Stillwater CFC Team

Stillwaters New Airsoft Team

            Welcome to the Stillwater Airsoft Group website. We run 2 groups (ghost and CFC) under the name CFC Airsoft Team. The CFC team is a group of guerrilla airsoft players in oklahoma. Our other group, Ghost are the Special Forces group of the CFC and are much more military than guerrilla.  If you have played with us on the battlefield then please join our forums and get to know us. Our goal is to become a big team in the airsoft world and the first oklahoma pro airsoft team. We plan to go to Lion Claw events when our team is ready and we plan to train hard and play harder. Feel free to look around, and we hope you like it.

We play near Bills Corner in Morrison oklahoma but most of our players are from stillwater and because stillwater is the biggest city in our area we really try to push that we are a stillwater team. We play almost ever Saturday and/or Sunday so come on out and play. Inside the forums you will find all the info you need to come play with the CFC team. We also welcome all new comers maybe not to join the team but to come play and feel welcomed, we can teach new players but also learn from older players.

In the near future we plan to have an Op. and hope we have a great turn out and put our team on good terms with the oklahoma airsoft community. hope to see you out on the field.

 

 

Updates on games and Ops will be posted on this page aswell as upcoming Weapons and gear.

Op. Bulldog III

http://www.oplionclaws.com/bulldog/

Oct-31st - Nov-2nd

Ft. Hood, TX

this is a lion claws Op. (the same group that brought you Op. Irene) so it will be awesome! We probley will not be there but will make it next year!

G&G Full Metal Blow Back TM4-A1

Pre order for 10/30 because here it comes the newest Blow back weapon by G&G

Description:
The Top Tech Full Metal Blow Back TM4-A1 is a revolutionary blowback AEG. Up until now AEG's with blowback capability have been mechanically powered by the gears. What this means is that extra moving parts need to be added to the gearbox in order to make the action realistic, more moving parts = more chances for something to break. What Top Tech has built with their blowback M4 is a realistic looking and feeling blowback system that operates on the air being pushed out of the cylinder by the piston. By rerouting some of the air from the cylinder Top Tech has built a blowback M4 with less moving parts than other blowback models, making it perform just as good, but more reliable in the long run. Also, Top Tech's new blowback system is more upgrade friendly than the weak mechanical arms and levers in other blowback systems. As if the new technology wasn't enough, Top Tech had to go and style this thing better than almost any other M4 out there, blowback or not. The entire finish is a glossy matte black, which sounds like a paradox, but there really is no other way to describe it, you just have to see it. The bolt plate/charging handle comes complete with a functional bot catch/release. The fire selector indicator on the right side of the body moves with the selector switch. The positive wires on this gun are the same as most aftermarket low resistance wire sets, copper wire for better conductivity. All in all, inside and out, the Top Tech M4 is a great AEG for collectors and players alike.

Features:
Air powered blowback system
Functional bolt catch
Functional fire selector
6 Position LE stock
Low resistance wires
Removable carry handle
Front and Rear Sling mounts
Real Steel Style magazine release

 

http://www.youtube.com/watch?v=1b71p7ef8ds

(Video link)

 

 

(Info takin from http://www.airsoftgi.com/)

Echo1 Minigun?

Thats right Echo1 is bring out the big..WOW REALLY BIG GUNS!!!

 

The Mini-gun. These guns are the ultimate in projectile dispersal and will not be compared to any other portable guns in the market. You and your team mates will have optimum advantage over others once you 've unleashed the fury of these guns. Nothing will stand in the way of the Echo1 Mini-gun.
Echo 1 / Craft Apple Work Full Size Airsoft Mini Gun (Short Version)
Compact Configuration;
Overall Length: 660mm
Gun Weight: 16.00kg
Control Unit Weight: 1.4kg
Battery Type: 12v 7ah (Motorcycle or Car Battery, NOT INCLUDED)
Cyclic Rate: +/- 3000 Rpm
Ammunition Capacity: 1700 Rounds
Hop Up System: Fully Adjustable
Power Output Us: 1.2-1.5 Joules

Manufacture / Country of Origin:Japan / Craft Apple Work History:
The minigun is a multi-barrel machine gun with a high rate of fire (several thousand rounds per minute), employing Gatling-style rotating barrels and an external power source. In popular culture, the term "minigun" has come to refer to any externally-powered Gatling gun of rifle caliber, though the term is sometimes used to refer to guns of similar rates of fire and configuration, regardless of power source and caliber. Specifically, minigun refers to a single weapon, originally produced by General Electric. The "mini" of the name is in comparison to designs that use a similar firing mechanism but 20 mm or larger shells, such as General Electric's earlier M61 Vulcan.

