Chaos Isle Survivor

Organized Play Program for RealmsMasters Game Forge

                     Frequently asked questions

Q) Does the alternate attack for Father Spinelli called Hypnotic Umbrella mean that all combat during the turn would be fought by another character?

A) Yes. For the remainder of Father Spinelli's turn, the affected player does all the fighting for him (all decisions are made by the affected player, not by Father Spinelli) and receives any and all Hits. All Zombis that are killed are awarded to Father Spinelli. When all the Zombis are defeated (or if the affected player is turned into a Zombi), the affected player is then freed from Spinelli's power.

Q) How can I get rid of cards I don’t want or need?

A) At the end of your turn you can discard as many cards as you like. In fact, if you have more than 10 cards (between your Equipment and captured Enemy cards) you MUST discard down to the limit of 10. Drop cards you don't need for your Mission, or just ones that irritate you.

Q) What exactly is involved in the ending of a hand?

A) A hand is officially over when either:

* A player fulfills the requirements of his Mission card

* Every player is killed

When the hand is over, all cards in play of any kind are discarded, all discard piles are shuffled back into their respective decks, and each player is randomly dealt a new Character, Mission, and pair of Equipment cards.

Q) In order to play any of the game styles listed in the expansion set rules, do you have to include the cards from the expansion set?

A) Yes and no. The only game style that absolutely requires the expansion set cards is Extermination, because you need to have the Exterminator Zombis.

Q) How do the Exterminator Zombis work in the solo mission game style?

A) When playing the solo mission, stack your collected enemies. The top one gets attacked first, then the next one, and the next and so on until they are all destroyed then the Exterminator Zombi can attack your character.

Q) How does Coiler's Acid Spit attack work in the solo mission game style?

A) The equipment card that is located furthest from the Character on the table is the one that is destroyed.

Q) How long does the Mind Control Serum last for?

A) When an equipment card says that it lasts for one battle, is that one battle phase, or just the entire time you're in comb at for that turn? For example, the Perk Pills "+2 to Attack during a single battle." Or for the Chi Tobacco "Double number of Character's attacks during a single battle."

Q) For using the fate (which from reading the post by my brother, helped, but still unsure), the one having the Fate used on rolls the dice, and they try to roll above or equal to their own, right?

A) Half correct. They make the roll, yes. But they need to roll Under their Fate in order to be successful in stopping whatever effect is being used on them. For example, if The Creator is using his Brain Blast on Uncle Checkers, it is Uncle Checkers that must roll his (Uncle Checker's) Fate. If he rolls Under his Fate, the Brain Blast Fails.

Q) Is the Brainblast the Creators Fate?

A) No. If The Creator is using his Brain Blast on Uncle Checkers, it is Uncle Checkers that must roll his (Uncle Checker's) Fate. If he rolls Under his Fate, the Brain Blast Fails.

Q) Can the Fate only be used if all attacks are successful? Ex: The Creator, if both attacks don't hit, can he still use his Fate?

A) No. Fate is an additional attack, regardless if the other attacks were successful or not.

Q) Coiler -
a) Is it 1 sting OR 1 acid spit, or 1 sting AND 1 acid spit?
b)If it is 1 sting AND 1 acid spit, in order to do the Fate, do both need to hit for that too?
c) Is the acid spit applied like a normal attack? Like do they need to roll their Protection or higher to use it?

A) Coiler's Acid Spit. Same as answer #4. The Coiler needs to hit its target's Protection in order to succeed. The coiler's Acid Spit has nothing to do with Fate.

Q) Can you only get 1 resource from the Zombi you killed, or all of the ones listed?

A) You get everything the Zombi has listed.

Q) When an equipment card says that it lasts for one battle, is that one battle phase, or just the entire time you're in comb at for that turn? For example, the Perk Pills "+2 to Attack during a single battle." Or for the Chi Tobacco "Double number of Character's attacks during a single battle."

A) 'One Battle Turn' is the entire time you are in combat until your turn has ended and passes on to the next player.

Q) Bud the Great's (Which I think he's a badass new addition) 'Mirage' ability. What if, someone such as, the Creator rolls a 7. Now, it is not strong enough to hit either of them, but is the +2 from the Creator's attack affect himself? Pretty much even if they miss with the attack bonus, is the attack bonus still applied? (Sorry if it doesn't make much sense -_-)
A) Yes, the +2 makes the roll a 9, which is enough to hit The Creator's own Protection.

Q) Dr. Carver's chainsaw swipe. If he rolls and it can kill one of the two, but can't kill the other, does it still kill the one?
A) Yes


Q) 'Make S.O.S. Signal' Now the "5 other Zombi cards" can be ANY other 5, regardless of doubles, etc.?

A) Yes

Q) Exterminator - When he attacks, the target is chosen randomly by the person who controls the exterminator, and in order to kill it, s/he must roll the Zombi card's protection (- 2)?

A) Yes


Q) Jeff the Intern's Zombi Insight. I just don't plain get at all -_-
A) For example, if Jeff were fighting a Rage, rather than using his own lame Punch attack, he could choose to use ONE of the Rage's own attacks against itself. Therefore, Jeff would have one +2 attack against the Rage.


Q) Lily's Zombi Treat. If she lays out 3, and wins the battle with, let's say, 2 of them left, are they returned to her Zombi card pile? Or are they discarded?
A)  They are returned to her zombi card pile

Q) Loonie's Psychotic Episode. If it's used, and he rolls either a double 1, 2, 3, 4, or 5, everything dies? So, just roll a double that ISN'T a six? Assuming 'aces' are sixes.
A) If he rolls double 2's, 3's, 4's, 5's or 6's everything is killed

Q) Stalker Limb (Equipment card), yet another card, I just don't understand. It HELPS the enemy Zombis?! And do you gain the +1 at all, or is it just on the Zombis? And it can be used on any character? Gah, confusing to me.
A) Ah, the Stalker Limb. So much fun! It can do 3 things:
·         it can be used as a +1 weapon like normal

·         it gives an additional +1 to any Zombi Character that has it (for example, if you were killed and turned into a Rage, instead of having two +2 attacks, you would now have two +3 attacks)

·         once per turn, instead of making an attack on a zombi, you can use it as a +1 weapon to attack another player's character

(HINT: to knock someone completely out for the rest of the hand, if they have 1 Hit left use the Stalker Limb on them!)

 

Q) Molotov Cocktail, These 3 targets HAVE to be Characters? And do they keep roling until they succeed on their Fate Roll? And if someone dies with that in their inventory, they can still use it?
A) Any 3 targets, including characters (for example, you could use it on 2 characters). Fate rolls are only rolled once. If a character becomes a Zombi character, they can still use it.

Q) Create Super Zombi - Meaning you need to kill like a Feeder, a Stalker, Corpsemare, etc, 'til you have 7 different guys?
A) Yes

Q) Gather Lab Specimens - Like a (Feeder,Feeder) (Stalker,Stalker), etc, just 4 pairs?

A) Correct. However, if you have, for example, 4 Feeders, it counts as 2 pairs.

revised 11/7/09

Welcome

Upcoming Events

Friday, Feb 19 at 6:00 pm
Saturday, Feb 20 at 11:00 am
Sunday, Feb 21 at 12:00 pm

Newest Members

SamD63Meth0s1337 

Recent Photos