder of their army, or to get at least half of their members to a predetermined point which will be decided as the farthest the snipers will go. If at least half of Team H's members get to this point before time is out, it is assumed they will be able to reach the main body of Team S's troops and eliminate them. Team S's job is to prevent at least half of Team H's members from reaching this point before the time runs out. The game ends when either all of Team S is eliminated, at least half of Team H is eliminated, at least half of Team H reaches the critical point, or the time runs out. This game must be timed. Snipers should be heavily outnumbered, something like 2 to 1, but they must have superior positioning (i.e. they must have a lot of spots from which they can ambush Team H while Team H attempts to reach the critical point).
17. There are 2 teams in Base Defense - Team A (attacking), and Team D (defending). Team D starts in a previously agreed-upon position, guarding a flag. Team A must either eliminate all of Team D to win, or capture the flag and remove it to a "safe zone" agreed upon before the game. Team D must either eliminate all of Team A, or keep their flag for a predetermined amount of time. This can be played with or without timing. Timed games tend to be shorter.
18. Assassination
A specific human target is identified. One team is charged to protect, one is out to get him. The scenario is flexible enough to be mixed in as a subset of other missions.
19. Attack and Defend
The classic. One team holds a position for a specified amount of time, one tries to take it. Break up into even teams, more attackers, more defenders, whatever you want to play!
20.
Another engineer mission... Engineers must cross a span by building a bridge (or a facsimile) in a specified time frame. First, identify a 'span' (a small creek, dry river bed, etc.). Next, you'll need bridge building materials (planks, etc. -- anything that forces the engineers to sling their weapons to carry the bridge pieces).The engineers must transport the materials from a "supply site" to the "bridge site", and build the bridge. Opfor must prevent the bridge from being built.
21. Demolition
Attackers mission is to destroy targets on the playing field. Simulation of this action can be achieved in creative ways:
Smoke grenades can simulate demolition charges If no pyro is available, 2 players can make up a demolition team. Both players must touch the target to "destroy" it. An object can be physically moved... a steel drum must be toppled to "destroy" the target. Defenders must protect the targets.
22. Downed Pilot
Usually 2 teams, better with 3. Identify the rescue, capture, and pilot teams. In a behind the lines scenario, captors will outnumber the rescuers. The pilot team can be a single pilot, a pilot and his weapons officer/RIO, or even survivors of a helicopter. The pilot team must have extremely limited resources (pistols or machine pistols only). All teams obviously must start at distinct locations. Intelligence-wise, the SAR team will have more detailed information on the location of the survivor(s). Rescuers objective is to extract the survivors to a specific location. Captors must either capture or eliminate the survivors.
23. Field Control
Identify landmarks on the playing field. At least 2 teams start at different locations and proceed to take control of these landmarks. Control means establishing a presence... at least 3 defenders on site. No sharing allowed! If they want the same piece of land, they'll have to fight over it. Either play on a time limit and the team with the most controlled landmarks win. Or, play until one team controls the whole field.
24. Mine Laying
Identify a combat engineer team and the OPFOR. The combat engineers must establish a minefield in a specified location in a specified time frame. The OPFOR must prevent this from happening. Props can be used to simulate mines (Surface laid, no need to dig. Besides,
25. Mine Clearing
Basically, undoing what happened in the Mine Laying scenario.
26. Tactical Withdrawal
Teams needed: 2; begin at 50-50 break-up (equal sized teams). Team A starts at a specific position (hill top, structure, etc.). Their mission at first is to hold and eventually, to perform a tactical withdrawal to specified extraction zone. Team B's objective is to eliminate Team A or to prevent extraction. The game is time driven. For example, Team A must hold its start point for at least 15 minutes. After which, they must start a tactical withdrawal to a specified extraction zone within 10 minutes. At the extraction zone, a target is setup for Team B. The target may represent a helicopter and if shot, extraction is prevented. Resurrection rules may be added with a twist: Team A members eliminated will join Team B to simulate reinforcements.
27. Total Elimination
Just as it says. Last team standing wins.
