

When the Allmageddon Attack is used, massive surges of Elemental energy strike the target, potentially causing huge amounts of damage. However, the Allmageddon Attack is rarely used as it is very seldom mastered. This is because the wielder needs to master all four Elements. Heptadd, an OverWorld Creature, has mastered the Allmageddon Attack. It is said to be his favorite.
A unique and extremely potent Attack, Allmageddon is also very expensive, with a Build Cost of 5. The Base Damage is 10, and it draws additional damage for each Element the wielder controls.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


With Ash Torrent, the wielder sends forth a violent, smoky spray against an opponent. This blinding blast of ash deals both Earth and Fire damage, and, if the wielder is significantly stronger than the target, the force of the Torrent will deal extra damage. Two famous OverWorld Heroes -- Maxxor and Tangath Toborn -- are renowned for their mastery of the Ash Torrent.
With a Build Cost of 1, Ash Torrent is a cheap Attack for those who are skilled in the use of Earth and Fire. It deals 5 Fire and Earth damage, and a successful power Challenge deals 10 damage.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When a Creature launches a Coil Crush (usually with an arm, a tail or other appendage), the target is gripped and crushed in a way similar to the attack of a boa constrictor. This often does a limited amount of damage. However, if the Power of the Coil Crush is great enough, it will destroy a target Creature's Battlegear. This Attack can be of great strategic value, and it is only used by Creatures with great Power, such as Grook, Velreth or Lord Van Bloot.
Coil Crush is a rare and quite expensive Attack, with a build cost of 3. It deals only 5 damage, but, if the wielder has Power of 75 or greater, the Battlegear of the target opponent will be destroyed.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


The Degenervate Attack is a destructive Attack which degenerates both Attacker and defender. It diminishes the Defender's Courage, Power, Wisdom and Speed as it removes the Attacker's Water Elemental skills. Using Degenervate, however, is difficult. Playing it may inadvertently hurt the user more than help them. One Creature who particularly likes the Degenervate Attack is Nauthilax, who uses it to improve his Wisdom, Power, Speed and Courage compared to those of his opponent.
With a Build Cost of 0, Degenervate is a very cheap Attack. It deals no damage but potentially lowers an opponent's Courage, Power, Wisdom and Speed at the cost of the wielder's Water Element skill.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


The target of the Delerium Attack is compelled to look into the eyes of the Attacker, whose eyes become a maddening vortex of swirling color. If the Attacker is wise enough, his foe's will and perceptions will be severely weakened. If a Creature has enough Wisdom to wield Delerium, it's a great basic Attack.
The Delerium Attack is easily accessible and, with a Build Cost of 0, it's as cheap as they come. If the wielder is wise enough, Delerium will deal 5 damage. Otherwise it has no effect whatsoever.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


With Ektospasm, the Attacker hurls a pulsating blue ball of power towards an opponent. If the Attack finds its mark with adequate force, it may do damage but only if the Attacker has adequate Power. Due to its Build Cost, Ektospasm is a great basic Attack for Creatures with high Power scores.
Like Delerium, the Ektospasm Attack is easy to learn and has a Build Cost of 0. If the Attacker is powerful enough, Ektospasm will deal 5 damage. Otherwise, it will have no effect.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


The Ember Swarm Attack is a flaming torrent of burning embers. The force of the embers will do only slight damage in many cases. It's only in the hands of a skilled Fire Element user that the Ember Swarm Attack reaches its full potential. If used correctly, the searing embers will also deal Fire damage and leave the target disoriented for the rest of the battle. This Attack is very popular among the UnderWorlders though it's also used by some members of other Tribes.
Ember Swarm deals 5 Base Damage. It may also deal an additional 5 Fire damage and disorient the target, who then loses 25 Wisdom. At a Build Cost of 1, this is a mighty Attack.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


Evaporize has the potential to give a strategic advantage to courageous Attackers, as it can restore lost Energy. If the Attacker doesn't have sufficient Courage, Evaporize will have no effect, which can lead to dire consequences. This Attack is used by Creatures from all corners of Perim but most often by those with great Courage.
Evaporize will do no damage to opponents. It has a Build Cost of 0 and may restore 10 Energy to the wielder. Evaporize will only work if the wielder is considerably more courageous than the opponent.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


The Fearocity Attack generates a swirling tornado of horrible phantasms as terrible as the wielder dares to imagine. This Attack can cause tremendous terror and, potentially, great damage. The Attack is used throughout all of Perim by members of all Tribes, including Maxxor, Xaerv and Zhade. Though very rarely mastered and used to its full potential, it is still a dangerous Attack at any level.
Fearocity is a rare Attack with a Build Cost of 2. It has a Base Damage of 5, but the potential of this Attack is great. Very courageous wielders deal an additional 10 damage, and Air users deal 5 extra damage.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