(Info takin from www.evike.com)

New News From Echo1

So I know alot of Airsoft snipers out there want one thing.. a barrett but who has the 2 grand to buy one? Well what if it was only around $600??

"Barrett licensing and the ECHO1USA upcoming Barrrett

Gents, […] We have to announce that we have Barrett Rifles’ trademark and licensing.

We have to warn [other manufacturers] that their products do NOT have legal licensing & trademark and will be enforced by us in many countries.

In the end of this year, we will release Barrett AEG REC 7 rifles (by www.ECHO1USA.com) and Barrett AEG M82A1 A2, A3 and CQB version (by www.SOCOMGEAR.com) (MSRP $600 USD).

  

The followings are some photos when we are doing real M82 measurement (Our external parts will be 100% same as real guns.)"

(info from http://arniesairsoft.co.uk/news2/)

Cheytac M200 anyone?

Ever watch The Shooter and say "Wow that rifle is bada** well now its all yours!

http://airsoftglobal.com/product_info.php?products_id=7685&osCsid=38a265ae109d2dce2c8ea88435696b6a

A Final price has yet to be set but with a $500 preorder price (not final price) people are guessing around $2000 maybe even more. But I'm sure that as soon as this comes out like the barret it will be copied by everyone.

http://tw.youtube.com/watch?v=ooqv7CHp8cc
[a show and tell video of the ARES M200]

Theres not alot of Info on this gun (atleast I couldnt find much) but I got you a sweet picture for you wall.

(picture used from http://www.shootercity.com/)

Heres a video on the real gun.
http://www.youtube.com/watch?v=DpRHdjBj5ZI
http://www.youtube.com/watch?v=H2zC9r7IMuA

 

OP UPRISING!!

Months after the JFOK rooted the KPA Army from its motherland, an UPRISING is in the making. The KPA Commander,
Claymore, is still rumered to be in hiding, possibly dead. His whereabouts are not known.
The Princess of Kashistan and her band of Rebels will stop at nothing, the JFOK must be ejected from Kashistan...
Peacekeepers are in country to intervene if necessary. They, as the USA may be backing the Rebel forces
and there is hearsay of small skirmishes with the JFOK. Sketchy intel tells of the JFOK commander, badly
wounded and somewhere in the occupied territory.

Operation: UPRISING will have;
100 Operators.
Real Marines and Equipment.
Pyrotechnics
A Duece
Drug Dealing (simulated, of course)
Money Laundering
Bribing / Payola
Multiple point objectives
Raffle
Food


Teams:
KPA Rebels
JFOK
Civilian Contractors
Marine Peacekeepers
A roving Sheik and his entourage


This is an all day OP. Individual Team admins. Full Sealing Goggles only. Hi Cap mags are ok, within reason. Uniform Code will be strictly enforced. Most Points Wins!

If you have been to any of the OK Invasions and Possibly Operation: Beauty Queen, mix em together and add some
Marines and Pyro, bake until golden brown and you will get a hint of = Operation: UPRISING

This op is written and sponsored by CLAYMORE.

Other Sponsors for this great event will be: Frosty, Tulsa Airsoft, Kastway....and more to come.

Date: December 7th, 2008
Place: Kashiland
Price: $20 Prepaid and $30 at the gate

KPA Rebels - Green Woodland or a Green Woodland rag-tag mix, required. Any color Chest Rig. No Ammo Limit
30 Slots currently Open

JFOK - 3 or 6 color US Desert BDU's Only. Any Color Chest Rig. Tan Hats Only, no Shemags. No Ammo Limit
20 Slots currently Open

Civilian Contractors - Tan Pants and Black top and Hat ONLY. Any color chest rig. Ammo Limit
12 Slots Open

Marine & Army Peacekeepers - Marine Desert MARAT, Current Army ACU Only. Any Color Rig, prefer tan or ACU. Ammo Limit
Limited Slots Available, Please Inquire.

Sheik and entourage - This is a hand picked team, please inquire if interested. May or May not be armed.