28. Hunt for Osama bin laden
"terrorist hunters" Team A) start on one side and the terrorists (Team B) start on the other in a fort we made (tree house, bunkers, plywood everywhere). Team A has to go across the woods and attack Team B. Here’s where it gets crazy. In back of Team B's fort there is an ATV, loaded with some supplies. Team A only has a certain amount of time (haven't figured out how long yet) to completely kill off Team B and capture or kill their leader who will be staying in a ditch in the back of the fort. After the time is up, and a good percentage of both teams are probably gone, if Team A doesn't get the leader then the leader and one of his guys goes out on the ATV and leaves the base. Its kind of representing a rescue vehicle, and the terrorists have to fight the soldiers off until it comes. The vehicle goes to a specific spot in the woods, hidden away. That spot will be on a map in the middle of the terrorist base. Once the remaining good guys kill off the remaining terrorists, they will recover the map and now they need to interpret it and hunt down the terrorist leader. If all of Team A dies at any point the game is over. Sound good? There are still a lot of bugs to work out before we put it into use, and I want to try to figure out a way to reincarnate people back into the game also. I will probably make it so that any terrorists killed will be able to go back onto the good guys team to attack the base and retrieve the map AFTER the terrorist leader fleas. That way Team A will most likely beat the remaining terrorists, retrieve the map and have more guys to hunt the terrorists down with.
The Negotiator
by Soldier
Basically you have a SWAT team and a terrorist/bad guy team. Then you have a neutral unit, the Negotiator, and then you have 1 or 2 hostoges or some cash or some sort of special item that has important significance.
The SWAT team has between 3 to 6 people and the Terrorist/Bad Guy team has 2 to 4 people in it.
The SWAT Team can only use M16s, M4s, MP5s, combat/tactical shotguns, Mark 23s and Glocks, all guns can be stock, upgraded, or have any other modification.
The Terrorist/Bad Guy team must have any AK variant (i.e the Ak-47, SKS, AK-74 etc etc etc), civiallian shotguns, and no modifications what so ever and no hand guns are allowed.
The Negotiator is a special unit who both sides want to control. He has no weapons what so ever, however he may carry a flash light or smoke grenade to mask his movement from place to place.
The hostages or money are only bribery for the terrorist team, in which the terrorist team can say, for example, "We will kill one hostage if such and such is not met within a ____ time limit." (Fill ____ In with any appropreate time limit). The hostages carry only a rubber knife as their weapons. Or if using an item, the terrorist team can threaten to dismantle the item or destroy or do something to corrupt it of its significance.
The goal of this scenario is to have the Negotiator persuade the terrorist team that they must A) Surrender the hostage/s or item, or B) Convince the SWAT Team that the terrorist team is going to kill the hostage or destroy the item and calling in immediate incapacitation of all foes, or C) Persuade both teams to stand down [this is never likly but still a way to decide a tie and start up another round of play]
The battle starts out with the terrorist seizing a building or area where they can set up a position to defend themselves. Then the SWAT team recieves a call that a band of armed terrorist has seized either a hostage or an important item, the negotiator is called upon with the SWAT team.
The SWAT team must try to get to the location. This is an important part in the battle, as the terrorist can spot the SWAT team and fire upon them without warning and thus winning the round. Thus a stealthy or stealth liek insertion into the location is key to victory.
Once at the location the SWAT team must send in the negotiator and the negotiator must try to first persuade the terrorist to surrender, dpending on what the terrorist want to do they have a few options, option A) Kill the negotiator and prevoke a shoot out with the SWAT team, option B) Deny the stand down but further negotiations with the negotiator, or C) Threaten to kill a hostage or two, depending on the terrorist preferences and show that they are a force to be rekoned with.
Depedning on what the choice is, the negotiator has a few options. He/She can, A) Determain the situation to fragile and order an immediate incapacitation of the hostile units, or B) Try to persuade once again for the terrorist to stand down and surrender, or C) Convince the terrorist to let go one of the hostages in hopes of preventing any hostile confrotation.
Depending on the action the terrorist decide, the SWAT team must make a chioce on what to do, they can...A) Disobey a direct oder and take out the terrorist team, but have to sacrifice a team mate. or B) Call back the negotiator and come up with another plan, or C) Threaten engaging the terrorist team in hopes of provoking a stand down or surrender of the terrorist.
Now the terrorist have two options. They can A) KIll the hostages and confront the SWAT team, or B) Call back the negotiator and confirm the stand down.
