Ecco:
Ecco is a young Dolphin that you take control of and you have to guild him through caves and places, solving puzzles and talking with other Dolphins, Glyphs and other creatures.
Ecco first started on the Sega consol in 1992 when it was 2D, it was more like a puzzle game then anything else but it also was adventurous aswell.
When you start of in the first Ecco you have to swim around caves and other water based areas to save your pod that has been tooken by these Alien creatures called the Vortex, which look squid like but with four armed like claws and a tail.
As you go through you are help’t and guided by other Dolphins and creatures, you even have these crystal like things called Glyphs, these give you clues and hints on what to do, they even act as keys sometimes aswell.
But like in all games you have your enemies and like Flipper he battles Sharks but he also battles giant Crabs, small jelly fish and other creatures, including the Alien creatures known as the Vortex.
After when you travel through out the game you encounter a creature that is almost godly, now I’m not sure on this creature but I know his called the Asterite and I believe his one of the guardians of the sea, maybe he could have been the first creature to be made on Earth, in the game.
In Ecco the Dolphin, the Asterite sent Ecco back in time to pursue its missing globe through the Atlantean time machine. In return, it helped Ecco to find his family, who had been harvested by the Vortex, by giving him a powerful sonar weapon, the ability to breathe underwater, and generally increasing Ecco's speed and endurance.
After when he gives Ecco these powers Ecco then goes back in time before his pod got swallowed up and then as they get swallowed up by this Vortex beam he to gets himself swallowed and that’s when meets the enemy.
After battling throw and guiding yourself through the machine you face the mother of all Vortexes, the Queen Vortex, she is tough to beat but with skill and determination she does get defeated and Ecco’s pod is saved.
And that ends Ecco.
Ecco Tides of Time:
This one is the second Ecco, basically the continuation of the first one, this was made in 1994 and the plot in this one is similar to the first one but you’re not saving your pod but instead trying to stop the Vortex from turning Earth into their domain.
What happened is from the first one the Vortex Queen had followed Ecco back to Earth and decided to set up a new Vortex hive there, but first she’d had to take care of the one who gave Ecco the power to defeat her, which was the Asterite.
When Ecco finds out that he had lost his power and Asterite was gone, he goes to investigate but only to be met with a Dolphin from the future called Trella.
Trella and her kind in the future are highly evolved Dolphins that can levitate, breath under and above water without air.
Trella takes Ecco to her time and there she tells him that Asterite, in her time, wishes to speak with him, so here is where the fun begins.
Ecco ends up going through the skies with the help of the evolved Dolphins and he then ends up going through the water tubes, evading obstacles and at one point avoiding a huge Jelly Fish called Medusa, he can’t fight it he’ll have to avoid it while guiding himself through the tubes.
Then long after Ecco is back in the waters, when he finally reaches the Asterite, the Asterite then tells him about the two possible futures, the future his in and the Dark Vortex future.
He tells Ecco that he has to save his life in the present, which would be the past to him, and stop the Dark future from happening.
So Ecco goes back to the present and tries to save the Asterite, he finds two of the Asterite Globs and Asterite tries to tell him little messages but can not speak fully due not being whole, so Ecco ends up having to find all of the Asterite Globs.
In the end he finds nearly all the globs but two, the Asterite who is nearly complete tells Ecco what had happened to the last two Globs.
It appears they where tooken to the Dark Vortex future and so Ecco had to go into the Vortex future and find the last two Globs.
He swims his way through hoards of obstacles and enemies, in the end he finds the Glob holder and defeats it, taking the last of remaining Globs back to the present and restoring the Asterite, who then returns Eccos powers to him.
Ecco then goes to fight the Vortex but not alone, his pod decided to join in but they only assist him in the Dark waters, where Ecco enters the Hive new machine.
Alone he fights his way through to the
After when Ecco escapes the Queen changed herself into a Vortex Larva and escapes too.
Later the Asterite tells Ecco that he has to destroy the time machine that is in Atlantis, so it would stop the time stream from splitting again.
The Vortex Queen escapes into the ancient past through the time machine. She then finds she cannot rule ancient Earth and instead her species integrates with life on Earth.
As for Ecco, Instead of destroying the time machine, Ecco uses it and vanishes into "the tides of time".
And that ends Ecco Tides of Time.
Ecco Jr:
Now not much can be said about this game, there wasn't much of a story to this, it was more of a puzzle game then anything.
You went around finding things to advance to the next level and you get to play as three different characters, which is pretty cool in my eyes but I still love to have a story with in the game but it don't matter.
It's easy to play and can be fun, even for your kids aswell.
And that ends Ecco Jr.
