



As a result of many years of battle experience, Barath Beyond has mastered the use of Fire Attacks.
Whether Barath Beyond was born or manufactured is a question that may remain unanswered for ages. What's not in doubt is the fact that Barath Beyond is always a formidable opponent in battle. Through years of experience he has mastered the use of Mugic, Elemental strengths and many personal skills. Though Barath Beyond is undoubtedly a mighty UnderWorld Warrior, his one weakness is a major one: Recklessness sometimes clouds his judgment and leads to his defeat.
Barath Beyond is one of the most unusual-looking Creatures in the UnderWorld. With his inorganic, seemingly robotic body, Barath Beyond appears to be a totally different species from the rest of Perim's Creatures. Some believe he was forged from discarded pieces of Battlegear and that Barath Beyond can tap into the memories of long forgotten battles directly through his bizarre body.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




To most opponents, Borth-Majar is immensely intimidating, a fact Borth-Majar uses to great advantage. In battle, Borth's keen wit and Majar's brute strength combine to form a force that often results in victory.
Borth-Majar is a rare example of teamwork in the UnderWorld. These two Creatures discovered that they complemented each other perfectly and grew to form a strong alliance, despite their clashing personalities. Majar is a powerful brute and Borth is a masterful thinker. Together, they maintain a unique balance: a synergy of powers, with Borth planning and Majar executing.
Majar is a mighty, massive Creature hewn from the solid stone of the UnderWorld. On the shoulders of Majar sits a small, green being that goes by the name of Borth.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




Chaor is a master of Mugic and Attacks and, as a result, he's undoubtedly one of the fiercest Warriors in Perim. He's also able to counteract the Mugic of the UnderWorld, which can be the deciding factor in clashes with Maxxor.
Chaor reigns supreme from his command headquarters in UnderWorld City, where he holds the entire UnderWorld in an iron grip. Feared by friend and foe alike, he rules with a fiery combination of Wisdom, cunning and intimidation. Chaor's dream is to conquer Kiru City, overthrow Maxxor and dominate all the Tribes of Perim. The traitorous UnderWorlder Lord van Bloot covets Chaor's powerful position and constantly conspires to undermine Chaor's authority. So far he's been unsuccessful, but a small band of craven co-conspirators - including Skithia and Krekk - are also determined to destroy Chaor.
The mighty Chaor is awesome to behold. His horned head, powerful fire-red body and lashing tail give him a frightening appearance. The only thing more dark and sinister than his looks is his voice, which is as deep as the UnderWorld itself.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




Besides bullying, terrorizing and torturing, Dardemus is especially skilled with Fire Attacks and he enjoys using them on his victims frequently.
Dardemus acts as warden of the prison located deep in the bowels of the UnderWorld in a forbidding place aptly named "The Pits." Ending up in his charge is a fate that all Creatures of Perim dread. Ruthless by nature, Dardemus has no tolerance for prisoners unwilling to submit to his craven will. Due to his background of loyal service as the UnderWorld's "Prince of Punishment," he's a trusted (though not very highly regarded) ally of Chaor.
Dardemus is a large, green brute. He wears a leather harness and brandishes two fearsome multi-tongued whips. His unforgiving appearance intimidates even the bravest of opponents.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




Those who've faced him in battle claim that Drakness has the unusual ability to amplify the effect of some destructive Mugic. When Drakness attacks, it's most frequently with Fire Attacks. (He may be an Ethereal, but he's also an UnderWorlder!)
Drakness is one of the UnderWorld Ethereals: "bodiless" beings said to have sprung from the little-understood "essences" that waft through the strange, shadowy regions of the UnderWorld. These "essences" may be the invisible echoes of evil that weave and waft through the stagnant air of the UnderWorld. Or … not! Drakness is mainly a mystery whose sole interest seems to be the discovery of the Cothica.
Drakness looks very much like the shadow of another being and has the ability to change his shadowy form. One never knows exactly what Drakness looks like - only that he might lurk in any shadow or shade you pass.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




In battle, Ghuul has a great strategic advantage. He has the ability to bypass enemy combatants and move quickly on the battlefield. This allows him to outflank and help overwhelm opposing forces.
Ghuul is the semi-successful result of an attempt to infuse a simple, beetle-like warrior with powerful Mugic. The UnderWorld recluse Mommark -- who conducts countless experiments on Creatures -- created Ghuul in Castle Mommark. When Mommark saw the way Ghuul turned out, he released his strange experiment into the wild to fend for himself. Furious at Mommark, Ghuul found his way into the UnderWorld and has become a Taskmaster in Gothos Tower.
Ghuul appears to be exactly what he is - a Mugically enhanced war-beetle. He still retains his insect features, even though he has been enlarged by powerful Mugic.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




When fighting Grook, opponents will find his great strength intimidating. Attacks made by Grook are not subtle. He usually uses some kind of straightforward Fire Attack.
Grook is a Creature of extremes. He's among the mightiest in all of Perim, yet he lacks Wisdom. (Okay, let's face it. He's stupid.) This hulking brute seems to be dimly aware that he has to choose his battles carefully, though, which allows him to utilize his great Power before he's outsmarted. He serves the UnderWorld loyally as a Taskmaster and is a powerful asset in the UnderWorld armies, especially when he's given strong, clear, and simple guidance.
Grook is a short and stout Creature, whose power is intimidating to behold. His skin is blue and powerful limbs protrude from his round torso.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