Flame Orb is basically a burning ball of flying flame. The initial impact of the Flame Orb usually deals minimal of damage. However, if the Attacker is skilled in the use of Fire, the heat of the Orb will deal extra damage. The damage of this Attack can be increased by hurling the orb with greater force, but this requires greater Power. This Attack is a favored by many UnderWorlders, including Dardemus, Pyrithion and even the great Chaor himself.
When dealt by the right Creature, Flame Orb is a very effective Attack. It has a Build Cost of 2 and has the potential to deal 20 damage combining 5 Base Damage, 5 Fire Damage and 10 additional damage for powerful Creatures.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


Flash Kick is a lightning-fast force Attack. The Attacker kicks out in the direction of the target and discharges a flying, shimmering force. Not only does this Attack deal minor damage to the target, but it also has great strategic advantages. The Attacker can steer the entire battle in a chosen direction and may dictate the Location of an upcoming battle. Flash Kick is used by a wide variety of Creatures as it requires no particular skill to master.
With an invariable damage of 5, Flash Kick is mainly a long-term, strategic choice. With this Attack, the Creature can support its allies by forcing the entire battle in a desired direction.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When Flash Mend is used, a shining light appears to come from the user. If the user is wise enough to control the Attack, Flash Mend will restore some of the Creature's lost Energy. Flash Mend is easily mastered and it's used by many different Creatures in Perim, though it is favored by the more strategically inclined OverWorlders and Mipedians, as UnderWorlders and Danians are often less patient in their combat style.
Flash Mend is a defensive move in the Attacker's repertoire, which allows the user to heal 5 Energy. This may not seem like much. However, at a Build Cost of 0, Flash Mend can prove to be a true lifesaver.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When Flashwarp is used, the Attacker tries to warp the opponent and force them to be flung away, causing great damage. This Engages the two fighters in a Power Challenge, which resolves in a literal flash of Energy. If the Attacker is sufficiently more powerful than the target, the Flashwarp succeeds. This Attack is mostly used by Creatures of great Power and is favored by several UnderWorlders, especially Lord Van Bloot.
The Build Cost of Flashwarp is 0, and its effect depends on the Attacker possessing greater Power than the Defender. If this is the case, Flashwarp deals 10 damage.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


The Frost Blight Attack unleashes a massive barrage of snow, jagged ice shards and frigid wind that engulfs the target with freezing force. Mastering this Attack requires skill in the use of the Element of Air and, more importantly, great Speed. The Attacker needs to be able to maneuver into the right position at the right time. Frost Blight originated with Creatures like Blügon who frequent Glacier Plains, but it's now used effectively by other Creatures throughout Perim.
Frost Blight deals 5 Base damage at a Build Cost of 2. Those who are skilled in Water Attacks deal extra 5 damage with ice shards. Great Speed allows for greater aim, dealing 10 additional damage.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


A Hail Storm Attack is, as its name suggests, a stream of large hail that strikes the target at immense speeds, usually causing considerable damage. Air and Water users are able to increase the velocity and size of the hail, causing an even greater impact on the target. Hail Storm is often used by Creatures from cold climates and is one of Blügon's favored Attacks. Xaerv also finds the Hail Storm Attack very useful, especially in the Storm Tunnel.
Hail Storm is a formidable Attack which deals 10 Base Damage at a Build Cost of 3. If the Wielder is skilled in the use of Air or Water, Hail Storm will deal 5 more damage for each Element.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When battling Danians, the air is often filled with the sound of their calls and the subsequent buzz of the activating Hive. Hive Call offers the possibility of activating the Hive, thereby strengthening Danian Creatures engaged in battle. Hive Call is a specific Tribal Attack. Only the Danians can utilize it. For Danians, the Hive Call is indispensable.
Hive Call commands the attention of the Hive by signaling that Danian fighters need assistance. By removing one Danian Mugic counter from a Creature, the Hive becomes activated.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When a skilled Fire user attacks with Incinerase, large jets of flame and searing heat shoot from the Attacker's body. This does massive damage to any Creature caught in the flames, but it also damages the Attacker. The Attacker temporarily loses the ability to utilize the Element of Fire. That's why Incinerase is often used as a last resort. Favored by UnderWorlders, Incinerase is a terrifying attack, especially when used by Magmon in the Lava Pond!
Incinerase has a Build Cost of 0, but it's not completely free. With Incinerase, a Fire User incinerates a target, doing 10 damage. However, the Attacker's Fire skill is temporarily erased.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


