Chaos Isle Survivor

Organized Play Program for RealmsMasters Game Forge

Rules Knowledge Test

*1) What is a player's card limit at the end of his turn?
a) 10.
b) 8.
c) 1 + 1 for each Zombi he has killed.
d) There is no limit if the player is wearing a Zombi costume.
e) There is no card limit.
*2) Which cards count toward this limit?
a) All of the player's cards.
b) Just his captured enemy cards and his Equipment cards.
c) Just his captured Enemy cards.
d) All of the player's cards except for his Mission.
e) His Pokémon cards.
*3) Can a player choose not to attempt a Task?
a) Yes.
b) No.
c) Yes, but he must first discard the rest of his drawn cards.
d) No, he must attempt all Tasks that are drawn.
e) No, the other players choose for him.
*4) What happens when a player attempts a Task?
a) He takes 1 Hit.
b) All other drawn cards must be discarded.
c) The other cards he drew remain there for his decision after he attempts the Task.
d) Nothing. Attempting a Task allows him to skip his Turn.
*5) When can a player discard and how many cards can he discard?
a) Before his turn, 10 cards.
b) At the end of his turn, 10 cards.
c) Any time during the game, as many cards as he wishes.
d) At the end of his turn, as many cards as he wishes.
e) Before his turn, as many cards as he wishes.
*6) What happens when the Equipment deck is depleted and a player needs to draw an Equipment card?
a) Each player discards all their Equipment cards that have a duration listed as "End of Deck". The Equipment discard pile is then reshuffled and placed face down and play continues with the current player.
b) The player is unlucky and receives nothing.
c) The player gets to choose one from the discard pile.
d) The player gets to choose one from another player's hand.
e) Each player discards all their Equipment cards. All Equipment cards are then reshuffled and each player chooses 2 cards at random, beginning with the current player.
*7) What happens when the Enemy deck is depleted and a player needs to draw an Enemy card from that deck?
a) The hand is over and decided by any points scored prior to the deck running out.
b) Only the discard pile may be used for the rest of the hand.
c) All players must discard all of their captured Enemy cards. All Enemy cards are then reshuffled and play continues with the current player.
d) All players must discard at least 3 of their captured Enemy cards. The discard pile is then reshuffled and play continues with the current player.
e) Every player transforms into the Zombi of their choice and begins attacking each other in a mad frenzy to become the sole survivor.
*8) When the number of Hits a Character receives is equal to or greater than his number of Life points (assuming a Zombi caused this), what happens to the Character?
a) The Character dies and is out of the game for the remainder of that hand.
b) The Character goes into a coma for 2 rounds of play, losing his next 2 turns.
c) The Character becomes a Zombi selected at random from the discard pile and remains on the table, looking very threatening.
d) The Charcter, Mission and Equipment cards for that player are discarded and new ones are choosen.
e) The character transforms into the Zombi that killed him and can now attack the other players on his turn.
*9) Do Event cards affect Zombi Characters?
a) Yes.
b) No.
c) Only if the players agree beforehand.
d) Yes, of the player chooses to discard an Enemy card to the discard pile.
e) Not if the Zombi Character doesn't feel like it.
*10) If a player picks up a Task or Event card from the discard pile, what happens to those cards?
a) They are immediately discarded as they can no longer have any effect and cannot be used.
b) They are placed into the player’s hand to be used any time during one of his Turns.
c) They take effect and can be used just as if they were drawn from the Enemy deck.
d) They cannot be picked up. The player can only select Zombis from the discard pile.
e) The cards are thrown into the rubbish and the player must purchase another copy of the game.
*11) Uncle Checkers is battling a Feeder, Corpse Grinder and Coiler. What is the correct order of attack?
a) Uncle Checkers, Feeder, Corpse Grinder, Coiler.
b) Coiler, Corpse Grinder, Feeder, Uncle Checkers.
c) Feeder, Corpse Grinder, Coiler, Uncle Checkers.
d) Corpse Grinder, Uncle Checkers, Coiler, Feeder.
e) Uncle Checkers can always attack first due to his special ability.
*12) Angel is battling The Creator. She has the Rottweiler. Can she be attacked?
