Starfleet Academy Historical Databanks
NX-05 Challenger and the 22nd Century - Introduction compiled by Prof. Mahnik Oto
In the history of the Alpha Quadrant, no era has seen greater political
turmoil than the years leading up to the founding of the Federation, the
decade from 2150 to 2160. This age in the history of the UFP was
especially pivotal for Humankind. Most are aware of the vital role that
Earth played in the formation of the UFP, but common myths ignore the
fact that Humans were still relatively new to the interstellar game.
They had established a few deep space colonies and set up a minor
network of warp ship routes between them, but the original Warp Five
ships did not launch until this decade began. Humans still knew very
little of the galaxy at large, and all the exciting discoveries and
mystifying experiences that tend to go along with deep space travel were
still awaiting them.
Popular myths also recognize the NX-01 Enterprise--the pioneer ship of
Warp 5 driven, extra-solar travel--and her stalwart crew as the primary
(perhaps, in fact, the only) shapers of the Federation and Humanity's
future. And, indeed, Enterprise was the spearhead for the rapid changes
of the NX era. But, as you will see, the contributions of the NX-05
Challenger during the second half of the decade should not be
overlooked. Many scholars more critical of the popular historical
viewpoints identify Challenger as the most important starship of the NX
line.
These essays will provide an in-depth look at Challenger's historical
contributions from the time of her launch to the time of her
decommissioning. This Introduction will provide a look at the political
and technological landscape of the era, so that students may better
understand the challenges that were faced by the pre-Federation crews
and the environment in which these challenges were overcome.
Earth and Starfleet
Humanity -- Today the Humans are, simply put, the models of responsible
space-faring people, models to which the rest of the Federation species
continually aspire. In the 22nd Century, they were not so perfect. The
NX ships launched only 100 years after Earth's Third World War. And,
though this viewpoint will often earn a scholar ridicule from his
colleagues, legendary Warp-drive inventor Zephram Cochrane and his
companions were no saints. Humans were a people hardened and fouled by
centuries of civil strife and largely ignorant of galactic affairs, a
condition not helped by the Vulcans so often hampering their
development. Even their starship officers tended to be men and women of
primitive attitudes and questionable behavior. It took even the great
Captain Archer many years of Command to become anything close to the
admirable figure history recognizes.
Starfleet -- Starfleet was originally created by the United Earth
Government. More non-Humans joined the ranks of Starfleet through the
Coalition's Interspecies Exchange Program, but until the founding of the
Federation it remained a mostly Human organization.
Prime Directive -- Since they were still struggling to establish their
own identity in the galaxy, Humans were hardly experts on alien
sociology. While they had their reservations about interfering in the
affairs of other species, the Prime Directive did not yet exist to them.
Crews had to decide whether or not interference was acceptable in any
situation, and Commanding Officers could not be court-martialed for
xenocultural taint. In retrospect, we know what sorts of interstellar
disasters this ended up causing...
Technology
The extent of Humanity's technological capabilities during this time has
been a matter of debate. Careful scrutiny will show that the Humans
were still technological infants... epecially compared to today, when
many officers take for granted the ability to solve almost any problem
with some combination or configuration of a starship's equipment.
During this era, Humans had to improvise, coming up with more practical
solutions that did not rely on the limited resources available to them.
Warp Drive -- While the Warp engine assembly of the NX ships was similar
to today's technology (a matter/antimatter reaction feeding a pair of
subspace field coils), Challenger was, at her launch, capable of a
maximum velocity of only Warp 5 on the pre-Excelsior scale. New
developments in starship engineering and Warp physics, fostered mostly
by increased cooperation with the other Coalition members, allowed for
gradually faster Warp Drive as the years progressed.
Structure -- Challenger was a small ship, measuring only 230 meters from
bow to stern and divided into only 7 decks; it was only twice the size
of today's Defiant class ships. While today's starship interiors can be
divided between their saucer section and engineering section, Challenger
only possessed a habitable saucer, its engineering hull containing
plasma distribution and a bulky warp field regulator. Despite having a
crew complement of just 80, conditions aboard the vessel were quite
cramped. Families were, of course, prohibited, and junior officers had
to room together. These conditions sometimes contributed to tensions
among the crew and sometimes created heightened levels of comraderie.
