TAMRIEL D20
An attempt at
converting Tamriel into a campaign setting suitable for D20 games, spearheaded
by ArthmodeusD and Le Driver. We'll present the setting in the same way you
might see in any campaign sourcebook, as you see below. Entries will be made as
posts, and the table of contents will link to that post. Rather than posting
comments and suggestions within the thread, please PM either of us. We'd like
to keep it mainly content, simply to make it easier to read.
This conversion uses
the D20 gaming system Open Gaming License. The d20 System is the game engine
used in Wizards of the Coast's hobby roleplaying games. Our rules are most
closely modeled from the Dungeons and Dragons versions 3 & 3.5 ruleset, and
are compatible with the Player's Handbook and Dungeon Master's Guide, except
for where the rules differ. If you don't own any of these publications, the D20
System Reference document should be of equal use. Without further ado...
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Table of Contents
Chapter 1: Character Races
MAN
Imperial
Nord
Redguard
MER
Altmer
Bosmer
Dunmer
Orsimer
Breton
ARGONIAN
KHAJIIT
Other Races
Extinct Races
Chapter 2: Character Classes
Barbarian
Bard
Knight
Mage
Monk
Scout
Shaman
Thief
Pilgrim
Warrior
Chapter 3: Prestige Classes
Archmage
Battlemage
Blades Spy
Buoyant Armiger
Dark Brotherhood Assassin
Hound of Hircine
Morag Tong Executioner
Ordinator
Psijjic
Swordsinger
Telvanni Wizard
Witchunter
Chapter 4: Skills and Feats
Combat Skills
Magic Skills
Skill Perks
Feats
Chapter 5: Adventuring Equipment
Armor
Weapons
Special Substances and Items
Alchemy
Tools and Skill Kits
Clothing
Documents
Food, Drink, and Lodging
Mounts and Related Gear
Transport
Services and Spellcasting
Special and Superior Items
Chapter 6: Life in Tamriel
The World of Nirn
Life Across Tamriel
Argonia
Cyrodiil
Elsweyr
Hammerfell
High Rock
Morrowind
Summerset Isle
Valenwood
Other Continents
History of Tamriel
Timeline
Chapter 7: Organizations
Ancestor Moths
Bouyant Armigers
Commona Tong
Daedric Cults
Dark Brotherhood
Fighters Guild
House Dres
House Hlaalu
House Indoril
House Redoran
House Telvanni
Imperial Cult
Imperial Geographical Society
Imperial Knights
Imperial Legion
Mages Guild
Morag Tong
Mythic Dawn Cult
Necromancers Guild
Nerevarine Cult
Ordinators
Psiijic Order
The Blades
Thieves Guild
Tribunal Temple
Vampire Organizations
Chapter 8: Magic
The Magicka System
Arcane Spells
Divine Spells
Chapter 9: Magic Items
Enchanting Items
Armor
Weapons
Potions
Rings
Scrolls
Amulets
Staves
Clothing
Minor Artifacts
Major Artifacts
Chapter 10: Monsters
Type Modifiers
Monster Manual Monsters
ANIMUNCULUS
Centurion Spider
Centurion Sphere
Centurion Archer
Steam Centurion
Steam Walker
Alit
BONEWALKER
Lesser
Greater
Canah
Cliff Racer
DAEDRA
Stunted Scamp
Scamp
Clannfear
Daedroth
Golden Saint
Herne
Hunger
Ogrim
Morphoid
Spider Daedroth
Vermai
Winged Twilight
Xivalai
DREMORA
Churl
Caitiff
Kynval
Kynreeve
Kynmarcher
Markynaz
Valkynaz
ATRONACH
Flame
Frost
Storm
Dragon
Dragonling
Draugr
DREUGH
Aquatic
Karvinian
DURZOG
Young
Mature
War
FABRICANT
Verminous
Hulking
Faerie
GHOST
Lesser
Ancient
GIANT
Hill
Frost
Grahl
GUAR
Wild
Pack
Horker
KHAJIIT
Alfiq
Alfiq-Raht
Pahmar
Pahmar-Raht
Senche
Senche-Raht
Kagouti
KWAMA
Scrib
Forager
Worker
Warrior
Queen
Lamia
LYCANTHROPE
Werebear
Wereboar
Werecrocodile
Werelion
Wereshark
Werevulture
Werewolf
Medusa
Mudcrab
NETCH
Bull
Betty
Nix-Hound
Riekling
Shalk
SLAUGHTERFISH
Lesser
Greater
SKELETON
Skeleton
Guardian
Hero
Champion
STRIDER
Plains Strider
River Strider
Silt Strider
SYLPHIM
Spriggan
Water Spirit
TROLL
Forest
Frost
WRAITH
Faded Wraith
Wraith
Gloom Wraith
ZOMBIE
Zombie
Headless Zombie
Dread Zombie
Templates
Blight disease
Corprus Disease
Senius Lupinus (Lycanthropy)
Porphyric Hemophilia (Vampirism)
Lich
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