StarCraft Brood War Clan AfTeRsHoCk Betta Division
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Protoss General Strategy
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-Always build Probes. Probes are priceless when you think about it. They cost
50 minerals, but they pay it back for you and give you more.
-If there's one Protoss unit you don't want to lose, it's the Probe. Sure,
if you lose units, they are replaceable. But if you lose mining Probes, not
only do you lose units, your economy will suffer.
-High Templars are very good, so get them whenever you have the gas
-Make sure you build a few Photon Cannons near your Main and your
expansions to protect your Probes from attacks(e.g. Vulture raids, Lurker
drops).
-Upgrades are important. You don't need to get all of them, but always get
Attack upgrade for ground units and sometimes air units
-As with Zerg, normally you'd only send 3 Probes to gather Vespene Gas.
However, some Lost Temple's require 4 Probes at an expo to gather Gas at a
normal pace.
-Did I mention always build Probes?
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Protoss vs Terran
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To be honest, I don't play Protoss too much, so I'm not too fond of
Protoss vs. Terran. I will try my best to see what strategies are good on
Lost Temple for this matchup.
Starting Build Order:
8 Pylon (Numbers mean when the number of supplies are used)
11 Gateway
12 Assimilator
14 Cybernetics Core
Early Game
As usual, send your workers to mine as soon as the game starts. When you get
to 8 Probes, build a Pylon with a Probe and use that same Probe to find the
Terran. When you have 11 Probes, warp in a Gateway, then an Assimilator when
you have 100 minerals. At 14 Probes, build a Cybernetics Core. Build a
Dragoon and send it to harass your Terran opponent. If he didn't make a wall,
use the Dragoon to kill his workers and you should have the advantage, or
even win the game. If he did make a wall(1 Barracks, 1-2 Supply Depot),
attack the Supply Depot. Keep attacking until he gets a Seige Tank, then
retreat your Dragoon. By this point, constantly keep building Dragoons from
that 1 Gateway. Now, build a Robotics Facility, then an Observatory. When
both these buildings are finished, starting building many Observers. So
constant Dragoons, constant Probes, and semi-constant Observers, got that?
Mid Game
The reason why you want many Dragoons and Observers is because of Vultures.
Dragoons will take care of Vultures, while the Observers will detect their
Spider Mines. When you have the money, build a 2nd Gateway. By this time, the
Terran will probably start building Seige Tanks. This is when you want to
start building Speedlots(Fast Zealots) and Templars. So get a Citadel of Adun
and Templar Archives. Another important thing is, if you see the Terran
expanding, immediately expand twice(or just once if you already have an expo)
In fact, you should stay 1 expo ahead of the Terran because
Tanks and Vultures>Zealots and Dragoons. As you get more expansions, start
building more and more Gateways(6 or more is good).
Late Game
Eventually, the Terran will try to take the middle and Tank push you.
Hopefully you have lots of money and Gateways to counter the push.
Use Zealots, Dragoons, Templars, and Observers. If you have the money,
you should get Carriers. If Terran sees Carriers, he will start building
Goliaths to counter it. Because of this, make sure your Carriers are
attacking from the cliff. If you attack directly in the middle of Lost Temple
the Carriers will easily get hit by the Goliaths.
How to deal with some uncommon Lost Temple Terran Strategies against Protoss:
Tank Drops: I don't see this happening much anymore, but sometimes the Terran
will try to drop Tanks near your Probes. Just keep some of your Dragoons near
your Nexus, and you should be fine.
Marines and Medics: If the Terran doesn't go for Metal(Factory units), then
get Reavers. It will crush his force of Marines and Medics.
Nukes!: The Terran will also try to go for Nukes sometimes. Usually he will
try to nuke your expansions or your Main. Place Cannons near your expansion
and watch the cliffs, because that's probably where the Ghost is going to be.