The Decks were labelled by letter rather than number, from A Deck down
to G Deck. The Bridge comprised A Deck, and Main Engineering was a two
story complex occupying both D and E decks. E deck was the central
deck, the one occupying the breadth of the saucer, and it contained most
of the crew amenities and workplaces--Sickbay, the Science Labs, the
Armory, the Mess Hall, the Greenhouse, and the Shuttle Launch Bay.
The Cargo Bay was quite a departure from today's setup. Two
gravity-free shafts ran vertically from the dorsal end of the saucer to
the ventral. Grappling arms would pull cargo into these shafts, where
it would be mechanically transferred to one of six storage areas
accessible by the crew.
Challenger possessed only one lift which ran down the axis of the
saucer, from the Bridge through Main Engineering to the Torpedo Launch
Bay on G Deck. Transfer between decks was often best accomplished
through use of the ladders in the maintenance shafts. This was a
neccessity in alert conditions, when the lift was restricted to Bridge
personnel.
Transport -- The transporters aboard the NX vessels were the first to be
frequently used on biological subjects. The system was not without its
risks, however. While subjects could be transported safely through open
space, attempts to transport through barriers, into hazardous
environments, while in motion, or without solid sensor locks commonly
resulted in accidents.
The shuttle pod was the safest method of crew transport under such
circumstances. The pods were not Warp capable and they did not have the
sensory and tactical capabilities common to today's shuttles. Their
purpose was often limited to simply transferring away teams to their
mission sites. Their use had to be carefully managed--Challenger
possessed only four shuttle pods, two ready for launch at any given
time. The launch bay was small, so launch and retrieval were achieved
through use of a mechanical docking arm which extended outside the ship.
Tactical -- One of the key tactical concerns of the time was the lack of
deflector shield technology. Challenger's only form of protection was a
process of molecular polarization that could be called upon to
strengthen the hull plating, making it more resistant to weapon fire.
Though the system could buy the crew more time in a firefight, it
reduced the ship's maneuverability and it was not impervious to hostile
transport beams.
The ship's armament was a combination of spatial torpedoes utilizing a
fusion reaction, pulse cannons which fired bolts of superheated plasma,
and an early form of the phaser--the phase cannon. The phase cannon was
Challenger's most powerful and accurate form of attack, but also her
riskiest. Firing the phase cannon even for a relatively quick burst
both heavily drained the ship's power and ran the risk of EPS overloads.
Its scope was also limited--fit just under the nose of the saucer, it
could only be fired straight ahead of the ship. Her sister ships were
constructed with superior tactical capabilities, but Challenger, a
symbol of peace throughout her operational phase, maintained a limited
armament.
Without tractor beams, the crew had to settle for the mechanical
grappler--simply, a clamp on the end of a cord. It was useful for
simple towing and retrieving of objects no larger than the shuttle pods,
but it could serve none of the miracle purposes to which today's tractor
technology has been utilized... moving small moons for instance.
The ship's armory was stocked with phase pistols and phase rifles,
predecessors to our phasers. They could fire on no more than two
settings--Stun and Kill. Furthermore, the Stun setting was not quite as
delicate, running the risk of causing nerve damage to a target, and the
Kill setting was not quite as clean, inconveniently leaving behind a body.
Deflector Dish -- Once upon a time, the deflector dish did just what the
name implies--it deflected. It couldn't be used to fire all sorts of
wonderful energy pulses that could calm down just about any spatial
phenomenon the crew encountered. They had to be a bit more clever at
dealing with such problems.
Communications -- The ability to send video-audio feeds between the
stars at almost Warp 10 has never been a problem for any intelligent
race. Aided by cleverly placed subspace amplifiers, Challenger's crew
could make real-time contact with Earth, quite a stress-reliever.
Contact between crew members was not as convenient. Obviously,
commbadges are a relatively recent invention. Challenger's crew used
handheld communicators to keep in touch; they were easier to misplace,
misuse, or damage. On board the ship, they could also use the computer
consoles to send messages to one another.
First contact with alien species was often difficult. The universal
translator had been invented, but it was still in a very early stage of
development. Whenever a new species was encountered, the translator
required a human operator well-versed in linguistics and with sufficient
time to study the language. The main translator was stored in the
ship's computer, but portable translators were available for field use.
