The UK is the world's third-largest market for video
and computer games. Amidst hot debate, computer games are set to enter the classroom as learning tools.
This programme features two leading academics who support the use of
games in education.
They look at a number of UK-based education projects using
gaming technology, including an initiative aiming to help children
author their own games.
Also examined are gaming addiction and the impact of violent
images contained in some games.