



When it comes to battle, Staluk is a fierce, fast opponent. He has two great strengths: his Speed, which gives him a strong strategic advantage, and his perfect mastery of the Earth Element.
Staluk is the equine Warrior who lives at Castle Mommark with his creator, Mommark. Due to the unusual nature of Mommark's experiments, Staluk spends a good part of his time guarding the castle from disgruntled, mutant Creatures that Mommark has previously created. When Staluk isn't at the castle, he's pitching in to aid other OverWorlders in the ongoing battles against the UnderWorlders and other intruders on OverWorld territory.
Staluk is a strong, horse-like Creature, who has joined the cause of Maxxor and the OverWorlders. His body is strong and his four, hoofed legs let him move swiftly in battle - giving him a great strategic advantage.





Velreth doesn't rely much on advanced, special Attacks. He's more of a "quantity, not quality" kind of guy. In most battles, Velreth's Speed gives him an edge, and his ability to use a little Mugic has saved him more than once.
In the OverWorld, Velreth is known as a solid, dependable Warrior. Most of the time, he travels the far reaches of Perim, keeping a watchful eye out for tribal enemy intruders. Keeping the OverWorld safe is a job Velreth doesn't take lightly. Those who have faced Velreth in combat have all told of his fierce temper and his fearlessness in confronting anyone or anything that gets in his way.
Velreth is recognized by his great suit of armor and the large horns protruding from his head. His skin is thick and leathery and it offers a good natural defense, but one can never have too much protection - hence the armor.





In the spirit of peace, Vidav doesn't specialize in any Attack form. In keeping with his non-violent nature, Vidav has learned the ability to heal any wounded Creature by using Mugical Energy.
It's Vidav's personal quest to bring peace and harmony to Perim once more. He has tried to get the leaders of Perim to negotiate a peace treaty, but his efforts have failed. Even though he is against war, Vidav sometimes finds it necessary to assist his fellow OverWorlders in keeping their homeland safe. By serving as a strategist to Maxxor, Vidav focuses on keeping his Tribe members safe from harm, not on harming his opponents.
Most of the time, Vidav wears a long, blue robe. Underneath the robe, he is covered in snow-white fur with black stripes, but few ever see more of Vidav than his grave, yet friendly face.





Among the OverWorlders, Xaerv is legendary for his near-mastery of the Element of Air. Outside of the Mipedian Desert, mastery of this Element is rather rare. That's why Xaerv's abilities are not simply dangerous. They also give him the added Element of surprise!
Xaerv is one of the truly great Elementalists. He's made his home in the Storm Tunnel, which keeps him in constant contact with his favorite Element. Those who've faced Xaerv in a Storm Tunnel battle know that his powers are devastating there. That's why many OverWorlders try to lure intruders into the Storm Tunnel. They like to see Xaerv blow 'em away!
Xaerv's long and lean build gives him greater Speed than most others. His skin is blue, like the sky that he studies so often while scheming ways to become a master of the Air Element - a goal that he has come very close to achieving.





Despite his seemingly total lack of self-discipline, Yokkis is actually a proficient Mugic user. In addition to his Mugical skills, Yokkis has taken the phrase "strength in numbers" to unheard of extremes.
Yokkis is the most outrageous, messed up, wacked-out OverWorlder ever. The uppermost thing in Yokkis' "mind" is his own amusement. He's not without skills, but he mostly puts them to work playing goofy, gross-out gags on unsuspecting Tribemates. However, Yokkis isn't a traitor. He's just a nut case. Though his allegiance to his fellow OverWorlders is real, that doesn't mean Yokkis spares them when looking for someone to prank.
Lets just say that there is nothing in all of Perim that looks like Yokkis - well, except Yokkis of course.





As the guardian of the Passage, Zalic believes that the most efficient defense is a good offense. Even when attacked, his ability to heal his own injuries allows him to keep most UnderWorld intruders at bay - at least until reinforcements can arrive.
As he never needs to sleep, Zalic has been given one of the most important security jobs in the OverWorld. He's been entrusted by Maxxor to be the Guardian of the Passage to the Underworld. Zalic is ever vigilant, and the Passage to the UnderWorld has been kept safe on his watch … so far. As Zalic is always guarding the Passage, his involvement with the rest of the OverWorld is minimal. So his friend Intress visits him and keeps him up to date on the OverWorld outside the Passage and the status of the search for the Cothica.
Zalic is a strange, blue Creature whose origin is largely unknown. His body is strong and his large, white eyes give him a mysterious aura.

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