Tamriel d20

An attempt to bring Tamriel and Dungeons and Dragons together.


Introduction

TAMRIEL D20

 

An attempt at converting Tamriel into a campaign setting suitable for D20 games, spearheaded by ArthmodeusD and Le Driver. We'll present the setting in the same way you might see in any campaign sourcebook, as you see below. Entries will be made as posts, and the table of contents will link to that post. Rather than posting comments and suggestions within the thread, please PM either of us. We'd like to keep it mainly content, simply to make it easier to read.

 

This conversion uses the D20 gaming system Open Gaming License. The d20 System is the game engine used in Wizards of the Coast's hobby roleplaying games. Our rules are most closely modeled from the Dungeons and Dragons versions 3 & 3.5 ruleset, and are compatible with the Player's Handbook and Dungeon Master's Guide, except for where the rules differ. If you don't own any of these publications, the D20 System Reference document should be of equal use. Without further ado...

 

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Table of Contents

Table of Contents

Chapter 1: Character Races

MAN
Imperial
Nord
Redguard

MER
Altmer
Bosmer
Dunmer
Orsimer
Breton

ARGONIAN

KHAJIIT

Other Races
Extinct Races

Chapter 2: Character Classes
Barbarian
Bard
Knight
Mage
Monk
Scout
Shaman
Thief
Pilgrim
Warrior

Chapter 3: Prestige Classes

Archmage
Battlemage
Blades Spy
Buoyant Armiger
Dark Brotherhood Assassin
Hound of Hircine
Morag Tong Executioner
Ordinator
Psijjic
Swordsinger
Telvanni Wizard
Witchunter

Chapter 4: Skills and Feats

Combat Skills
Magic Skills
Skill Perks
Feats

Chapter 5: Adventuring Equipment

Armor
Weapons
Special Substances and Items
Alchemy
Tools and Skill Kits
Clothing
Documents
Food, Drink, and Lodging
Mounts and Related Gear
Transport
Services and Spellcasting
Special and Superior Items

Chapter 6: Life in Tamriel

The World of Nirn
Life Across Tamriel
Argonia
Cyrodiil
Elsweyr
Hammerfell
High Rock
Morrowind
Summerset Isle
Valenwood
Other Continents
History of Tamriel
Timeline

Chapter 7: Organizations

Ancestor Moths
Bouyant Armigers
Commona Tong
Daedric Cults
Dark Brotherhood
Fighters Guild
House Dres
House Hlaalu
House Indoril
House Redoran
House Telvanni
Imperial Cult
Imperial Geographical Society
Imperial Knights
Imperial Legion
Mages Guild
Morag Tong
Mythic Dawn Cult
Necromancers Guild
Nerevarine Cult
Ordinators
Psiijic Order
The Blades
Thieves Guild
Tribunal Temple
Vampire Organizations

Chapter 8: Magic

The Magicka System
Arcane Spells
Divine Spells

Chapter 9: Magic Items

Enchanting Items
Armor
Weapons
Potions
Rings
Scrolls
Amulets
Staves
Clothing
Minor Artifacts
Major Artifacts

Chapter 10: Monsters

Type Modifiers
Monster Manual Monsters

ANIMUNCULUS
Centurion Spider
Centurion Sphere
Centurion Archer
Steam Centurion
Steam Walker

Alit

BONEWALKER
Lesser
Greater
Canah

Cliff Racer

DAEDRA
Stunted Scamp
Scamp
Clannfear
Daedroth
Golden Saint
Herne
Hunger
Ogrim
Morphoid
Spider Daedroth
Vermai
Winged Twilight
Xivalai

DREMORA
Churl
Caitiff
Kynval
Kynreeve
Kynmarcher
Markynaz
Valkynaz

ATRONACH
Flame
Frost
Storm

Dragon
Dragonling
Draugr

DREUGH
Aquatic
Karvinian

DURZOG
Young
Mature
War

FABRICANT
Verminous
Hulking
Faerie

GHOST
Lesser
Ancient

GIANT
Hill
Frost
Grahl

GUAR
Wild
Pack
Horker

KHAJIIT
Alfiq
Alfiq-Raht
Pahmar
Pahmar-Raht
Senche
Senche-Raht
Kagouti

KWAMA
Scrib
Forager
Worker
Warrior
Queen
Lamia

LYCANTHROPE
Werebear
Wereboar
Werecrocodile
Werelion
Wereshark
Werevulture
Werewolf
Medusa
Mudcrab

NETCH
Bull
Betty


Nix-Hound
Riekling
Shalk

SLAUGHTERFISH
Lesser
Greater

SKELETON
Skeleton
Guardian
Hero
Champion

STRIDER
Plains Strider
River Strider
Silt Strider

SYLPHIM
Spriggan
Water Spirit

TROLL
Forest
Frost

WRAITH
Faded Wraith
Wraith
Gloom Wraith

ZOMBIE
Zombie
Headless Zombie
Dread Zombie

Templates
Blight disease
Corprus Disease
Senius Lupinus (Lycanthropy)
Porphyric Hemophilia (Vampirism)
Lich

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