Get Democracy, and shift to Case System and Universal
Sufferage. Build the Statue. Monty declares in 1786, and I again get my
newfound bestest buddy Peter to join for a tech. But the Aztecs don’t frighten
me much – what does scare the HELL out of me is Japan. Look at what they’ve got!

If Toku had attacked me now, I would have lost much of my
holdings of former Greece.
I spent every turn 100% CERTAIN that that was coming, and was frantically
getting units into Athens
despite feeling like doom was neigh. I expected to hear horns every time I hit
enter to end the turn…..and it never came.
I eventually came to realize that Tokugawa was engaged in war against me – a
psychological war! I was getting jumpy and nervous. His unit stack was
building…tons of rifles and cavalry. I had never seen him so technologically
advanced! I even refuse to adopt mercantilism in 1813 when he tells me to do
so. Look at his power graph:

It makes NO SENSE why he didn’t attack me. I end up pulling
a reverse jinx on him, to try and show my readiness for his inevitable wrath.

Back in non-mindgames land, Montezuma declared war again,
but I thought this would follow the pattern set by the 50 billion prior Aztec
wars. He’d send a few weak spurts of enemies, I’d fend them off, etc. etc. I
even got Peter to join in again (for democracy) just in case. But this war took
a very different path than I expected…


He razed San
Francisco!! That spot has such bad luck…I take my
revenge by capturing Assyrian (and 4 workers hiding there – wonderful for my
new railroading needs).

And then I raze Catza…Catti…whatever.

Monty agrees to peace a few turns later, and I found Phoenix (should have been Houston, but A. I hate Houston, and 2. I
wanted the city to be a Phoenix
rising from the grave of the two cities to be razed in its stead).

I had just beelined to Electricity so as to get some of those
fun late-game culture producers going (I haven’t been talking about my culture
acquisition much, but it was all pretty rote stuff. I spread Christianity
around, and thus had enough temples for Confucianism, Hinduism, and
Christianity in order to get 3 cathedrals in Boston
and Phillly, and 2 in Washington.
The only mistake I made is that I forgot for the longest time that Castles
generated some culture, but I did get around to building those in the 1700s).
Here’s what was going on in my cities in the late 1880s

And this made me laugh out loud – had never seen it before

I popped a great engineer, and used him to rush the Eiffel
tower (I figure the one point isn’t worth the multiple turn faster finish I’d
get). Meanwhile, the moment that I had been agonizingly dreading for 50 or so
turns finally came


Way too late, Tokugawa. I already had infantry and many
machine guns, and he made the foolish foolish mistake of attacking Athens from across the
river! What was he thinking?!? Does the AI really not calculate for that?
Toku’s biggest stack

This is the longest intra-turn set of AI attacks I’ve ever
had to watch; Toku throws about 30 or more units at me, and loses most all of
the battles. His power is devastated one fell swoop!
The Aztecs declare AGAIN, which is a war I keep going for
most of the rest of the game. Cultural victory is set to wrap up any time now.
I never really did any number crunching or “planning”, so Washington
hits legendary in 1914, while Boston
and Philly have a number of turns to go. In the interim time I figure that I
might as well try to get a Navy Seal up to level 5 strength, so I take
advantage of Monty’s weedy “I’ll send a few cavalry into America’s territory
every few turns that don’t really do anything” to train Navy Seals.
Unfortunately, I have a string of bad luck that mirrors my earlier missionary
failures. I have 3 Seals that get up to around 22/23 exp, only to lose on 80%,
85%, and even 90% odds! I was trying to set them up very well, but it never
pans out.

I had decided not to build Hollywood the first chance I got, because I
liked building it in LA.

Here’s me taking Ravenna,
solely as a means to get experience to some Navy SEALs (plus slight revenge for
Seattle/SF).


I finally get another great artist, and culture bomb him in
Philly.

Speaking of great artists, I see one spawn in Medina, which is a city
that sits RIGHT up next to my borders…will he be there in one more turn? I move
a ton of tanks next to the city – I can’t attack this turn, but I would be in
position to do so on the next. I don’t even know if you CAN capture great
people like that, but I’m going to try if he’s still there next turn.