H'earring has the Mugical ability to manipulate the strategy of any army. He is able to change the planned Locations of future engagements - confusing opponents or aiding allied strategists.
Due to his exceptional aural ability, H'earring has been pressed into service as a spy, listening in on unsuspecting enemies of the UnderWorld from afar. Though he's not very interested in Perim's power struggles, he dares not defy Chaor or his commands - at least not to his face. H'earring's top priority is enjoying himself and staying on the big boss' good side. H'earring's perverse personal tastes are revolting, even to his fellow UnderWorlders. He devours Dractyl scales, pond scum and other awful inedibles ... often in exchange for disclosing sensitive secrets.
H'earring is a small UnderWorld Creature, famous for his huge ears. His green skin gives him a great advantage when hiding and spying in many of the lush, green places in the UnderWorld.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




This UnderWorld Scout can move quickly, even behind enemy lines, giving him the ability to strike almost anywhere. Kerric's Air Attacks usually take his enemies by surprise, because these Attacks are rarely mastered by UnderWorlders.
Kerric is one of the UnderWorld's leading Scouts. He patrols the Cordac Falls Plungepool, a perilous passage that connects the UnderWorld and the UnderWorld. Providing aerial surveillance, he gathers information on UnderWorld activity in the area and feeds it back to his superiors in UnderWorld City, all the while keeping watch for his nemesis Owis, the UnderWorld guardian of Cordac Falls.
Kerric is one of the many small Creatures that dwell in the caverns of the UnderWorld. His wings and small size give him great Speed and mobility.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




To his foes, Khybon's Courage and Wisdom are very intimidating. This gives him a tremendous psychological advantage. Those Creatures who are easily (and not-so-easily) intimidated will most often end up losing before their battles even begin!
Khybon has two distinct tasks. First, he's charged by Chaor with maintaining and expanding the UnderWorld caverns, passages, grottoes and pillars. To do this, Khybon travels throughout the UnderWorld frequently. Second, he serves as an UnderWorld engineer, inventing and manufacturing various types of Battlegear. When he's not out on a mission, Khybon can usually be found in his UnderWorld City workshop or at Castle Pillar.
Producing much of the UnderWorld Battlegear, Khybon's body matches his assignment perfectly. He has four arms, but only one of them ends in a hand - the others end in cybernetic tools and weaponry.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




Klasp's reckless, feckless nature has been verified by those unfortunate Creatures who've felt his wrath. They attest to the fact that Klasp is, to put it kindly, unstable.
The Creature Klasp roams the darker caverns of the UnderWorld, checking for UnderWorld trespassers, spies and scouts. However, he's not exactly the most motivated UnderWorlder ever. On the whole, he'd really rather be hanging out at the Wooden Pillar.
At first glance, Klasp just seems like a big mouth with arms and legs, but the truth is much more complicated. Lurking inside that gaping maw is a pair of eyes peering out, enabling Klasp to keep an eye on the prey during the entire battle.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




Fear is Krekk's main weapon. His ability to fly also gives him a great advantage on the battlefield. Krekk is most skilled in the use of Fire and prefers Attacks which incorporate this Element.
Krekk is a Scout, spy and occasional UnderWorld Commander. This allows him to avoid actual combat, which works out well for Krekk because he's a coward. Nonetheless, he can be a formidable opponent when forced to fight. Living near Gothos Tower, Krekk spends most of his time serving his leader. The question is: which one? Some say his allegiance lies with the treacherous, traitorous Lord Van Bloot. Or is he secretly loyal to Chaor? With a character as slippery as Krekk, it's impossible to tell.
Krekk is a nightmarish apparition. His scrawny wings and powerful upper body seem unmatched. Spikes run along his spine and his slithering tongue. Sharp teeth and beady eyes give him a frightening appearance.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved




Fire is Kughar's area of expertise. Those who've faced him in battle - or at least the ones who've survived - report that the fearsome fury of his masterful Fire Attacks make Kughar an unforgettable, unforgivable enemy.
Though he spends his time looking for those unfortunate Creatures who wander into Fear Valley, Kughar wishes he could go on missions and adventures in the UnderWorld more often. He rarely gets to leave his ominous outpost. Though his job may be boring, it's a potentially important one. A trespassing UnderWorlder might be captured and forced into revealing information that could lead to the recovery of the Cothica - and Kughar is just the Creature to do the forcing!
Kughar is a huge, greenish brute with smooth skin. His crooked teeth and sharp shoulder spikes give him an intimidating appearance. He usually carries a great hammer, which many foes have wished that he had been without.

© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.




Only the bravest (or craziest!) Creatures challenge Lord Van Bloot in battle, as his mere presence will harm those with inferior Courage. He is also a powerful Muge and commands the element of Earth with great skill.
Lord Van Bloot is one of the meanest, mightiest and most malicious Creatures in the entire UnderWorld. He's distrusted and reviled by all Tribes due to his lack of loyalty, honor or any other redeeming personal quality. He continually plots to undermine and overthrow Chaor - ruler of the UnderWorld.
Lord Van Bloot is a bony Creature with great, dark wings on his back. His eyes glow with intense red flame, giving him a sinister appearance. His looks are almost as frightening as his name - Lord Van Bloot.