With Inferno Gust, the Attacker lets fly a flaming gust of wind. The effect of the Attack depends on the Attacker's Elemental abilities and Speed. Elemental type Fire and Air increase the heat and force of Inferno Gust. Combining this Attack with a successful Speed Challenge against the opponent makes the Attack more precise. Although Inferno Gust is often used by UnderWorlders, it is even more common among the Mipedians, especially Marquis Darini.
With Inferno Gust, Elemental type Air and Fire deal 5 damage each. Great Speed allows for a better attack position, and Inferno Gust may deal another 10 damage, depending on the Speed of both combatants.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When the Iron Balls Attack is made, large balls of iron shoot out of the Attacker's glowing eyes. The Iron Balls spread throughout the battlefield and absorb Mugical energy - making it impossible to use Tribal Mugic while the Iron Balls are in effect. This Attack is used by various Creatures in Perim. However, it is mainly deployed by those who are not particularly skilled with Mugic, as they gain a relative advantage by dampening the use of Mugic in battle.
Iron Balls has a Build Cost of 0 and deals no damage. Instead of damaging the opponent, this Attack makes it temporarily impossible to use Tribal Mugic, allowing only for Generic Mugic use.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


An enormous surge of molten lava rushes towards the target of the Lavalanche Attack. Many UnderWorlders use the Lavalanche because of its use of the Fire Element, but surprisingly it's most often used in the OverWorld where many fighters are skilled in the use of Element Earth. Both the OverWorld leader Maxxor and Tangath Toborn favor the Lavalanche, as they are skilled in Fire and Earth.
The Lavalanche Attack deals massive damage. It deals 10 Base Damage and may deal an additional 5 damage for both Fire and Earth. At a Build Cost of 3, it is a powerful yet expensive Attack.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


The Lightning Burst Attack summons a burst of lightning that strikes the opponent with considerable force. Though Lightning Burst will always deal a minimum of damage, it's a formidable Attack in the hands of a skilled Air user. Lightning Burst leaves the target Creature dizzy, disoriented and weakened for the rest of the battle. This electrifying Attack is often used by Mipedian fighters and is also one of Xaerv's absolute favorites.
In the hands of an Element Air user, Lightning Burst is very effective. It deals 5 Base and 5 Air damage and, at the same time, weakens the target Creature, who loses 25 Power. All of this comes at a mere Build Cost of 1.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


A successful Lucky Shot Attack is very rare and always comes as a surprise. It's a rare Attack, which is why it can have an enormous effect and bring victory to the most unlikely winners against all odds. Lucky Shot isn't favored by any particular group, as using this Attack isn't a matter of having skill but of being lucky. However, it's a boon to weaker Creatures who usually wouldn't stand a chance in battle.
Reach for the Lucky Shot Attack when the odds are stacked heavily against you. If the Attacker's Discipline scores are all inferior to those of the target Creature, Lucky Shot deals an impressive 40 damage.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When the Megaroar Attack is made, the Attacker lets loose a fierce, deafening, and overwhelming roar capable of dealing an astonishing amount of damage. Megaroar is a very rare Attack. It's most unusual to see it used to its full potential. One of the few Creatures who have mastered Megaroar is the ferocious UnderWorld leader Chaor, whose might should never be underestimated.
Megaroar is only fully effective when used by mighty wielders. It deals 10 damage for each discipline of 70 or higher, up to a maximum of 40 damage. Megaroar is very rare and expensive, with a Build Cost of 4.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


In battle, Mirthquake offers real strategic value. When the Attack is launched, the Attacker releases a great, shattering peal of laughter that causes the landscape around the Engaged fighters to change. This results in a change of Location, and the Attacker loses the Earth Elemental type for the rest of the battle. Mirthquake is used to gain the upper hand in battle by Creatures that skilled in the Element of Earth.
If used by a skilled Earth user, Mirthquake obliterates the active Location and a new Location takes its place. The only cost of Mirthquake is the temporary loss of the Attacker's Earth skill.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


When an Attacker uses the Paral-Eyes Attack, his (or her) eyes glow sparks as seem to fill the eyes. The opponent will suffer massive damage while looking at the Attacker, especially if the opponent lacks sufficient Speed to escape the gaze of the Attacker. Paral-Eyes is used throughout Perim, especially on Creatures with great Speed who can be stopped in their tracks by this paralyzing Attack.
Paral-Eyes has a Base Damage of 10, which makes it an efficient Attack at a Build Cost of 2. If a Speed Challenge is won, the Attacker deals an additional 10 damage, causing 20 damage total.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.


Some Pebblestorm Attacks can be embarrassingly ineffective, causing opponents to laugh as puny pebbles land harmlessly at their feet. The Pebblestorm can deal a fair amount of damage, however, when a wielder skilled in Air and Earth greatly increases the size and force of the pebbles. In the hands of a masterful Earth user such as Staluk, there's no doubt that the Pebblestorm can rock a Creature's world!
Pebblestorm is easy to learn and has a Build Cost of 1. The problem with Pebblestorm is that it only deals damage if the wielder is skilled in Air or Earth, each of which will cause 5 damage.
© 2007 TC Websites, LLC. Chaotic ® Home Focus. U.S. Pat. 5810666 and 5954332. All Rights Reserved.
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