
The far northeast of the OverWorld is locked in permanent winter. Though one of the coldest parts of Perim, Glacier Plains has seen many battles. It's an unfriendly place for UnderWorlders, who need an extra Mugician to cast their Tribal Mugic there.


There are many ancient beasts frozen in the ice of Glacier Plains. Most are mere skeletons, but a few have remained preserved in the ice exactly as they were a thousand millennia ago. There is a story that one of these beasts was actually thawed out and brought back to life during a skirmish between Bl?nd Grook. One version of the story says that the beast was revived by a stray Power Pulse that exploded into the ice, another says it was a Torrent of Flame that melted the beast free.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Gloomuck Swamp is a muggy mess. It is located near The Passage between the OverWorld and UnderWorld, but many UnderWorld Creatures avoid this Location when venturing above ground. Sinking into the swamp is a constant danger, especially during combat.


Due to the swampy setting, the area is sparsely populated. Crawsectus is one of the few Creatures who lives in Gloomuck Swamp. He defends his territory jealously, especially when he spots an UnderWorlder. Crawsectus once attacked an intruder heading from the direction of The Passage. It turned out to be Zalic. The OverWorld Warrior was nearly engulfed in mud before Crawsectus realized his mistake and pulled Zalic to safety. Crawsectus never apologized, but Zalic didn't take it personally.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Gothos Tower is very scary. Howls echo through the halls. Ectoplasm drips from the walls. Chambers are filled with machines designed to torment prisoners. As if all that wasn't bad enough, Lord Van Bloot has the power of Invisibility here!


Lord Van Bloot can often be found in his private chamber at the pinnacle of Gothos Tower. There he schemes round-the-clock, desperately searching for some way to overthrow Chaor and seize control of the UnderWorld. Van Bloot has a special viewer in his chamber which he uses to spy on his enemies. He once lured Chaor to his tower, hoping to destroy the UnderWorld ruler. Things did not quite work out as planned. No matter. Van Bloot continues plotting ....
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Iron Pillar is very unstable -- not a good thing since it holds up the UnderWorld. It has been welded together over the years with bits and pieces of a weirdly magnetic metal that interferes with Battlegear, shutting it down.


Considered to be one of the Wonders of Perim, Iron Pillar is on the verge of collapse. The UnderWorld builder Khybon has spent much of his career trying to keep the pillar upright. It is always an urgent problem. If Iron Pillar ever fell, much of the UnderWorld would be buried. Khybon has designs to rebuild the entire pillar, but Chaor considers the project too expensive. He prefers to use the treasury to supply his military. It is a point of serious contention between the two Creatures.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Kiru City lies in the very heart of the OverWorld. All the key decisions concerning the fate of the OverWorld Tribe are made within its thick walls. There has never been a successful attack on this magnificent metropolis.


This ancient, fortified city has a long and proud history and many interesting sites. The tower of Maxxor's palace is visible from miles away. The Museum of Perim is famed for its many priceless treasures. Kiru City Armory is also worth a stop. Access is restricted, but it is common knowledge that Bodal will gladly give you a tour -- as long as you're willing to listen to one of his long-winded monologues. Rumor also has it that there are many hidden passages and tunnels in Kiru City.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

This freshwater lake is found in the south of the OverWorld. The most prominent feature is Najarin's Castle, which juts out onto the water. Lake Ken-I-Po also has many underwater tunnels hidden in its depths. Auroras are common at night.


Due to the many tunnels under Lake Ken-I-Po, a number of UnderWorlders swim there in hopes of sneaking into the OverWorld. Nauthilax frequently tries to use this route. However, Najarin has magical means to keep watch on intruders and always informs his friend Mezzmar when enemies appear at the lake. Because of this, Mezzmar and Nauthilax have had an unusually high number of battles in this Location -- and they have the scars to prove it!
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

One of the most dangerous Locations in the UnderWorld, the bubbling Lava Pond has claimed many combatants. Creatures who excel at Fire Attacks like to battle there. Magmon is especially strong at the pond which is his home.

There are periods when the Lava Pond is relatively calm and others when there are constant eruptions. It was during one such "active" period that Maxxor and Chaor had one of their first battles. Maxxor had come to rescue another OverWorlder who was held prisoner at the pond. It was a trap. Chaor was waiting for Maxxor, armed with a Whepcrack. The fighting was furious, but both rulers were forced to retreat when a massive series of eruptions threatened to engulf them.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Mipedim Oasis is a lush refuge in the midst of a scorching desert. Renowned for its cooling gardens and refreshing springs, the oasis is not open to outsiders. When Mipedians spot strangers here, they attack first and ask questions later.


The Mipedians are extremely protective of their desert retreat. It is impossible to underestimate the importance of the Mipedim Oasis to Mipedian culture. Many Mipedians fear that, if the oasis ever died, their Tribe would not survive. When Deehna came to the oasis on a diplomatic mission for the OverWorld, she was astounded by the levels of security through which she had to pass. Once admitted to the oasis however, visitors find that the Mipedians are generous hosts.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

The gates of Mount Pillar are heavily guarded. Outsiders are unwelcome. The Location is divided by Tribal caste, with the lowly Mandiblors living at the bottom and nobles closer to the top. The Danian Queen dwells in the center of Mount Pillar, where she can rule securely.


The Danians tend to be paranoid about enemy intruders -- especially towards the middle of Mount Pillar where the Queen's chambers are located. Non-Danians do manage to sneak into the pillar occasionally, however. Years ago, an UnderWorld Muge named Skurg snuck inside using Mugical that disguised him as a Danian noble. Like others that have successfully entered Mount Pillar, he never left and his ultimate fate is unknown. Fewer enemies have attempted to enter in recent years.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

After plummeting for miles, the waters of Cordac Falls crash down into the UnderWorld. The Cordac Falls Plungepool is a violent Location, with stinging spray, slippery rocks, and turbulent vortexes. All Creatures who battle here sustain damage.