If you hear "Nuclear Launch Detected" and you can't find the Ghost, move your
Probes mining minerals. If you lose those Probes from a Nuke, it is a BIG
loss for you.
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Protoss vs Zerg
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A matchup where there are many different strategies you can use. That's all
I have to say. =p
Starting Build Order
8 Pylon
11 Gateway
(The rest varies on the strategy)
As usual, send your workers to mine as soon as the game starts. When you get
to 8 Probes, build a Pylon with a Probe and use that same Probe to find the
Zerg. When you have 11 Probes, warp in a Gateway, then an Assimilator when
you have 100 minerals. Now, the Zerg will probably build a 2nd Hatchery on
his Natural. You can either go with 2 Gateway, start building Zealots, and
harass that 2nd Hatchery. Or, stick with 1 Gateway with Zealots, but trying
to get more advanced units. I prefer the ladder method, because that's the
only method I know and it's the safer method. Hydralisks and Zerglings can
and will beat Zealots and Dragoons, and you want High Templars because it
owns Zerg, so that's why I prefer going for advanced units. But
Either way, CONSTANTLY BUILDZEALOTS THROUGHOUT THE WHOLE GAME
(and Probes of course =p). After buildingyour 1st Zealot, build a Cybernetics
Core. Command your Zealots to Hold position on your chokepoint(ramp) to stop
any Zerglings trying to kill your Probes. When the Cybernetics Core is done,
build a Stargate. When Stargate finishes, build a Corsair, and send that
Corsair to the Zerg base and start harassing his Overlord(s). Use the Corsair
to see what the Zerg has in his Main and Natural. If you see a Lair AND a
Hydralisk Den, get Observers and Dragoons because that probably means he's
going for Lurkers. If you see a Spire, build Photon Cannons near your mining
Probes and more Corsairs.
Mid Game
By this point you should have some Zealots and a few Corsairs
(and many Probes :D). If you see the Zerg trying to take many expansions,
attack those expansions with some of your Zealots and Corsairs.
Now build a Citadel of Adun and upgrade Zealot speed. Then build a
Templar Archives and research Psionic Storm. Next thing to build is a
2nd Gateway. Build as many High Templars as you can until you run out of
gas for them. Get Forge if you haven't already, upgrade attack, and try
to build an expansion at your Natural. When you do get an expansion, you
should have more Vespene Gas to build more High Templars and a few Archons.
As you get more money, expand more, attack the Zerg's expo(s), and more
Gateways for Speedlots and Templars, and maybe a few Dark Templars and
Corsairs.
Late Game
Hopefully by now you have many Gateways(6 or more), several SPEEDlots,
some High Templars, and some expos. The Zerg will most likely go for
Ultralisks and Cracklings. Ultralisks can own your Zealots and Archons
Cracklings can tear down your base within seconds. It's the High
Templars' Psionic Storm that will save your arse. Whenever your force
of Zealots and Archons(maybe Dark Templars and Dragoons) clash with the
Zerglings and Ultralisks, use Psionic Storm on the Zerg units to bring down
their mass quantity. What also helps is the Dark Archon. You can research and
use its ability, Maelstrom, to freeze the Zerg units. This makes it easier to
kill the Zerg force.
How to deal with some uncommon Lost Temple Zerg Strategies against Protoss:
3 Hatchery Zerglings: Using this strategy, the Zerg will only build Drones
and Zerglings. This could destroy you if you're going for 2 Gateway and only
building Zealots. Just go for advanced units instead. Corsairs will own his
Overlords because he has nothing to counter it. If he decides to attack with
severals Zerglings to your Main, you should be able to hold it off. You may
need a few Probes to help you out if you're in trouble.
Guardians and Devourers: This shouldn't be too hard to counter, because a
situation like this is usually late game. All you need a couple, nicely
placed Psionic Storms and that should take out most of his Guardians.
Dragoons should finish off the rest. Do not go for Scouts or Corsairs.