a) Yes.
b) No.
c) Yes, but only after the Rottweiler attacks The Creator.
d) Yes, but only after the Rottweiler is killed.
e) Yes, if the attacker has a higher Speed than the Rottweiler.
*13) In a Campaign style of play, what happens when a Zombi Character kills another Character?
a) The other Character is out for the rest of the hand.
b) The Zombi Character wins the hand.
c) The other Character becomes the same Zombi as the Zombi Character and both must fight to the death to see who remains in the game.
d) The player of the other Character sulks until the next hand.
e) The other Character becomes the same Zombi as the Zombi Character with the rules for a Zombi Character applying to him as well.
*14) Can a Character use his own Attack and a Weapon in the same Battle Turn
a) Yes.
b) Yes, if the Weapon states "Use: End of Hand".
c) No.
d) Yes. Each player is allowed to cheat once per hand.
e) No. But a Zombi Character is able to do so.
*15) Salty has just completed his Mission. What is the correct way for him to do this?
a) He must first defeat or escape all drawn Zombis, discard down to his limit and then reveal his Mission and prove he has completed it.
b) He reveals his Mission and proves he has completed it.
c) He simply states that he has successfully completed his Mission and shuffles all of his cards into the appropriate decks before the others can see them.
d) He may reveal his Misison and prove he has completed it at any time.
e) He must first defeat or escape all drawn Zombis, discard down to his limit and then reveal his Mission and prove he has completed it. All other players then receive one last Turn. If any of them complete their Mission the game is a draw.
*16) Choose EACH way a hand can end:
a) A player completes his Mission.
b) The Enemy deck runs out.
c) All of the players are killed and/or are turned into Zombi Characters.
d) The Equipment deck runs out.
e) The players run out of beer and pretzels.
*17) Travis attempted a Task and failed. He only had 1 Life remaining and took a Hit for his troubles and now he has no Life remaining. What happens now?
a) He is dead and out of the game for the remainder of the hand.
b) Another Character is chosen to replace him. The player discards all of his cards and chooses another Mission and Equipment card.
c) His is dead and out of the game entirely. Travis can no longer be selected until a new game style is played.
d) The player crumbles up the Travis Character card in frustration, vowing never to attempt a Task again.
e) A Character cannot be killed by a Task. He loses his next Turn instead.
18) Salty, Uncle Checkers, Professor Mort and Angel are the Characters involved in a game of Chaos Isle. The hand is over and Salty has completed his Mission. His Mission has a Campaign Value of 3. Angel was killed and turned into a Zombi and she killed Professor Mort as a Zombi Character. Professor Mort in turn killed Uncle Checkers as a Zombi Character.*What is the correct scoring for that hand?
a) Salty 7, everyone else 0.
b) Salty 3, Angel 2, Professor Mort 2, Uncle Checkers 0.
c) The Chaos Isle Penguin Mascot automatically wins. There is no scoring.
d) The hand is a tie. Everyone scores 3 points.
e) Salty 3, Angel 4, Professor Mort 0, Uncle Checkers 0.
*19) Salty wants to steal Professor Mort’s Shotgun. How does he successfully do this?
a) The player simply reaches over the table and takes it from him.
b) During Professor Mort’s Battle Turn Professor Mort must make a successful fate roll or Salty gets his Shotgun.
c) During Professor Mort’s Turn, when the Zombis attack him, he must make a successful fate roll or Salty gets his Shotgun.
d) Salty must make a successful Fate roll at the beginning of the Turn of the player whose Shotgun he wishes to steal.
e) During Salty’s Battle Turn, instead of making an attack, the player whose Shotgun he wishes to steal must make a successful Fate roll or Salty gets the Shotgun.
*20) Angel wants to attempt a Task. How does she do this?
a) She rolls the dice, hoping for a 12.
b) She must first defeat any Zombis she has drawn to attempt a Task.
c) Angel cannot attempt Tasks due to her Speed of 10. It is not fair to the other players.
d) She must roll the dice, hoping for a result less than one of her Statistics as indicated by the Requirement of the Task.
e) She must roll the dice, hoping for a result equal to or less than one of her Statistics as indicated by the Requirement of the Task.

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