.:SpellFall:. RPG

So, I see you wish to join the Realms. I will be your Guide, reading to you now the Book of Law for all living things, Mortal and Immortal. I will not tell you, though, who I am. I reassure you, though, that before your Life is done, you will know me well. I will be the one you look to, unless you turn Renegade or Outcast. In that case, it is up to your judgement. I will be the one who chooses your Destiny; will be the one who brings you back to life if you stumble and fall in your journey. So, having said that, I will leave you to choose your Beginning. Make the most of it, for I wish all to be happy in their Journey through life.
(When you are done memorising the rules *laughs* click the [X] on this page, and you will be back at the page where you left off.)

General

-mares and stallions are the only ones that can join-colts and fillies are BORN
-in either Realm [Mortal or Immortal] the young must perform Initiation, or become automatically an Outcast or Renegade
-during Initiation, if your character is not thought worthy by Alma, he or she will not see a vision of their Destiny
-if one is not Initiated into a Warrior, they become an outcast or Renegade
-Mortals die eventually or if killed from plague or war
-Immortals only die if slain in war, or else live forever

Mares
-all mares must join at age two or three
-mares may be forcebred
-at age of 3 all mares must go to Initiation to become Warriors
-mares must choose a mentor along with their shoulder-friend to teach them battle skills after initiation
-the battle teacher must be at least 5
-a mares purpose in life is:
1.have as many well-bred offspring as possible
2.protect their Realm and Homeland from attackers
-at the age of 10 a mare may drop out of being a Warrior and live at home
-all mares automatically die at age 21
-mares may breed from 3 years until 16 years
-mares may breed in any season, but in winter there is a greater misconception rate

Stallions
-all stallions must join at age two or three
-stallions may forcebreed mares of another stallion
-if a mare is forcebred, stallion holds all rights to kill foal [unless it has a proclaimed Destiny]
-at age of 3 all stallions must go to Initiation to become Warriors
-stallions must choose a mentor along with their shoulder-friend to teach them battle skills after Initiation
-the battle teacher must be at least 5
-a stallion's purpose in life is:
1.have as many well-bred offspring as possible
2.protece their Realm and Homeland, as well as mares, from attackers
-at the age of 15 a stallion may drop out of being a Warrior and live with his mares
-all stallions automatically die at age 25
-stallions may breed from 3 years until 20 years

Fillies
-no fillies may join; they have to be born
-a filly may possess special coloring if they have a special Destiny proclaimed them at birth
-otherwise, they must be normal colors given by Lauren ( the owner ) Ally ( Co-owner) Michelle ( co - owner)
-a filly is a filly from birth until they are Initiated at 3 years, though they are mares at 2
-a filly may be held back up to 2 years from Initiation if her parents think she needs more time

Colts
-no colts may join; they have to be born
-a colt may possess special coloring if they have a special Destiny proclaimed them at birth
-otherwise, they must be normal colors given by Lauren ( owner ) Ally ( co - owner ) Michelle ( co- owner)
-a colt is a colt from birth until they are Initiated at 3 years, though they are stallions at 2
-a colt may be held back up to 3 years from Initiation if his parents think he needs more time

Challenging
-challenges may be held:
1.mortal vs mortal
2.mortal vs unicorn, pegasus, or hurrock
3.unicorn vs pegasus, hurrock, or unicorn
4.pegasus vs unicorn, hurrock, or pegasus
5.hurrock vs unicorn, pegasus, or hurrock
-challenges may be by stats or roleplayed
-if roleplayed, the challenger chooses the rules
-a character with a special Destiny may not die
-if you challenge one with a special Destiny to the death, either:
1.he/she dies and is given life again by Alma
2.he/she kills the non-Destinied
3.neither dies
-unless both are special-Destinied. Then one or the other dies.
-challenges may be held over nearly everything...

Stealing/Escaping
-write a riddle or code implying the character
-blocker must state how he/she guessed the one they block
-within 2 days if the attempt if not hindered or guessed, write a new post explaining the riddle/code and the answer
-Michelle or Lauren will post whether successful or not
-anyone, even one with a special Destiny, may be stolen
-you may steal:
1.an enemy to take as a Prisoner of War
2.a mare or foal from a group

Special Characters
-you may happen to randomly be selected as a special character at joining or birth
-that character may not die unless battling against another with special Destiny until they have performed their life's task
-your character may get special instructions and quirks, such as color changes at certain ages, to give hints that they are a Special character that Prophesies have foretold.
-an example of a special character is one that will bring his/her kind to power over all others, but there are many more

Choices
Horses [Mortals]
-horses may not have special abilities when joined
-the only way a horse can be given special abilities is if they are given a special Destiny
-horses are in an ongoing battle with the Immortals, seemingly over everything
-mortals may be taken captive by Immortals

Unicorns [Immortals]
-unicorns possess special Gifts, including:
1.a horn that can cast spells given them during birth or joining
2.cloven hooves for better traction
3.word-spell enablement to attempt to spellbind others
-unicorns may be both unrealistic colors and horse colors depending on season
-spring and fall joining unicorns may be special colors
-a unicorn may be oddly colored any season if birthed, but it is up to Michelle and Lauren as to its color
-unicorns grow small beards [whether male or female] when they are initiated
-unicorns' horns may fall, as well as beard, and hooves may become like a horse's if Alma decides they should be outcast
-not all outcasts/Renegades lose their horns and such-only those Alma desires befall that fate
-unicorns may be taken captive by Mortals, or by another breed of Immortals

Pegasuses [Immortals]
-pegasuses possess special Gifts, including:
1.wings to fly with
2.word-spell enablement to attempt to spellbind others
-pegasuses may be both unrealistic colors and horse colors depending season
-spring and fall joining unicorns may be special colors
-a winged horse may be oddly colored any season if birthed, but it is up to Lauren, Ally or Michelle as to its color
-pegasuses have small, unuseable wings when born
-pegasuses are able to fly at 3 years, after Initiation, even if not accepted
-pegasus' wings may fall if they should become outcasts, but only if Alma decides upon it
-not all outcasts/Renegades lose their wings-only those Alma desires befall that fate
-pegasuses may be taken captive by Mortals, or by another breed of Immortals

Hurrocks [Immortals]
-hurrocks possess special Gifts, including:
1.wings to fly with
2.sharp teeth to kill
3.talons instead of hooves to grasp enemies
4.word-spell enablement to attempt to spellbind others
-hurrocks may be both unrealistic colors and horse colors depending on season
-fall joining hurrocks may be special colors
-a hurrock may be oddly colored any season if birthed, but it is up to Lauren, Ally or Michelle as to its color
-hurrocks have small, unuseable wings when born
-hurrocks are able to fly at 3 years, after Initiation, even if not accepted
-hurrocks' wings may fall and their talons may become hooves, along with their teeth blunting, should they become Renegades or Outcases
-not all outcasts/renegades lose their physical traits-only those Alma desires befall that fate -hurrocks may be taken captive by Mortals, or by another breed of Immortals