StarCraft Brood War Clan AfTeRsHoCk Betta Division


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Protoss General Strategy
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-Always build Probes. Probes are priceless when you think about it. They cost 50 minerals, but they pay it back for you and give you more.

-If there's one Protoss unit you don't want to lose, it's the Probe. Sure, if you lose units, they are replaceable. But if you lose mining Probes, not only do you lose units, your economy will suffer.

-High Templars are very good, so get them whenever you have the gas

-Make sure you build a few Photon Cannons near your Main and your expansions to protect your Probes from attacks(e.g. Vulture raids, Lurker drops).

-Upgrades are important. You don't need to get all of them, but always get Attack upgrade for ground units and sometimes air units

-As with Zerg, normally you'd only send 3 Probes to gather Vespene Gas. However, some Lost Temple's require 4 Probes at an expo to gather Gas at a normal pace.

-Did I mention always build Probes?

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Protoss vs Terran
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To be honest, I don't play Protoss too much, so I'm not too fond of Protoss vs. Terran. I will try my best to see what strategies are good on Lost Temple for this matchup.

Starting Build Order:

8 Pylon (Numbers mean when the number of supplies are used)
11 Gateway
12 Assimilator
14 Cybernetics Core

Early Game

As usual, send your workers to mine as soon as the game starts. When you get to 8 Probes, build a Pylon with a Probe and use that same Probe to find the Terran. When you have 11 Probes, warp in a Gateway, then an Assimilator when you have 100 minerals. At 14 Probes, build a Cybernetics Core. Build a Dragoon and send it to harass your Terran opponent. If he didn't make a wall, use the Dragoon to kill his workers and you should have the advantage, or even win the game. If he did make a wall(1 Barracks, 1-2 Supply Depot), attack the Supply Depot. Keep attacking until he gets a Seige Tank, then retreat your Dragoon. By this point, constantly keep building Dragoons from that 1 Gateway. Now, build a Robotics Facility, then an Observatory. When both these buildings are finished, starting building many Observers. So constant Dragoons, constant Probes, and semi-constant Observers, got that?

Mid Game

The reason why you want many Dragoons and Observers is because of Vultures. Dragoons will take care of Vultures, while the Observers will detect their Spider Mines. When you have the money, build a 2nd Gateway. By this time, the Terran will probably start building Seige Tanks. This is when you want to start building Speedlots(Fast Zealots) and Templars. So get a Citadel of Adun and Templar Archives. Another important thing is, if you see the Terran expanding, immediately expand twice(or just once if you already have an expo) In fact, you should stay 1 expo ahead of the Terran because Tanks and Vultures>Zealots and Dragoons. As you get more expansions, start building more and more Gateways(6 or more is good).

Late Game

Eventually, the Terran will try to take the middle and Tank push you. Hopefully you have lots of money and Gateways to counter the push. Use Zealots, Dragoons, Templars, and Observers. If you have the money, you should get Carriers. If Terran sees Carriers, he will start building Goliaths to counter it. Because of this, make sure your Carriers are attacking from the cliff. If you attack directly in the middle of Lost Temple the Carriers will easily get hit by the Goliaths.

How to deal with some uncommon Lost Temple Terran Strategies against Protoss:

Tank Drops: I don't see this happening much anymore, but sometimes the Terran will try to drop Tanks near your Probes. Just keep some of your Dragoons near your Nexus, and you should be fine.

Marines and Medics: If the Terran doesn't go for Metal(Factory units), then get Reavers. It will crush his force of Marines and Medics.

Nukes!: The Terran will also try to go for Nukes sometimes. Usually he will try to nuke your expansions or your Main. Place Cannons near your expansion and watch the cliffs, because that's probably where the Ghost is going to be. If you hear "Nuclear Launch Detected" and you can't find the Ghost, move your Probes mining minerals. If you lose those Probes from a Nuke, it is a BIG loss for you.


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Protoss vs Zerg
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A matchup where there are many different strategies you can use. That's all I have to say. =p

Starting Build Order


8 Pylon
11 Gateway
(The rest varies on the strategy)

As usual, send your workers to mine as soon as the game starts. When you get to 8 Probes, build a Pylon with a Probe and use that same Probe to find the Zerg. When you have 11 Probes, warp in a Gateway, then an Assimilator when you have 100 minerals. Now, the Zerg will probably build a 2nd Hatchery on his Natural. You can either go with 2 Gateway, start building Zealots, and harass that 2nd Hatchery. Or, stick with 1 Gateway with Zealots, but trying to get more advanced units. I prefer the ladder method, because that's the only method I know and it's the safer method. Hydralisks and Zerglings can and will beat Zealots and Dragoons, and you want High Templars because it owns Zerg, so that's why I prefer going for advanced units. But Either way, CONSTANTLY BUILDZEALOTS THROUGHOUT THE WHOLE GAME (and Probes of course =p). After buildingyour 1st Zealot, build a Cybernetics Core. Command your Zealots to Hold position on your chokepoint(ramp) to stop any Zerglings trying to kill your Probes. When the Cybernetics Core is done, build a Stargate. When Stargate finishes, build a Corsair, and send that Corsair to the Zerg base and start harassing his Overlord(s). Use the Corsair to see what the Zerg has in his Main and Natural. If you see a Lair AND a Hydralisk Den, get Observers and Dragoons because that probably means he's going for Lurkers. If you see a Spire, build Photon Cannons near your mining Probes and more Corsairs.

