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Race Unit Name Unit Size Supply Minerals Gas Armor Hit Points Shield Ground Attack Air Attack Cool Range Attack Mod Sight Notes Build Time
Protoss Arbiter Large 4 100 350 1 200 150 10e 10e 45 5 1 9 S 160
Protoss Archon Large 4 100 300 0 10 350 30s 30s 20 2 3 8 20
Protoss Carrier Large 6 350 250 4 300 150 6 6   8 1 11   140
Protoss Corsair Medium 2 150 100 1 100 80 0 5es 8 5 1 9 S 40
Protoss Dark Archon Large 4 250 200 1 25 200 0 0   0 0 10 S 20
Protoss Dark Templar Small 2 125 100 1 80 40 40 0 30 1 3 7 B 50
Protoss Dragoon Large 2 125 50 1 100 80 20e 20e 30 4/6 upg. 2 8   50
Protoss High Templar Small 2 50 150 0 40 40 0 0 0 0 7 B,S 50
Protoss Observer Small 1 25 75 0 40 20 0 0   0 0 9/11 upg. D 40
Protoss Photon Cannon Large 0 150 0 0 100 100 20 20 22 7 0 11 D 50
Protoss Probe Small 1 50 0 0 20 20 5 0 22 1 0 8 W 20
Protoss Reaver Large 4 200 100 0 100 80 100s/125s upg. 0 60 8 0 10 70
Protoss Scout Large 3 275 125 0 150 100 8 28e 30Gnd/22Air 4 1gnd/2air 8/10 upg.   80
Protoss Shuttle Large 2 200 0 1 80 60 0 0 0 0 8 T 60
Protoss Zealot Small 2 100 0 1 100 60 16 0 22 1 2 7 B 40
Race Unit Name Unit Size Supply Minerals Gas Armor Hit Points Shield Ground Attack Air Attack Cool Range Attack Mod Sight Notes Build Time
Terran Battlecruiser Large 6 400 300 3 500 0 25 25 30 6 3 11 S 133
Terran Dropship Large 2 100 100 1 150 0 0 0   0 0 8 T 50
Terran Firebat Small 1 50 25 1 50 0 16cs 0 22/11 Stim 1 2 7 B 24
Terran Ghost Small 1 25 75 0 45 0 10c 10c 22 7 1 9/11 upg. B 50
Terran Goliath Large 2 100 50 1 125 0 12 20e 22 5/8air upg. 1gnd/4air 8   40
Terran Marine Small 1 50 0 0 40 0 6 6 15/7.5 Stim 4/5 upg. 1 7 B 24
Terran Medic Small 1 50 25 1 60 0 0 0   0 0 9 B,S 30
Terran Missile Turret Large 0 75 0 0 200 0 0 20e 15 7 0 11 D 30
Terran Science Vessel Large 2 100 225 1 200 0 0 0   0 0 10 D,S 80
Terran SCV Small 1 50 0 0 60 0 5 0 15 1 0 7 B,W 20
Terran Siege Tank [Siege] Large 2 150 100 1 150 0 70es 0 75 12 5 10   50
Terran Siege Tank [Tank] Large 2 150 100 1 150 0 30e 0 37 7 3 10 50
Terran Valkyrie Large 3 250 125 2 200 0 0 6es 64 6 1 8   50
Terran Vulture Medium 2 75 0 0 80 0 20c 0 30 5 2 8 S 30
Terran Wraith Large 2 150 100 0 120 0 8 20e 30Gnd/22Air 5 1gnd./2air 7 S 60
Race Unit Name Unit Size Supply Minerals Gas Armor Hit Points Shield Ground Attack Air Attack Cool Range Attack Mod Sight Notes Build Time
Zerg Broodling Small 0 0 0 0 30 0 4 0 15 1 1 5 B 0
Zerg Defiler Medium 2 50 150 1 80 0 0 0 0 0 10 B,S 50
Zerg Devourer Large 2 250 150 2 250 0 0 25e 100 6 2 10 B 40
Zerg Drone Small 1 50 0 0 40 0 5 0 22 1 0 7 B,W 20
Zerg Egg Large 0 0 0 10 200 0 0 0   0 0 4   0
Zerg Guardian Large 2 150 200 2 150 0 20 0 30 8 2 11 B 40
Zerg Hydralisk Medium 1 75 25 0 80 0 10e 10e 15 4/5upg. 1 6 B 28
Zerg Infested Terran Small 1 100 50 0 60 0 500es 0 1 0 5 B 40
Zerg Larva Small 0 0 0 10 25 0 0 0   0 0 4   0
Zerg Lurker Medium 2 125 125 1 125 0 20s 0 37 6 2 8 B 40
Zerg Mutalisk Small 2 100 100 0 120 0 9 9 30 3 1 7 B 40
Zerg Overlord Large 0 100 0 0 200 0 0 0 0 0 9/11 upg. D,B,T 40
Zerg Queen Medium 2 100 100 0 120 0 0 0   0 0 10 B,S 50
Zerg Scourge Small 0.5 12 38 0 25 0 0 110   1 0 5 B 30
Zerg Spore Colony Large 0 175 0 0 400 0 0 15 15 7 0 10 D 20
Zerg Sunken Colony Large 0 175 0 2 300 0 40e 0 32 7 0 10 20
Zerg Ultralisk Large 4 200 200 1/3 upg. 400 0 20 0 15 1 3 7 B 60
Zerg Zergling Small 0.5 25 0 0 35 0 5 0 8/6 upg. 1 1 5 B 28
         
