Hank : The ranger with his powr bow and arrows is deadly accurate . He can use it to scare away most things . Has many fuctions with fireing magical arrows . As the oldest of the group he leads them trying to find the way home . Keeping them all same on the way .
Sheila (the thief) was the most passive member of the group. She was given a cloak of invisibility, which made her (surprise) invisible when she put its hood up. Although meant to be a thief, she only ever used her stealth abilities against baddies, usually to steal back the groups magic items. She was Bobbys older sister.
Presto (the wizard) was an amateur magician on Earth, so was given a magic wizards hat. When casting a spell, Presto would speak a two-line rhyme and then pull something (usually random) from his hat. Unfortunately Presto wasnt very good, and his spells rarely worked as intended, although they often helped the group when in trouble. Probably the most surreal item ever pulled put of his hat was an aircraft carrier. How bizarre. His hat was mainly a plot-device; hed try a spell, screw it up, and thus cause problems and mayhem.
Diana (the acrobat) was a gymnast on Earth, which accounted for her item, a staff that she could extend/contract at will. She used this e.g. as a javelin, or to pole-vault over gaping chasms etc. With her acrobat skills she is veryt hard to hit or catch . With the staff it can be a dangerous weapon in her hands .
Bobby (the barbarian) was the impetuous member of the group, and was given a magic club. He was the most impetuous character, being the child of the group (all of the others were older teens). The club can cause great damage when used . Always protecting his freinds and uni . Can even knock through rock or walls .
Eric (the cavalier) was the defensive and spoilt rich-kid, and so he was given a magic shield that could withstand anything, symbolic of his life on Earth where he was shielded by money/status. Also a cowerd but showes courage where he needs too . Always on the out look for a quick bit of money .
DungeonMaster acted as the groups guide. He would appear at the beginning of each episode and give the group vague/cryptic clues and riddles as to what to do, but never explained things properly (which really annoyed Eric). He had great magical powers, but was not all-powerful in one episode the group had to rescue him. DungeonMaster also had a mysterious relationship with Venger (see below). He was definitely Vengers mentor, and as described in the final episode script, his father. He alludes to this in one episode when he says, everyone makes mistakes; Venger was mine.
Venger was the chief baddie, and DungeonMasters nemesis. He seemed to have been taught by DungeonMaster before (for reasons unknown) he turned to evil. He sought complete power over the Realm, but never succeeded; he spent most of his time trying to steal the groups magical items (which Sheila then had to steal back). Usually he appeared randomly on his flying horse, or tried to trick the group by pretending to be someone else. But Venger also being Dundeon Master son who no ones know to the end of the series.