Alas, he was gone (moved or added to the city or something),
so my dream of ending the game many turns early did not come to fruition. Would
have been a glorious move though.
It became clear that the next AI on the chopping block was Germany – the Incans, of all people, were
aggressively sending units over and had captured 2 of Germany’s cities!!
So I do what I have to do – war vs the Incans to protect Berlin (note that with
this I bat for the cycle and have gone to war against every other civ..although
I never actually engage in battle with an Egyptian unit, so I don’t know if it
counts).


Then Peter tries to go after Germany! I dread the thought of
having to go to war against what grew into my only ally…a ton of tanks get
halfway across my borders before I cancel open borders and send them back into
Russian territory. I’m going to do whatever it takes to defend Germany without
starting a Russian war…fortunately, while I might be constrained about gifting
units, nothing says I can’t try to “curry Frederick’s favour” in other ways…

My attacks on Ravenna
– and Montezuma’s counter-attacks – finally produce a Navy Seal that doesn’t
die when absurdly close to level 5 strength. I get that 26 exp (and a few to
spare), and rechristen the unit. He is named after the world’s greatest ever
cultural achievement: Short Circuit (and
because of the level 5 thing)

At this point it is just a matter of playing out the turns
until I get the victory. Philly goes legendary in 1947 or so, and Boston makes the leap in
1954

Oops, I forgot about Hollywood
– which was one turn away from
completing in 1954. I could have delayed victory a turn to let it finish…but I
was never really gunning for points. I couldn’t go without building it for
ceremony’s sake, though…so I play one more turn just to make sure that I create
the wonder that the damn game is named for.

Here’s a peek inside my three core cities:



Proof that Johnny 5 Alive was still..umm..alive.

Here’s a look at the more or less final territory lines

The power graph throughout history – note Japan’s huge
dip when they attacked me! My ending would have been delayed a few decades if
Toku hadn’t have sat on his heels for such an inexplicably long time.

I rise to the vast heights of…Poland. Fabulous! Of course, this
is actually my one and only score in my hall of fame, since I reinstalled the
game to play this.

I’ll be fascinated to see how alliances shake out in other
games, and how the player’s decisions affect which civs live and which ones
die. I had never really played a full game on aggressive AI OR a cultural game,
and to try out both at once was a hell of a lot of fun. The cultural part of
the game wasn’t much fun to write about – towards the end, I felt a lot like a
student in the weeks before senior graduation; you know the date of release is
coming, nothing much going on in the interim, and if they have a pop quiz on
the last day of class…you’re not going to try real hard to get an A as opposed
to a B on it. Which is precisely why I let Tokugawa pillage everything in Pearl
Harbor/Sparta during the last 30 or so turns. I just kept hitting shift+enter.
The turns in the 1200s took me about 20 minutes per turn though – took me just
forever to get through.
There would have been a lot of things I could have done to
speed things along. If I had constructed an adequate defense earlier on, I
wouldn’t have had my cities pillaged so much during those war-on-all-fronts
periods, and growth would not have been retarded to such a large extent.
Sistine’s would have made a WORLD of difference. Not getting that was such a weedy move, that it deserves its own stoner comedy film starring Method Man and that latino friend of Dave Chapelle's from Half Baked. And I really really needed to
play the relations more strategically. If I had had more scouting info early
on, I would have known which civs posed a large threat, and been more inclined
to spread religion to them, side with them in wars, etc. I knew in my heart but
not my head that it would be wise to get at least one neighboring civ to the
pleased/friendly realm, but I didn’t execute until far too late. Once I did get
Peter to that stage, things became infinitely easier – I could focus defenses
in places that needed it, sic him on Monty when I needed the help, etc. If I
had been smarter about that, I could have been able to go on the offensive much
earlier, wouldn’t have needed to use my core cities to pump military units for
the middle part of the game, and could have managed a MUCH earlier finish. If
there’s anything else really stupid I did, do call me out on it! Thanks to
Sulla, my bosses for not caring about me coming into work late, and everyone
else’s reports I’m looking forward to reading.
Scoring:
Cultural Victory in 1954 - 25
8 AI Civs alive – 32
Parthenon built – 7
4 Libraries at 260AD – 4
3 Temples
at 260AD – 3
5 Universities at 1502 – 5
2 Cathedrals at 1502 – 4
Navy Seal at Combat V – 5
Total: 85