Sickbay -- Ah, back when medicine wasn't for the squeamish. The most
part of today's wave of rapidly-acting, hands-off medical devices had
not been invented. Lasel scalpels and hyposprays were available,
eliminating two of the largest contamination concerns. But a lack of
cellular regeneration and stimulation devices often necesitated more
old-fashioned surgical techniques. Greater care was required of the
physicians to preserve lives in critical cases, and surgical tools
needed to be either rigorously sterilized or disposed entirely.
Humans' knowledge of xenobiology was understandably limited at the time.
Providing care to alien life forms (especially newly encountered ones)
was a difficult and risky endeavour. A technique that could prove
helpful to a Human patient could very well end up killing a patient of
another species. Careful study of an alien's physiology was required
before safe and reliable medical care could be administered.
A key technology missing from Challenger was advanced biofiltration,
both in the air recyclers and the transporters. To maintain a sterile
environment on board the ship, any team returning from field duty was
required to report immediately to Sickbay's decontamination chamber.
Inside the decon chamber, special gels, vapors, and radiation were used
to purge the body of any foreign microbes picked up off ship. A popular
Academy myth hold that the decon chamber was often the site of...
intimate encounters among NX crews. Such infantile nonsense is
typically perpetrated by the first year students and can be safely
disregarded; the Humans weren't *that* primitive.
Science Systems -- At the time, Humans were still using "keyboards"--
flat button-based control panels hooked up to display monitors, a system
used by Humans since some time before their Third World War--to access
the ships' computers. They were still a few years away from evolving
enough intellectually to utilize blinking buttons, knobs, and lights
effectively.
The crew possessed scanners, similar to the tricorder but without quite
the versatility of functions. In a way, they were like the deflector
dish... they served the purpose they were meant to serve, but they could
not be greatly modified to perform a wide range of "miracle" tasks.
Challenger's sensor arrays could scan on about the same scope of
frequencies as today's models, but the technology was far from perfect.
Objects at longer ranges could not be scanned as accurately, but basic
probes could be fashioned easily enough from the ship's torpedo
complement. In addition, active scans often had difficulty penetrating
barriers such as starship hulls. When such scans proved to be
inconclusive, crews often had to take more direct approaches to
gathering information.
Crew Support -- As if life was not difficult and dangerous enough for
Challenger's crew, there were several amenities they had to do without.
Holodeck technology was still far off, but a gym was provided for the
fitness of the crew, a small firing range was included in the armory for
security training, and the greenhouse and mess hall were, as in any era,
great places for crew socialization and entertainment.
Without replicators, the crew could not simply convert the ship's energy
into any food thinkable. They had to settle for protein resenquencers,
which converted raw materials held in storage into a variety of simple
meal items. A mess hall chef kept a private store of ingredients for
preparing fresh, ship-cooked meals, but these were in short supply and
often were reserved for special occasions.
Voice access to the ship's systems was limited due to security
considerations. Instructions given to any ship system (even the doors
and lifts) had to be relayed through the computer consoles and access
panels. Log recording and comm access were the only systems that
utilized any kind of voice interface.
Extrasolar Species
The Coalition -- Before there was the Federation, there was the
Coalition of Planets, a loose alliance of what would soon be the
core worlds of the Federation. They shared trade, technology, and aid
in times of crisis, but they all governed themselves independently and
followed their own separate codes of conduct. The Coalition included at
its formation only the Humans, Vulcans, Tellarites, Andorians,
Rigellians, and Coridanites. The Caitians, only having just made First
Contact with the Humans, did not join until several months later.
Vulcans -- The Great Reformation of Vulcan government and policy occured
soon after Challenger's launch, with the dismissal of the High Command
and corrupt administrator V'Las by the Syrrannites, staunch advocates of
the Surak philosophies. Syrrannite leader T'Pau, upon becoming High
Minister of Vulcan, took steps to greatly reduce both Vulcan's military
capabilities and its interference with Human development. But the
political turmoil continued even after the Syrrannite coup. T'Pau's
rule was disputed by old supporters of the High Command, and their
methods of opposition ranged from protest in Council to assassination
attempts. Between these internal issues and the fleet dismissals
ordered by Minister T'Pau, Vulcan's status as a major military power
gradually diminished, which put greater pressure on her allies to defend
the Coalition territories. The Syrrannites (and, as Surak's teachings
spread, the majority of Vulcans) were little different from today's
Vulcans--unemotional, even-tempered, and pragmatic to an extreme.