Mid Game

By this point you should have some Zealots and a few Corsairs (and many Probes :D). If you see the Zerg trying to take many expansions, attack those expansions with some of your Zealots and Corsairs. Now build a Citadel of Adun and upgrade Zealot speed. Then build a Templar Archives and research Psionic Storm. Next thing to build is a 2nd Gateway. Build as many High Templars as you can until you run out of gas for them. Get Forge if you haven't already, upgrade attack, and try to build an expansion at your Natural. When you do get an expansion, you should have more Vespene Gas to build more High Templars and a few Archons. As you get more money, expand more, attack the Zerg's expo(s), and more Gateways for Speedlots and Templars, and maybe a few Dark Templars and Corsairs.

Late Game

Hopefully by now you have many Gateways(6 or more), several SPEEDlots, some High Templars, and some expos. The Zerg will most likely go for Ultralisks and Cracklings. Ultralisks can own your Zealots and Archons Cracklings can tear down your base within seconds. It's the High Templars' Psionic Storm that will save your arse. Whenever your force of Zealots and Archons(maybe Dark Templars and Dragoons) clash with the Zerglings and Ultralisks, use Psionic Storm on the Zerg units to bring down their mass quantity. What also helps is the Dark Archon. You can research and use its ability, Maelstrom, to freeze the Zerg units. This makes it easier to kill the Zerg force. How to deal with some uncommon Lost Temple Zerg Strategies against Protoss: 3 Hatchery Zerglings: Using this strategy, the Zerg will only build Drones and Zerglings. This could destroy you if you're going for 2 Gateway and only building Zealots. Just go for advanced units instead. Corsairs will own his Overlords because he has nothing to counter it. If he decides to attack with severals Zerglings to your Main, you should be able to hold it off. You may need a few Probes to help you out if you're in trouble.

Guardians and Devourers: This shouldn't be too hard to counter, because a situation like this is usually late game. All you need a couple, nicely placed Psionic Storms and that should take out most of his Guardians. Dragoons should finish off the rest. Do not go for Scouts or Corsairs. This is because Corsairs get owned by Devourers and Dragoons are just as efficient as Scouts, but MUCH cheaper.

Lurker Contain: If the Zerg does contain you to your main with Lurkers, be careful. Most likely he'll have Overlords and Scourge to kill any Observers you bring near the Lurkers. Get Dragoons and Observers to break the contain.


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Protoss vs Protoss
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In my opinion, this matchup is tough, although not as bad as Zerg vs Zerg.

Starting build order

8 Pylon
10 Gateway
12 Assimilator
14 Cybernetics Core
15 Pylon

Early Game

As usual, send your workers to mine as soon as the game starts. When you get to 8 Probes, build a Pylon with a Probe and use that same Probe to find the Protoss. When you have 10 Probes, warp in a Gateway, then an Assimilator when you have 100 minerals. When you're at 14 Probes, build a Cybernetics Core. Build your first Dragoon, then another Gateway after. At this point, constantly keep building Dragoons(and Probes :D). Send a Probe to your opponent's base to see what's going on. Have about two Dragoons on your ramp and the rest near your Nexus in case your opponent goes for a Reaver drop. When you have the money, build a Robotics Facility and get the Singularity Charge upgrade(better range for Dragoons). Then build a Robotics Support Bay and Observatory. After that's done, build a Reaver and a Shuttle in your Robotics Facility. A few Observers help too.

Mid Game

At this point, you should have a nice amount of Dragoons, a Reaver and a Shuttle, and a few Observers. Either you can take your expo next to you, or attack. I prefer to expand and get more money. Build a Nexus, and 2 forges for Photon Cannons and for Attack and Armor upgrades. When your Nexus finshes, you should now have money to get High Templars. Now build a Citadel of Adun and Templar Archives right after. Get Speed upgrade for Zealots and research Psionic Storm for High Templars. Keep building High Templars and Dragoons until you have much more minerals than gas, then start building Zealots until you have the gas to make more Dragoons and High Templars. Try to expand some more when you think you have a good force of Speedlots/Dragoons/High Templars. As you take more expansions, build more Gateways.

Late Game

You should have lots of Dragoons and Speedlots, and some High Templars. What you should do periodically is send a High Templar to his cliff and Psionic Storm his workers. If you do it enough, you'll have an economical advantage over your opponent. If you are ready to attack, go for his expansions, not his Main.

How to deal with some uncommon LT Protoss Strategies against Protoss:

Dark Templars: Remember the Probe I said to send to see what's going on? If you notice that he has a Citadel of Adun early in the game(or very few Dragoons), assume that he's going for Dark Templars. Either get a Robotics Facility and an Observatory early for Observers. Or you can build a forge and get Cannons early. Either way, do it quickly because you don't want your opponent to kill your Probes.

Early expo: If your opponent decides to expand much earlier than you do, then have 3 Gateways(instead of 2) and build Dragoons. Because he expanded, you should more Dragoons than he does. When you lots of Dragoons, attack him and you should easily overpower him and win.

Carriers: Carriers could be a threat to you, because the Dragoon's fire isn't as straight as a Goliath's fire. But if you see him going for Carriers, put Dragoons and High Templars near your Probes and cliff(s). Do not go for the interceptors, attack the Carrier itself. If you see the Carriers are cluttered together, use Psionic Storm. Carriers shouldn't be a big threat to you if you have many Dragoons and High Templars.

Cliff Cannons: Ah, your opoonent is cheap if he builds Photon Cannons on your cliff. It works well, because you cannot expand to your natural and you can't really counter it. But there a few things you should know. First, always put an Observer or a few Dragoons on your cliff to make sure nothing is being built there. If you can't stop it, then just attack him. This is because he's building Photon Cannons, which probably means he has less Dragoons than you do.