*Clan427's open sauce games list:

 



Honorable mention: Jenova Chen's Flow Flash game.
 


F.E.A.R: Combat


  F.E.A.R. Combat is a free multiplayer component from the original PC first-person shooter F.E.A.R., which lets you play against the owners of the retail version of F.E.A.R. as well as the other F.E.A.R. Combat users. F.E.A.R Combat requires a F.E.A.R. Combat authentication key that can be found at their main site.

  F.E.A.R. Combat works because it elevates first-person shooter combat to cinematic levels. And while we've certainly seen games with movie-quality combat before, you've never seen anything quite like this. Playing F.E.A.R. Combat is like battling through a John Woo movie like Face/Off, because when firefights happen in this game, they're downright glorious to behold. Bullets tear chunks out of concrete and wood; blinding clouds of dust and debris fill the air; bodies are torn apart or slump on the ground; and the deathly silence of the aftermath contrasts so sharply with the sheer chaos that erupted only moments before. Gunfights in F.E.A.R. Combat just feels right..
 

http://www.joinfear.com/main


Io Urban Terror

  Urban Terror is focused on blending realism with the fast-paced action of shooters such as Quake III Arena and Unreal Tournament. The realism in the mod is introduced through a number of changes. The weapons available are real-life, have recoil, are less accurate when fired while moving, and require reloading after a magazine has been expended. The number of weapons and other gear that can be carried is limited. Damage is also realistic, based on dividing the player target into discrete areas. In addition to the damage system, wounds require bandaging, and wounds sustained in the legs or feet slow the player down considerably until they are bandaged. A stamina system is also present, and is depleted by activities such as sprinting or jumping; crouching down allows the stamina bar to recover faster. Depending on the map being played, external environments are more realistic too and can include weather effects such as rain or snow.

  Urban Terror breaks from traditional realism games like Rainbow Six by allowing players to perform superhuman feats. Strafe jumping is a good example, and has been featured prominently in numerous jump movies produced by the community. Damage is another key example; while damage taken depends on the part of body which is hit, one can keep going after receiving numerous hits. Further breaking from reality, Urban Terror includes wall jumping, ledge climbing, and power sliding. Wall jumping allows players to literally jump off of walls, while ledge climbing allows players to grab onto certain ledges, and power sliding lets them move rapidly in a crouched position. Urban Terror also retains the movement speeds from Quake 3 Arena which - particularly in combination with strafe jumps - makes players move through the screen incredibly quickly.


Urban Terror 4.0
  Frozen Sand released Urban Terror 4.0 on April 1, 2007. New features include "power sliding"[4], new weapons and player models, and improved hit detection. Along with the standard version that requires Quake III Arena, a stand-alone version was also released, which runs on ioquake3[5], an improved version of id Tech 3 based on the GPLed source code of Quake III Arena. The stand-alone version is identical and fully compatible with the standard version, but it does not feature PunkBuster support. However, it did support BattlEye, a similar software designed to prevent cheating, but as of August 4 2007, BattlEye abandoned Urban Terror standalone and is without anti-cheating software. The team is currently looking into new anti-cheat group to continue support [6].

  It is unknown if Frozen Sand plans to release further versions of Urban Terror after 4.0, but the developers have hinted that they are working on a separate mod that will run on the Quake 4 engine (which itself was built on id Tech 4). It is unknown if the mod will have any relation to Urban Terror or not.

http://www.urbanterror.net/news.php


Open Arena

  OpenArena's game play is the exact same as Quake III Arena - score frags to win the game using a very balanced set of weapons each designed for different situations. Gameplay modes exist such as the popular deathmatch, Team Deathmatch, Tournament, and Capture The Flag (All modes also in the original game.) Since Version 0.6.0 you can play with bots.

OpenArena has undergone compatibility testing with some Quake 3 mods. A list of tested mods can be found here:








http://openarena.ws/
 


Nexuiz

 Nexuiz focuses on bringing the FPS genre back to the basics with quick, lethal battles and balanced weaponry. As of the current release there are 9 weapons and 24 official maps, as well as 15 player models, with an average of 2 skins each.

 While Nexuiz is not intended to be an eye-candy laden game, it does however feature many advanced effects such as coronas, bloom, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. All these effects can be turned off to make the game run on older hardware. Nexuiz has such a range of effects that enabling all of them would result in an unplayable experience, apart from on the most cutting-edge of hardware.

  Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It can also support new game types, or whole conversions quickly applied to it (much like Quake). Nexuiz supports most, if not all, Quake modifications (although with varying functionality). Currently there are a few custom mods and maps used.

  Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces Quake engine created by Forest "Lordhavoc" Hale, who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006 and 2.1 September 9, 2006.

http://alientrap.org/nexuiz/


War§ow

  War§ow or Warsow, often abbreviated as W§W or WSW, is a multiplayer first-person shooter computer and video game first publicly released on June 8, 2005. The game is actively developed by a crew of freelance software developers and artists. War§ow prides itself on high-quality content standards with thorough testing by selected members of the community.  War§ow’s code base is open source software, distributed under the GPL; it is built upon Qfusion, an advanced modification of the Quake II engine. The artwork and other media is still copyrighted by its respective authors, although it is free to redistribute in its unmodified form.

  War§ow is based on the E-novel Chasseur de bots by Fabrice Demurger. The novel is the basis of the game's cyberpunk visual style, which is achieved by combining cel-shaded cartoon-like graphics with dark, flashy and dirty textures. Since visual clarity is important in maintaining competitive game play, War§ow tries to keep effects minimalist, clear and visible.

  While War§ow is still beta software, it has been accepted as a competition-worthy game by several large online leagues such as the Electronic Sports League and ClanBase. In addition to acceptance by large leagues, many specialized War§ow cups have emerged. Well-known examples are Bamboocha, a Europe-based War§ow Duel Tourney, and ESW : WARSOW, a Japanese War§ow cup. In 2007, several LAN tournaments featuring War§ow have emerged such as Crossfire Devotii Challenge 3, Warsow.nl LAN, and E-SPORTS STADIUM 2007.

  Additionally, War§ow has been featured on the German TV-channel GIGA Television several times, namely in GIGA eSports and its sub-shows Skill Sunday and Free For All and the Pay TV ITV station GIGA 2, also produced by Turtle Entertainment.


  The very competitive gameplay of War§ow focuses heavily on movement and trick jumping. Many of the tricks in War§ow originate from Quake series including circle-jumping, bunny hopping, strafe-jumping, double jumping, ramp-sliding, and rocket jumping. War§ow also gives players the ability to dash, dodge or wall jump, tricks that were originally possible in the Unreal series. The various movement tricks combine to add an extra dimension to the game play; as the player's proficiency at moving increases, they are able to collect health, armour and weapons more quickly, more effectively overpower enemies with their speed. The variety and flexibility of the physics has spawned an entire community dedicated to competing on the various Race maps that the game offers .

  War§ow also has a unique power-up system for weapons. In addition to regular ammunition, ammo boxes found on the map contain strong ammo. Strong ammunition either increases a weapon's power or modifies the behavior of the weapon to make it more useful and easier to wield. Weapons will use strong ammunition until the player runs out, at which point it will default to back to using regular ammunition.
 

http://www.warsow.net/


*NO members of Clan427 are on any of the development teams of the above games. This list in no way represents association with or co-operation with the respective development teams and is only here as a curtsy for you the gamer. Please direct your inquiries to the links provided at their sites. Information for  Warsow, Nexuiz & IO Urban Terror was obtained from Wikipedia.org, please visit that source to view the full transcripts on these games.
 


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