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trap Cards
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Here are my Trap cards! I currently have 23 of them! Warning!
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 | Absolute
end
top | back [TRAP
CARD]
SOD-EN050 You can only
activate this card during your opponent’s turn. This turn, the attacks
from your opponent’s monsters become direct attacks to your Life Points.
|
 | beast
soul swap
top | back [TRAP
CARD]
FET-EN055Return to the owner's hand 1 face-up Beast-Type monster on
your side of the field, and the owner of that card Special Summons 1
Beast-Type monster that has the same Level as the monster that you returned.
|
 | castle
walls
top | back [TRAP
CARD]
SDP-043Increase a
selected monster's DEF by 500 points during the turn this card is activated.
|
 | cemetery
bomb
top | back [TRAP
CARD]
SOD-EN059
Inflict 100 points of damage to your opponent's Life Points for each card
in his/her Graveyard.
|
 | D.D.
Dynamite
top | back [TRAP
CARD]
FET-EN057Inflict 300 points of damage to your
opponent's Life Points for each of your opponent's cards that has been removed
from play.
|
 | DRAGON
CAPTURE JAR
top | back [TRAP
CARD/CONTINUOUS] DB1-EN111
As long as this card remains face-up on the field, all face-up Dragon-Type
monsters are changed to Defense Position and cannot change their Battle Position.
|
 | enchanted
javelin
top | back [TRAP
CARD]
SDP-049When your opponent's monster attacks, increase your Life
Points by the attacking monster's ATK points.
|
 | gamble
top | back [TRAP
CARD]
DB1-EN172
You can only activate this card when your opponent's hand is 6 or more
cards and your hand is 2 or less. Toss a coin and call heads or tails. If you
call it right, draw until your hand has 5 cards. If you call it wrong, skip
your next turn.
|
 | fruits
of kozaky's
studies | top [TRAP
CARD]
RDS-EN053Look at the top 3 cards of
your Deck and return those cards to the top of the Deck in any order.
|
 | labyrinth
of nightmare top | back [TRAP
CARD/CONTINUOUS] AST-108During
the End Phase of each turn, change the Battle Positions of all face-up
monsters on the turn player's side of the field.
|
 | lightforce
sword
top | back [TRAP
CARD]
DB1-EN069Select 1 card randomly
from your opponent's hand and remove it from play face-down. Keep the card out
of play for 3 of your opponents turns. During your opponent's Standby Phase of
the 4th turn, the card is returned to his/her hand.
|
 | light
of intervention top | back [TRAP
CARD/CONTINUOUS] DB1-EN084Monster
Cards cannot be Set face-down. Monsters Set in Defense Position are Normal
Summoned in face-up Defense Position.
|
 | Magic
Jammer
top | back [TRAP
CARD/COUNTER]
SDP-048Discard 1 card from your hand to the Graveyard to
negate the activation of a Spell Card and destroy it.
|
 | order
to smash
top | back [TRAP
CARD]
AST-110
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your
side of the field when you activate this card. When this card resolves, you
can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or
Trap Cards on your opponent's side of the field.
|
 | reinforcements
top | back [TRAP
CARD]
SDP-042
Increase 1 selected monster's ATK by 500 points during the turn this card
is activated.
|
 | robbin'
goblin
top | back [TRAP
CARD/CONTINUOUS]
SDP-047
Each time 1 of your monsters inflicts damage to your opponent's Life
Points, 1 card is randomly selected from your opponent's hand and discarded to
the Graveyard.
|
 | solar
ray
top | back [TRAP
CARD]
AST-051
Inflict 600 points of damage to your opponent's Life Points for each
face-up LIGHT monsters on your side of the field.
|
 | Trap
hole
top | back [TRAP
CARD]
SDP-041
If the ATK of a monster summoned by your opponent (excluding Special
Summon) is 1000 points or more, the monster is destroyed.
|
 | ultimate
offering
top | back [TRAP
CARD/CONTINUOUS] SDP-046
At the cost of 500 Life Points per monster, a player is allowed an extra
Normal Summon or Set.
|
 | waboku
top | back [TRAP
CARD]
SDP-044
Any damage inflicted by an opponent's monster is decreased to 0 during the
turn this card is activated.
|
 | wall
of revealing light top | back [TRAP
CARD/CONTINUOUS] AST-050
When you activate this card, pay any multiple of 1000 Life Points. None of
your opponent's monsters with ATK equal to or less than the Life Points you
paid can attack.
|
 | xing
zhen hu
top | back [TRAP
CARD/CONTINUOUS] RDS-EN051
Select 2 Set Spell or Trap Cards on the field and activate this card. As
long as this card remains on the field, the selected Spell or Trap Cards
cannot be activated.
|
top | back
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