Bluebird's Illusion Guide

-An Illusion of a Bluebird-

What are "Brief Guides"?

These brief guides will just briefly explain how to get the different endings of the game. Meaning it won't contain any spoilers for the following endings:

Also, all of these ending require you to go through a search, which there is a brief guide located here:

Tools you will Need

Tea option translated:



Overtime option translated:




Maps translated:

Floor plan of Central Headquarters:



Floor plan of Ed and Al's House:

Sleep option translated:

Top- go to sleep
Bottom- wander around

Roy Ending in brief

First day: N/A

Second day: (1) pour tea to Roy first.

(2) go to Roy's office before lunch

(3) go straight to bed and don't talk to Al

Third Day: (1) pour tea to Roy first

(2) go to the garden before lunch
(3) go straight to bed and don't talk to Al

Fourth day: (1) pour tea to Roy first
(2) go to the front desk before lunch
(3) agree to work overtime for King Bradley

Fifth day: (1) pour tea to Roy first
(2) go to Roy's office before lunch
(3) don't agree to work overtime for King Bradley

Sixth day: (1) pour tea to Roy first
(2) do not go to Roy's office before lunch. You can go anywhere but. Roy will ask Ed out. If you choose yes, you get extra information on Roy's relationship with Hughes.
(3) Don't work overtime.

Seventh day: Nothing to do here.

Eighth day: See the search.

Vegetable Ed Ending in brief

(1) Every morning Ed has the job of pouring tea for King Bradley and Roy. Don't pour tea to one particular person everyday; do it randomly;

(2) At the end of each day, King Bradley asks Ed to work overtime. Don't work overtime;

(3) On the 6th day, Al will invite Ed to do some house cleaning. If you select "yes", there'll be the scene with the cats, and Ed will spend the whole day with Al when it's the holiday (7th day). Otherwise, Ed will go out by himself and meet Roy while finding shelter from the rain on the holiday.

(4) See the search.

Pride Ending in brief

NOTE: There is no set rigid rule as to the method for getting this particular ending. What you see below is just one of the ways to get it. This ending is the most common and easiest to get, and can be obtained by randomly going through the game.

1. When pouring tea every morning, it doesn't matter if you let the blinking light run out. Don't pour to one particular person every single day; vary it.

2. For the first two days, don't work overtime.

3. From the day where Ed's sick, start working overtime.

4. On the search for Ed, let Al stay at home for the first two times.

5. See the search

Tea Alchemist ending in brief

1. Pour tea to King Bradley everyday

2. Work overtime everyday

3. Don't look for Roy [this means not going to places where Roy will show up, including the garden and the break room. To be safe, just stay in the resources room all the time because Roy will NEVER appear in the resources room. No, really. You'd find him sleeping under the tree, lazying in the breakroom, flirting with the receptionist......but he will NEVER. GO. TO. THE. RESOURCES. ROOM. Because he is lazy. Need we say more?]

4. When you go home, don't talk to Al. Just go directly to bed.

5. See the search.

Search part in brief

At some point in the game, Al and Roy need to find 3 clues in order to go into the Fuhrer's office. Both of them will get their turn to go on a search:

Al on the search:

(1) Firstly, go to the entrance of the military headquarters and talk to the guard.

(2) In the marketplace, 2 boys will run into Al and one of them hurts his leg. Choose the option to take the kid home, and Al will hear something about a strange man in tight black clothing holding a beautiful shiny watch. [NOTE: If you don't get this on the first attempt, go back to the marketplace again.]



Roy on the search: (1) Go to the Fuhrer's office and find it locked;

(2) Go to the break room and 2 soldiers will be talking nonsense. Pick the option to continue hearing their conversation, and there's the clue. [see screenshot below]

(3) Go back to the break room again, and the 2 soldiers will continue to talk nonsense. Click on the option to continue hearing the conversation, and there's the last clue. [NOTE: If you don't get this clue, then try going elsewhere first, and then coming back here. That should do the trick.]

When Roy does the search, do not go to the entrance of the military headquarters. Otherwise you'll get a game over.

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