We are currently looking for these positions:
All participants will be asked to show past work and it would be greatly appreciated if you have access to MSN as it is our way of communication. If you don't have MSN, you can find it here for free.
Note: It is required by ANY participants to be able to work as a team. We understand that people do have busy schedules, and different time zones. We'll do our best to give you freedom to work when it's best for you, however waiting four weeks for a request just because you don't feel up to it, isn't acceptable.
Texture Artist - General.
Past textures to show are mandatory.
Can texture modern static meshes, weapons, and buildings.
Thoroughly understands the program you operate with.
Can create realistic textures that meet UT3 standards.
THIS POSITION HAS BEEN RE-OPENED.
Concept Artist - Detailed Sketches Please.
Past artwork to show is mandatory. If none is availabe, a sample
must be drawn before application, it doesn't matter what, your choice.
The ability to draw any given request, whether it be human, animal, etc.
The ability to draw up an entirely new creation VIA description.
Can sketch in a way that allows modelers to model from.
Character Designer/Modeller - Creatures and Humans
Past playermodels or pawns to show is mandatory. If there is none to be shown, show
us at least what you have modelled in the past that applies to this.
Must be able to model a character and detail equivalent to UT3's models.
Can model off of a concept sketch.
Has the ability to model a draft of the model in a reasonable time
(we understand detailing takes a bit longer)
Coder - Gametypes, AI, Misc Scripts.
Proof that you can indeed code. Whether this be past work, or a mutator that is created as a demo(that isn't done by a tutorial on how to make it). Complex code requests are bound to happen, as Corey doesn't have time to do all the code.
Must be able to code gametype scripts.
A general understanding of AI code.
The ability to code in a nice professional way is needed, messy code
is always a problem.
Texture Artist - Player Models, Creatures.
Past textures to show are mandatory.
Must be able to skin things ranging from creatures, animals, humans, and aliens.
Thoroughly understands the program you operate with.
Capable of creating realistic skin, clothing, and faces.
If you feel you are the right man or woman for the job, and are as excited as us about creating Black Sierra, please contact Corey either through MSN or E-mail. Corey@bluenosegopher.com
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