Andorians -- The Andorian Empire waged a cold war with Vulcan for many
years leading up to the Vulcan Reformation. They mostly viewed the
change of Vulcan government favorably, but some wounds from the conflict
would not so easily heal and many within the upper ranks of the Imperial
Guard still bore grudges against the Vulcans for many years to come.
The Andorians have always been a militaristic race, and as Vulcan's
military might faded the Imperial Guard became the Coalition's premier
defensive power. With local alliances only just beginning to bloom, the
Andorians of this time remained untrusting of their neighbors for years
to come. Their innate paranoia would be tempered eventually, but it
would be a gradual, almost reluctant, process.
Tellarites -- The porcinoid Tellarites were prominent in the galaxy at
this time as a major commercial power. They boasted widespread mining
and trading operations and their cargo freighters were constructed with
the same kind of care that other races devoted to their warships and
explorers. These operations often lead to disputes with neighboring
powers, however. The Tellarite-Andorian trade dispute of 2154 is the
most historically significant, for it was in the wake of this dispute
that peace between the two races was forged. Tellarites have always
loved to complain and argue, so they played an increasingly vital role
in Coalition politics and the shaping of Federation doctrines.
Caitians -- The felinoid Caitians were extremely reclusive prior to
their First Contact with humans, initiated by Challenger's crew. Their
reclusive nature was likely a method to protect their extremely pacifist
ideologies as the Andorians, Vulcans, and Tellarites came to blows
around them. Humanity convinced them that a broad alliance of worlds
was possible, and they brought their sage advice and technological
advents to the Coalition table. They were a mysterious people in these
early years. They always seemed to know far more than they would admit
about local affairs. Scholars today continue to analyze the validity of
the "Caitian Prophecies," subtle warnings issued by their elders that
seemed innocent at the time but had tremendous implications in retrospect.
Orions -- History's most infamous criminal syndicate was only just
getting started during this era. At the time, the Orion Syndicate was
the legitimate political body of the green-skinned Orions
themselves--the brutish male giants that provided the iron fist and the
exotic alluring females that provided the velvet glove (though whether the
fist really controlled the glove is still a matter of debate). But as the
Coalition tightened clamps on interstellar trade, more demand for
criminal enterprises arose and the Syndicate's unlawful elements
required more diverse membership. Gradually, membership widened to
include more of the Coalition races. It was still called the Orion
Syndicate, but your Human or Andorian friend could have been a member;
the Syndicate became a more subtle (and, thus, dangerous) entity.
Smuggling of drugs and weapons, piracy of trade routes, and slave
racketeering were all on their docket, but the shifting political
landscape of the decade immersed them in the role that earned them their
modern reputation--black operation freelances.
Klingons -- Though popular belief maintains that our First Contact with
the Klingons started the Klingon War of the 23rd century, there was some
prior contact with the Empire. This contact was heavily covered up at
the request of the Klingons (a request accepted in the interests of
continued non-aggression), hence the resulting confusion. Years of
peace with the Klingons have shed these covers. We now know that it was
not entirely uncommon for NX vessels to encounter Klingon warships near
the border, particularly as Orion involvement in Coalition affairs
increased. Often, such encounters involved the Human ships being warned
away. The Klingons claim that their ancestors viewed the Coalition
(and, later, Federation) members as "weak" and would not drag themselves
down by having any involvement in Coalition affairs. Scholars contend
that the Klingons were actually threatened by the alliance and what it
would mean for their identity as a people. In either case, their
attitude remained cold throughout the 22nd century.
Romulans -- We know little about the Romulans even to this day, as
diplomats work to bring down the barriers between the Federation and the
Star Empire. We still maintain only suspicions of the extent of their
efforts to disrupt peace during the NX era. They were suspected of
attempting to precipitate a Vulcan-Andorian battle in the Sol system
during Challenger's construction. It is believed that they constantly
sought to turn the Klingons to conflict with Humanity. And they were
the alleged culprits behind the "Chameleon Probe" operation during the
Tellarite-Andorian peace talks. Scholars hold that the formation of the
Coalition threw them into virtual panic. But there was much more to it,
as the Challenger essays will show. Their ways were subtle to an
extreme, such that no Human had seen a Romulan's face until late in the
23rd century. They utilized intricate spy networks to manipulate whole
worlds from behind their veils of secrecy. But, in the process, they
fed the very beast that they feared the most and played a vital, albeit
indirect role in the formation of the United Federation of Planets...