Ecco the Dolphin, Defender of the future:
Defender of the Future bore a different storyline from that of the Mega Drive/Genesis games; it is generally regarded as an alternate universe. The story was written by science fiction author David Brin, who had already written a few stories about intelligent dolphins. The storyline and game were divided into four parts:
Isle of Tranquility
At the dawn of the 30th Century, dolphins and humans had been together in a cross-species society for 500 years. Together, they had set out to explore space, offering peace and friendship to all who would welcome it. But space had its dangers; a violent species known as the Foe decided Earth was a good planet to take over. However, the dolphins and humans drove them to the brink of defeat, and so the Foe sought vengeance on Earth. The few caretaker dolphins who had been left behind on Earth were not entirely defenseless; they were protected by a creation of theirs they called the Guardian. It was a gigantic, sentient being made of a crystalline substance; it projected a force field over the entire planet. Undeterred, the Foe began making suicide attacks on the field, searching for a weak point.
A Foe ship caused a rip in the time continuum and headed back in time in order to stop dolphins and humans from uniting into one society. Ecco was caught in the wake of the time vortex, and ended up witnessing the Foe steal the Noble Dolphin Traits of Intelligence, Ambition, Compassion, Wisdom and Humility. Ecco used the Ancient Power of Metamorphosis to become a flying Foe unit and destroy the ship; this scattered the globes containing the Noble Traits across history. With the traits gone, however, the future was already changed. Dolphins became weak and gullible; humans enslaved and exploited them. When Ecco returned to 'his' present, 500 years after the Foe attack, dolphins were barely sentient animals, and humans had already long been extinct.
Man's Nightmare
The Man's Nightmare levels were based around human technology, with heavily polluted water. The dolphins Ecco met were divided into three subtypes: the Crimson, dolphins with red paint worn on their flippers; the Circle, white dolphins who showed an eagerness to operate machinery; and the Movers, orange and white dolphins with the build of orcas that had once apparently been the muscle of the dolphins when they had been enslaved. The dolphins didn't know humans were extinct. Some of them thought they had been left to test their loyalty, and spoke of a great Engine of Salvation that the Chosen One would activate with the Labor Harness. Ecco managed to put on the Labor Harness, which allowed him to control human machines by singing at them, and headed off to activate the Engine of Salvation while looking for the globes that contained the Noble Traits.
After Ecco managed to find the Noble Trait of Intelligence and touch it, it was sent back in time and began affecting the Circle, Movers and Crimson. They figured out the truth of man's extinction and his "Engine of Salvation"; it was really a weapon that had been designed to fight the Foe, but man and the Foe had destroyed one another before the potentially planet destroying weapon had been completed. The player's new task became stopping the weapon from activating; the reward was the Noble Trait of Ambition and progress into the next section of the game.
Dolphin's Nightmare
With Intelligence and Ambition both sent back, history changed. Dolphins became aggressive creatures and forced humans from the seas, never to return. They built their own independent society under the waves, and some above them; this level set featured the Hanging Waters as an homage to the Skyway from Tides of Time. The dolphins seen in this section of the game were divided into two subtypes; the Clan dolphins were militaristic orange-and-white (lower ranking) or black-and-white (higher ranking) creatures who lorded over the green Outcasts. Both subtypes looked down their beaks at whales; the Clan, for instance, used a pair of captured humpback whales as living power generators for their Hanging Waters.
The level set started by throwing Ecco into an Outcast village that had been cut off from their food supply by the Clan. After getting fish back to them, one villager helped him reach the nearby Clan outpost. There, Ecco found and rescued the leader of a secret resistance group that had formed in the Outcast village. The Resistance, it turned out, had been keeping watch over the Noble Trait of Compassion, but were afraid to touch the globe. The Clan had their own Trait which was later discovered to be Wisdom; they wanted the Resistance's globe for themselves. Ecco sent Compassion back and infiltrated a large Clan base. He tattooed himself with the rank of general and managed to get the Hanging Waters activated so he could fight the Clan's leaders, the three Exalted Ones. The third Exalted One had the globe of Wisdom; Ecco sent it back, and history changed again.
Domain of the Enemy
With all but one of their traits restored, dolphins (evidently) united with humans. However, without the final Trait of Humility, the society was heedless of the Foe's danger, and was defeated. Earth was taken over, and the Foe Queen herself became the guardian of Humility. There was not a lot of plot development in this final stretch; all that happened plot wise was that Ecco destroyed a Foe hatchery and slew the Foe Queen to gain back Humility and restore his own future.
Now this is my opinion here but I recommend this game to anyone who loves Dolphins and the creatures of the sea, seriously it is a great game that is made beautifully.
It is hard to play but it is very well made and I totally love this game all the way.
And this ends Ecco, The Defender of the Future.
Now I heard a rumor that they were meant to make a second version of this but it never came out but they did made Jaws the Revenge but maybe one day they will make it.
Fingers crossed Ecco fans.
All information was found on the wesites I have placed in my weblinks and there for all credit goes to them, not me for the information, thank you very much ^^