Though the Cordac Falls Plungepool is a punishing place, it does provide an open route between the OverWorld and UnderWorld. Flying OverWorlders (usually on some secret mission) sometimes take the risky trip downward. Kerric has been charged by Chaor to keep watch on the pool and report any intruders. He once caught Dractyl trying to slip into the UnderWorld this way. Kerric immediately launched a Shadow Strike Attack that sent the cowardly Creature flapping back up to the OverWorld.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

The mountains host an ancient site where Creatures can receive signs of present or future events. Menacing beasts wander the slopes of Ravanaugh Ridge. No Creature is totally safe, but those who excel at Air Attacks tend to have an advantage.

The most famous features of this mountain range are the gigantic stone statues, carved from two peaks, representing an UnderWorlder and OverWorlder locked in combat. No one knows the names of the warriors or even if they represent real or legendary Creatures. One night Arias journeyed along Ravanaugh Ridge during a full moon. He later swore to his fellow warriors at the Kiru City barracks that he saw the statues "come alive" for a moment and fight. Only his friend Katarin believed him.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

The Riverlands is vast region with a complex network of interconnected rivers, lakes, streams and waterfalls spread. Rellim has a mill along one of the Location's largest rivers which serves as a lookout point where he is ever on the lookout for enemy intruders.


No Creature has ever navigated all the waterways of the Riverlands. Parts of this region are considered totally impassable, particularly the extensive series of raging rapids. Whirlpools which tend to appear at the bottom of the largest waterfalls are especially perilous. Other parts of the Riverlands are much calmer and easily navigated. Some rivers and streams move very slowly, but even these can be dangerous, with heavy currents running just below their placid surfaces.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

The Great Runic Tree dominates this dead-but-living forest. All the trees have strange runic symbols carved in their bark. When these runes detect a Tribal Mugic, they soak up its knowledge. Only Generic Mugic may be used effectively in the Runic Grove.


One of the eeriest Locations in Perim, the Runic Grove nonetheless receives many visitors. Creatures come to learn from the knowledge the grove has absorbed over eons. They sometimes bring along Mugic of their Tribe as a gift, sure the trees will soak up the Mugics' knowledge but not destroy them. Some Muges of Perim are convinced that the Runic Grove will one day reveal knowledge that will be able to help with the location and nature of the Cothica.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Carved from rock, Stone Pillar was once the most important outpost in the UnderWorld. But all its warriors met a terrible fate. Did the UnderWorld Mugician who haunts the pillar cause their destruction ? or was it something even more sinister?


Few Creatures ever dare to enter Stone Pillar. After the warriors at the outpost were lost, Chaor sent a high-powered delegation to investigate the catastrophe. None of the Creatures who went to solve the mystery were ever heard from again. Ghuul is one of the few UnderWorlders who has entered the pillar and survived to tell the tale. However, he's not talking. When asked about his adventure, Ghuul just lets out a deep growl and shoots the questioner a menacing look.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

The Storm Tunnel is the end of a miles-long canyon. As winds grow in intensity and velocity through the canyon, its sides grow smoother. Finally, at the southernmost end of the canyon, the wind has carved a humongous tunnel out of the rock.


Xaerv calls the Storm Tunnel home, which may explain his crazy character. OverWorlders joke that the winds make his head spin. Xaerv is all about Speed, however. Maxxor has a game he likes to play with Xaerv when visiting the tunnel. He hurls a dozen balls into the turbulent tunnel one by one, each a different color. Xaerv must retrieve the balls in the exact order that Maxxor tossed them. It seems like an impossible task, but Xaerv succeeds every time.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

This strange structure is actually a monument. A perpetual, otherworldly fire burns in the mouth of Stronghold Morn. It gives visiting Creatures mastery over Air, Fire, Water, and Earth in tribute to the mighty heroes who fell at this spot.

Stronghold Morn was built centuries ago in memory of a terrible war among all four Tribes. By the final battle's end, there were heroes on every side, many lost forever. The Tribal leaders agreed they would never fight again and built the Stronghold Morn monument to remember their pledge. The monument is carved with the visages of the brave fallen from each tribe. When the monument was dedicated, the Creatures of Perim were sure there would be lasting peace among them. But that was long ago ...
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

Proud but somewhat run-down, UnderWorld City was built in a colossal cavern in the center of Chaor's subterranean kingdom. He rules from his uw_city-fortress that dominates the city. Powerful UnderWorlders do extra damage in this Location.


Life isn't easy in UnderWorld City. In addition to tremors and cave-ins, city dwellers have to worry about fire geysers. Whole neighborhoods have been engulfed by the flame-spewing jets, which erupt without warning. Chaor goes to extreme measures to protect his capital, believing it's better to lose part of UnderWorld City than risk losing all. He sometimes uses his fearsome Fire Attacks to instantly incinerate neighborhoods, turning them to ash in order to stop larger fires from spreading.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.

By long tradition, internal Tribal conflicts are always settled in the Colosseum. With room for thousands of spectators in the galleries overlooking the fighting area, UnderWorld Colosseum is also a top entertainment attraction in Chaor's kingdom.

The UnderWorld Colosseum has seen many battles, but none is more famous than the showdown between Dardemus and Miklon. It started as a simple disagreement over whose turn it was to pull guard duty in The Pits. Things quickly got out of hand, and Chaor ordered them to settle the dispute in the Colosseum. Their knock-down, drag-out battle lasted for eight days until both of them collapsed. By then all the spectators were gone and both warriors had forgotten what they were fighting about.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.
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