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trap Cards                                    <PREV |8|9|10|11| Next>

Here are my Trap cards! I currently have 23 of them! Warning! This page will take a long time to load as it contains many images!



Absolute end                          top | back

[TRAP CARD]                        SOD-EN050

You can only activate this card during your opponent’s turn. This turn, the attacks from your opponent’s monsters become direct attacks to your Life Points.




beast soul swap                     top | back

[TRAP CARD]                        FET-EN055

Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned.




castle walls                          top | back

[TRAP CARD]                            SDP-043

Increase a selected monster's DEF by 500 points during the turn this card is activated.




cemetery bomb                       top | back

[TRAP CARD]                        SOD-EN059

Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. 

 

D.D. Dynamite                          top | back

[TRAP CARD]                         FET-EN057

Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play.

 

DRAGON CAPTURE JAR             top | back

[TRAP CARD/CONTINUOUS]          DB1-EN111

As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. 

 

enchanted javelin               top | back

[TRAP CARD]                            SDP-049

When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points. 

 

gamble                                      top | back

[TRAP CARD]                         DB1-EN172

You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. 

 

fruits of kozaky's studies           | top

[TRAP CARD]                         RDS-EN053

Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.

 

labyrinth of nightmare     top | back

[TRAP CARD/CONTINUOUS]            AST-108

During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.

 

lightforce sword                 top | back

[TRAP CARD]                         DB1-EN069

Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponents turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.

 

light of intervention         top | back

[TRAP CARD/CONTINUOUS]         DB1-EN084

Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.

 

Magic Jammer                         top | back

[TRAP CARD/COUNTER]                SDP-048

Discard 1 card from your hand to the Graveyard to negate the activation of a Spell Card and destroy it.

 

order to smash                      top | back

[TRAP CARD]                            AST-110

Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.

 

reinforcements                     top | back

[TRAP CARD]                            SDP-042

Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

 

robbin' goblin                        top | back

[TRAP CARD/CONTINUOUS]            SDP-047

Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

 

seven tools of the bandit top | back

[TRAP CARD/COUNTER]                SDP-045

Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

 

solar ray                                 top | back

[TRAP CARD]                            AST-051

Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monsters on your side of the field. 

 

Trap hole                                 top | back

[TRAP CARD]                            SDP-041

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed. 

 

ultimate offering                top | back

[TRAP CARD/CONTINUOUS]            SDP-046

At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. 

 

waboku                                     top | back

[TRAP CARD]                            SDP-044

Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated. 

 

wall of revealing light     top | back

[TRAP CARD/CONTINUOUS]            AST-050

When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. 

 

xing zhen hu                           top | back

[TRAP CARD/CONTINUOUS]         RDS-EN051

Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. 

                                                                                 top | back

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