Princess - She wears whatever she wants or feels like that day. Heavily armed and well guarded. A real Bitch when pissed off.

Be on the Lookout for more interesting information.

Please go to http://kashistan.org/forums/viewtopic.php?f=4&t=92 for more info

OP. COLD FREEDOM

Tulsa Airsoft is hosting the next game on November 16.

Operation: Cold Freedom

In early November, American press receives photos and videos of American soldiers being executed by Russian militants. They believe these images are from recent activities believed to have taken place not more than a month earlier. The American government denies any knowledge of these activities ever taking place. American military leaders go on record saying that they have received intel that the videos are Russian criminals dressed up as American soldiers and being assassinated, also that the Russians are trying to draw America into an all out war. American military leaders use this as an excuse to ask for congress to declare war with Russia…….November 16th, 2008; American soldiers are sent into the Russian state of Kashistan.

This game is Objective based, Each Team will be given one objective at the start of the game, and they will have 2-3 more objectives that are unknown to them. They will have to capture enemy troops to find out there other objectives. Each objective has a time limit.

American team will wear tan (colors can be found here http://kashistan.org/tan-vs-green/)
Russians will wear green…. Found at the same place.


Vehicle Rules:
1) Vehicles Can’t be captured, Only gets shot down
a) Shot down by pilot getting shot, or safety killed
b) Side Windows always stay down while vehicle is in action
2) If vehicle is shot down
a) Can’t be captured
b) The vehicle stops where it is at and the driver is dead
i) Driver puts the white medic bags over the mirrors, showing the deuce is inactive
c) The vehicle’s occupants may continue to fight
i) They follow normal dead/respon rules
d) Vehicle respon
i) When the vehicle is shot down, it remains there for 30 minutes
ii) After the 30 minutes the pilot takes off the white medic bags and the vehicle is once again active
3) Vehicle stays with the same team for the whole game
a) Vehicle assignments are determined at the game with what vehicles are present

*Hummers
-No one inside the cab can shoot while the vehicle is moving
-Occupants inside the cab can only shoot when the vehicle is stopped and the door is fully opened
-No shooting through the windows of the Hummer at any time driving or not
-Can not be shot down
-Can’t be captured and driven, members of the apposing team may use it for cover or any of its mounted machine guns, but can not drive it
-All other rules from above apply


Medic Rules:
There will be no re-spawns; there will be a medic rule in effect. Each player will be given a colored rope that must be tied onto the players outer most gear, Camo, or whatever. The player will tie 5 knots into the rope. During the game if that player is shot, they must lie down and put a red dead rag on their head and yell for a medic, they may not engage in any combat and may not be shot at by opposing forces. Any member of that persons team may medic them. They are healed by there knots being untied completely, once that persons knots are untied, they are “healed” and may engage once again. If they are shot again, they are considered dead and then they must go back to there base where they will have their knots retied and wait for 5 minutes. (Basically responing)After 5 minutes of calling for a medic and no help has come, that person bleeds out. (They stand up with the dead rag and walk back to their base and wait for 5 minutes)

If someone is calling for a medic and has not bleed out, the other team can go heal them and take them captive. The captive may not resist in any means. They must go willingly. The captor takes his captive to his/her base. The teams will be told information before the game to reveal after some interrogating. (Reveal this information, its part of the game). After being interrogated, the captive takes there dead rag and puts it on their head, and goes to their Base and response.


Sign up is at Tulsa Airsoft, located at 61st and Mingo. The cost is 15 dollars in advance, and 20 on game day. By signing up at Tulsa Airsoft, you are automatically entered into a raffle, 5 different $20 dollar gift cards will be raffled off to Tulsa Airsoft and a few other goodies. If you sign up early enough you can pick which team you are on (Tan=Americans, Green=Russians). Acceptable green and tan uniforms are on Kashistan.org. Sign up’s are first come first serve. PLEASE SIGN UP IN ADVANCE, in order to make things run smoothly on game day, and save yourself a few bucks.