This is because Corsairs get owned by Devourers and Dragoons are just as
efficient as Scouts, but MUCH cheaper.
Lurker Contain: If the Zerg does contain you to your main with Lurkers, be
careful. Most likely he'll have Overlords and Scourge to kill any Observers
you bring near the Lurkers. Get Dragoons and Observers to break the contain.
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Protoss vs Protoss
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In my opinion, this matchup is tough, although not as bad as Zerg vs Zerg.
Starting build order
8 Pylon
10 Gateway
12 Assimilator
14 Cybernetics Core
15 Pylon
Early Game
As usual, send your workers to mine as soon as the game starts. When you get
to 8 Probes, build a Pylon with a Probe and use that same Probe to find the
Protoss. When you have 10 Probes, warp in a Gateway, then an Assimilator when
you have 100 minerals. When you're at 14 Probes, build a Cybernetics Core.
Build your first Dragoon, then another Gateway after. At this point,
constantly keep building Dragoons(and Probes :D). Send a Probe to your
opponent's base to see what's going on. Have about two Dragoons
on your ramp and the rest near your Nexus in case your opponent goes for a
Reaver drop. When you have the money, build a Robotics Facility and get the
Singularity Charge upgrade(better range for Dragoons). Then build a Robotics
Support Bay and Observatory. After that's done, build a Reaver and a Shuttle
in your Robotics Facility. A few Observers help too.
Mid Game
At this point, you should have a nice amount of Dragoons, a Reaver and a
Shuttle, and a few Observers. Either you can take your expo next to you, or
attack. I prefer to expand and get more money. Build a Nexus, and 2 forges
for Photon Cannons and for Attack and Armor upgrades. When your Nexus
finshes, you should now have money to get High Templars. Now build a Citadel
of Adun and Templar Archives right after. Get Speed upgrade for Zealots and
research Psionic Storm for High Templars. Keep building High Templars and
Dragoons until you have much more minerals than gas, then start building
Zealots until you have the gas to make more Dragoons and High Templars.
Try to expand some more when you think you have a good force of
Speedlots/Dragoons/High Templars. As you take more expansions, build
more Gateways.
Late Game
You should have lots of Dragoons and Speedlots, and some High Templars.
What you should do periodically is send a High Templar to his cliff and
Psionic Storm his workers. If you do it enough, you'll have an economical
advantage over your opponent. If you are ready to attack, go for his
expansions, not his Main.
How to deal with some uncommon LT Protoss Strategies against Protoss:
Dark Templars: Remember the Probe I said to send to see what's going on?
If you notice that he has a Citadel of Adun early in the game(or very few
Dragoons), assume that he's going for Dark Templars. Either get a Robotics
Facility and an Observatory early for Observers. Or you can build a forge
and get Cannons early. Either way, do it quickly because you don't want
your opponent to kill your Probes.
Early expo: If your opponent decides to expand much earlier than you do,
then have 3 Gateways(instead of 2) and build Dragoons. Because he expanded,
you should more Dragoons than he does. When you lots of Dragoons, attack him
and you should easily overpower him and win.
Carriers: Carriers could be a threat to you, because the Dragoon's fire isn't
as straight as a Goliath's fire. But if you see him going for Carriers, put
Dragoons and High Templars near your Probes and cliff(s). Do not go for the
interceptors, attack the Carrier itself. If you see the Carriers are
cluttered together, use Psionic Storm. Carriers shouldn't be a big threat to
you if you have many Dragoons and High Templars.
Cliff Cannons: Ah, your opoonent is cheap if he builds Photon Cannons on your
cliff. It works well, because you cannot expand to your natural and you can't
really counter it. But there a few things you should know. First, always put
an Observer or a few Dragoons on your cliff to make sure nothing is being
built there. If you can't stop it, then just attack him. This is because he's
building Photon Cannons, which probably means he has less Dragoons than you
do.