Attacks: E=Explosive C=Concussive S=Splash Damage          
Notes: B=Biological D=Detector S=Special Ability   T=Transport W=Worker

Zerg Tech Tree

Protoss Tech Tree

Terran Tech Tree

Make Your Battle.Net Connection More Efficiant

  • Ctrl-M, turns off music, supposedly speeds up game since it takes some load off your computer.
  • Ctrl-S, turns off sounds, same theory as Alt-M. Make sure you go to Menu -> Options -> Sound and make sure "Subtitles On" is clicked so you can play without sound. Actually, Ctrl-S should be used as a last resort, since it could affect your game.
  • Turn off unit portraits, which can be found under Menu, Options, Video. Same idea, again. Credit goes to Onslaughtd for this.
  • Pause, this is from playing Duke 3d on Kali where it was necessary to pause at the beginning of each game for the modems to synchronize, so it makes sense to pause in the middle of a SC game for synchronization.
  • DO NOT TALK DURING THE COUNTDOWN! The countdown when the host presses start is for a few reasons. In War2, the host had to say "shhhhhhhhhhhhhhhhhhhh..." but now Blizzard has implemented the 5 second countdown so don't be a square!
  • Not technically during the game but exit out of other applications (same theory as Alt-M, which is giving more room for your processor), and applications that would take up bandwith, such as ICQ.
  • I think Low Latency, High Latency, and Extra High Latency is very similar (if not the same thing) to packets on Kali. In War2, pkt:8 was default, which I think means 8 packets are sent every so often. When someone's connection is poor, and all the packets don't go through, the "waiting for player" screen comes up. So what we did in War2 was change it to pkt:4, which is 4 packets sent everyone so often. Although this means the game is slightly more choppy, it reduces the lag screens. Although I don't know for a fact, but I am pretty sure the Latency corresponds to pkt:, Low being more similar to pkt:8, and Extra High like pkt:4.
  • While in the game it is not necessary to switch to Extra High Latency. The reason you are waiting on players at the start of the game is because they are still loading StarCraft. Turning it up to Extra High Latency when not lagged makes the game worse. When you do this is takes longer for units to react to your commands. When the game is lagged it helps to not make movement so slow, and reaction time isn't as bad. Keeping it at low latency is BETTER! And if the game is lagged then maybe switch it to High Latency, if still lagged switch it tot Extra High, and if STILL lagged maybe you should try alt+s. Thanks to Fraek for submitting this.
  • Tarlung emphasizes DO NOT switch it to Extra High Latency at the beginning of the game. Wait to see if it needs to be switch to Extra High. And as Fraek says, the lag at the very beginning is from slower computers.



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