The game now becomes interesting if option A is chosen, however if option B is chosen the game is over and the players can start over again in hopes of trying a different method. But if option A is chosen the teams will convirm a shoot out via the negotiator who now becomes a SWAT team member only armed with his handgun, but the remaining hostages are now forced to become terrorist or if they chose not to become terrorist they are shot, but the hostages, remember, only have rubber knives and must "stab" the SWAT members to confirm "death".
After the battle the victor will be obvious. And the battle is a fight to the death, at this stage their is NO surrender.
- Soldier
Bomb-squad
Teams:
2 teams each with a bomb specialist
Scene:
two forts (preferably a tree house or some kind of base not just a flag)
Game:
Each team gets a bomb specialist, someone who knows how to activate the bomb in the other team’s base. The bomb specialists have only a pistol (or an inferior weapon). Each team must have a bomb in its base (must be known to the other team before the game) (it can be hidden, but not buried). Once the bomb is found by the other team, the bomb specialist can touch it and the other team’s base is blown up. They are not defeated though. This means no one on that team can be reincarnated. Before your base blows up you are allowed to return to your base to be reincarnated. If you are guarding your base and you are shot, you must call your hit and wait two minutes, then you count down from ten while behind a barrier and at zero you can shoot and be shot at again. Remember that if your base blows up and you are shot, you are dead until the game is over. Whatever team and team’s base is eliminated first is the loser. The other team is the winner.
Ring my bell
Teams:
3 or more teams with two or more people on each team Each team gets half semi-autos and half springer with a cocking mechanism. One part of each team must guard their base and another must hunt other bases.
Scene:
Three bases, each with a target the same size as the others (or make a rule that on larger targets u must hit within a smaller area, or must hit bull’s eye, or make the target a bell or something that makes a sound when hit.
Game:
The objective of the game is to hit other team’s bells or targets and to guard your own target or bell. Each team’s semi team (half of the team with semi-auto guns) guard’s their own base and nothing else. Each team’s springer team (half of the team with springers that are non-auto and non-semi auto) tries to nail other team’s targets or bells. Protectors can not get out if they are hit so don’t try to. Invaders can be hit and get out. When an invader is hit, they must WALK back to their base before they can play again.
Once someone’s target/bell has been hit five times (or however many you see fit). That team is out and can not win. However, they can still eliminate other teams. All members of that team are now invaders. The reincarnation rule still exists.
Kosovo
Spartan2
Time Limit: Unlimited
Teams:
--U.S. Peace keeping forces (2-10 players)
--Serbs (4-20 players)
--Croatians (4-20 players)
--Albanians (3-15 players)
--Bosnians (2-10 players)
KEEP THE RATIO:
Mission Objectives:
--U.S. Peace keeping force: Save the Albanians
--Serbs: Kill Albanians, Croatians, U.S. Peace keeping force, and Bosnians
--Croatians: Kill Albanians, U.S. Peace keeping force, Serbs, and Bosnians
--Albanians: Live long enough to be rescued by the Peace keeping force
--Bosnians: Kill Serbs and Croatians
Weapons:
--U.S. Peace keeping force: AEG’s w/ any type and number of mags
--Serbs: Mixed (AEG’s w/ one standard mag)
--Croatians: Mixed (AEG’s w/ one standard mag)
--Albanians: Gas pistols or springers
--Bosnians: Mixed (AEG’s w/ one standard mag)
Briefing:
History:
Kosovo is torn apart by civil war. The
How to Play the Game:
Albanians are placed in an urban area, but they must be hidden, and very hard to find. Serbs, Croatians, and Bosnians are put apart from each other in either urban or field setting, but fairly close to the Albanians. The U.S. Peace keeping force is put far away from all teams. The Serbs and Croatians should shoot at everything they see. The
How to Win:
--U.S. Peace keeping force: Get to the Albanians and keep them alive for 30 min.
--Serbs: 1) Kill all the Albanians first (Automatic Victory)
2) Kill all the Croatians, U.S. Peace keeping force, and Bosnians
--Croatians: 1) Kill all the Albanians first (Automatic Victory)
2) Kill Serbs, U.S. Peace keeping force, and Bosnians
--Albanians: Stay alive
--Bosnians: Can’t win, per se, just take as many enemies down with you as possible
king of the hill
1 player versus 3-5 teams of 2
40 muinites