*We are also doing sign ups by paypal, signing up by the 15th gets you the raffle and food as well. When paying by paypal give us your call sign and preferred team colour. Keep your receipt in case there are any complications with paypal. Send payments to Johnnylee.lz@gmail.com

This is an all day event, approximately lasting from 10am-5:00pm, bring some form of water carrying device, whether it be a hydration pack or bottles of water packed into a pouch. The Crono will be part of the check in, check in will start at 8:00am and go till 9:00am. We strongly encourage you to be there as close to eight as possible, it one would make things easier on those running this game, and two will allow for the game to get started on time. FPS limits are stated on Kashistan.org. NO EXEPTIONS!!! The Crono at the field is the one that says if that gun can be used or not.

Rules not stated above are the same as the traditional rules used at Kashistan, they are posted on Kashistan.org. Any questions just ask the guys up at Tulsa Airsoft, or post.

To make future scenarios easier to plan, and more interesting, please try and stay on the same country’s side throughout the sequence of scenarios. This is the first of many to come; we are trying to make this like a story board. So the outcome of one scenario affects the next scenario. Once again, think about what team you’d like to support throughout. Don’t worry, if the Russians seem to have a “more fun” of a scenario one weekend, most likely it will be opposite the next weekend.

 

Heres the Tan Vs. Green rules

Tan vs. Green

The following are the uniforms for Tan vs. Green games. Most current games are Tan vs. Green unless otherwise noted. If you have questions about other camo not listed you can PM any mod or Kashi for a determination.


The Following are GREEN


Woodland (be it US, Russian, French CE, Croatian etc)

“woodland” Marpat

US Night Desert

Swedish Splinter

British and Dutch DPM

French and Greek Lizard patterns

Belgian jigsaw

German, Chinese and Danish Flectarn

OD, OG, Sage etc.

Russian Smog, Reed, Les, Berezka, Flora, VSR and Green Based versions of KZS.

US and Vietnamese Tiger Stripe

East German and Czech Rain pattern (Strichtarn)

Russian Kamysh


The Following are TAN


US ACU

CRYE Multicam

US 3 color DCU and 6 color Desert\

Desert Marpat

British Desert DPM

German Tropentarn

Austrian Dot

Austrian Splinter

Australian AUSCAM

German BGS

Solid Tan

Tan or brown based Russian KZS

Soviet Era Mud Brown

Russian Desert Patterns

 

Our First Mini Op.

Operation Hold the city

STORY TO BE ADDED 

 

Rules may be added or changed until friday. But will be posted.

Bomb team obejtives - all 7 bases are trying to be bombed but players will need to bomb atleast 3 to win.

Defending team objectives- try to hold back the bomb team and save all 7 bases but 4 bases are needed to win.


Normal site rules apply as well as these added for Mini op. (http://www.freewebs.com/cfcairsoftteam/rules.htm)


MEDIC / SPAWN RULES

Unlimited Respawns.

If hit players must sit on the ground for 2 minutes with dead rag on head. Player can yell for medic and medic only. After the 2 minutes the player will stand up and go to the respawn point and wait 2 minutes then they can come back into play.

All players will have a 3 knot string on their clothing. To heal medic must untie all 3 knots. If player is shot without a string player will go to respawn.

1 Medic per team.

Medics may grab and WALK with down players, keeping there hand on the downed player. This works as a carry system if you run with a player or even jog then both player and medic are dead and must go to respawn.


BOMB RULES

Bomb must be in the middle of base in the open unhidden.

Bomb timer is set for 15 mins.

Bomb team must tie a 5 knot string onto the bomb.

Bomb team must be outside a 3ft safe zone when bomb goes off. If either bomb team or defending team player in insode this zone when timer goes off they are dead and a medic cannot heal them.

Bomb will have a 15 min timer once placed in middle of base, 5 knots tied, and airhorn blown.

Defending team must either untie all 5 knots or if timer is under 30 seconds then they can grab the bomb and CARRY it 40 ft. and it will count as a defused bomb. If the bomb is thrown it will count as a bombed base.

Once bomb is planted and timer started bomb cannot be moved unless being defused.

If the bomb is defused at a base then bomb team cannot plant bomb there again for 30 mins.

once base has been bombed it cannot be bombed again.

If bomb team blows up or deffending team defuses bomb at these bases and holds them for 10 mins then they will get these perks.

Tin base - Radios of other team are turned off for 10 minutes.
Sanctuary - Get 1 minute off respawn time.
Junk Yard - Bomb team Next bomb time is set from 15 to 10 mins
Defending team - Defuse to bring next bomb time from 15 to 20 mins
.