- Blanca: A faceless cat who will visit a player's town once they have connected to the Nintendo
wi-fi connection. Being faceless, Blanca is using a face someone else
designed for her. She will ask the player to draw her a new face, and
then will leave to go to another town.
- Blathers: Curator of the museum, Blathers accepts
donations and can identify fossils and forged paintings. He is quite
scared of bugs. As an owl, he tends to sleep during the day, but is
awake and alert promptly at 6:00p.m.
- Booker: A guard dog who works at the gate, known as
the Checkpoint. Booker handles more remedial tasks like changing the
town flag and holding lost items. Though he is lazy and apathetic,
Booker keeps a watch over the gate and will tell the player if anyone
has recently entered the town. Both Booker and Copper now wear
guardsman uniforms and wield spears (they were police officers in the
GCN version).
- Copper: Another guard dog who works at the
Checkpoint, Copper will let the player exit through the gate or open it
for friends to visit, as well as issue the player's Friend Code.
- Crazy Redd: A sly fox who shows up in front of the
Town Hall occasionally. He sells furniture for more than Nook does, but
many are very rare and cannot be found at Nook's at all. He is also the
sole source of paintings. Be careful when shopping here however,
because he has been known to sell fakes. Redd requires a password for
entry into his tent, which he will send the player in the mail every
time he visits if he or she pays the initial 3,000 Bell membership fee.
Non-members would have to find out the password from a neighbour and
cannot buy items from him until the membership fee is paid.
- Gracie: A giraffe who drives into town occasionally.
She is a famous fashion expert who gives the player rare clothing.
First, her quiz must be taken, which comprises a few questions about
the player's sense of fashion. she will then give the "Fashionista
Badge," which is carried in the mail inventory, and an outfit which can
be bought at Able Sisters. However, if she is spoken to persistently,
she will offer some more clothing for a price. If she is given 5000
bells or more, she will give the player some of her designer clothing.
- Gulliver: No longer washing up on the beach as in the first game, Gulliver the seagull now flies his flying saucer, The Porpoise 5000 (a reference to the Dolphin from Pikmin, which in itself is a reference to the code name of the Gamecube while it was still in development), on the top screen. If the player
shoots him down with a slingshot and finds Gulliver's five missing ship
parts spread around the town, he will thank the player with an
exclusive item. This is a rare occurrence, though. Unlike presents,
which are seen in the sky at clocked intervals, Gulliver's ship appears
at unexpected and random times. Additionally, the ship moves fairly
quickly and is much harder to shoot down. A reference to Gulliver's
Travels by Jonathan Swift.
- Kapp'n: A romantic kappa who drives the player to
town in his cab at the beginning of the game, or when he or she moves
to a different town (i.e., game card) using the "moving" feature at the
civic centre.
- Katrina: A fortune-telling cat who sets up her tent
outside Town Hall occasionally. She will give the player a fortune or
tell his or her compatibility with a person for 100 Bells, or cleanse
his or her soul (i.e., undo any fortunes given) for 10,000 Bells.
- K.K. Slider: A dog who plays guitar at The Roost on
Saturday nights from 7:30 p.m. to 12:00 midnight. However, if the
player talks to him before 8:00 p.m., he will tell the player to wait
until 8:00 p.m., after his sound check. After his performance, he will
give a bootleg of the song he just played. K.K.'s real name is actually
"Totakeke", a reference to Nintendo employee Kazumi Totaka.
- Mabel: The younger of two sisters who works at the
Able Sisters' tailor shop. She assists the player in making purchases
or designing patterns, which can be used for many things, including
clothing, caps, and accessories. Mabel's look could be a possible
reference to the Sega character Sonic the Hedgehog (they are both blue hedgehogs).
- Mr. Resetti: A mole who will pop out of the ground and
scream a lengthy lecture at the player if he or she does not save
before quitting. When the player turns the power off without saving,
then begins to play again, he or she is not allowed to save or go back
inside the house without first taking a couple steps forward and having
him yell at them. After a couple times of this, he will begin to ask
the player to answer his questions by either typing it in the keyboard,
choosing between one of the two options, or selecting a degree of
regret on a slider. He is very annoying, and often makes the player
regret his or her mistake. His final remark is often about the player's
hygiene.
- Pelly: The cheery pelican who works at the Town Hall
during the day, handling both Civic Centre and Post Office duties.
Pelly has feelings for Pete, but he doesn't love her.
- Pete: A hardworking pelican who works for the Post
Office, delivering mail at 9:00a.m. and 5:00p.m. He can be shot out of
the sky using a slingshot. Pete is dating Phyllis, who works in the
Town Hall. It is apparently a rocky relationship.
- Phyllis: Pelly's sister, the grumpy purple pelican
who works at the Town Hall during the night, handling both Civic Centre
and Post Office duties. She is dating Pete, the mail-carrier. She is
apparently somewhat abrasive to him.
- Rover: A blue cat who runs Tag Mode. He appeared in
the introductory sequence of the original Animal Crossing. He shows up
in the Roost occasionally, and mentions his old life of hopping the
train, travelling, and his encounters with Blanca.
- Sable: The older sister at the Able Sisters' tailor
shop. Her job seems to consist entirely of sewing. Though she is shy at
first, she will warm up to the player if they spend enough time
speaking with her. Occasionally she hints at a lifetime, unrequited
crush on Tom Nook.
- Saharah: A camel who delivers rare carpets and
wallpapers. If the player helps with her deliveries, she will reward
the player with either a carpet or a wallpaper. The player is allowed
to choose either the carpet or the wallpaper; however, they do not know
what design it is until they receive it.
- Snowman: Appears when the player builds him in the
winter. If he is constructed well, he will send the player a piece of
rare furniture in the mail. If he is created out of proportion, he
complains about his life and pities his own existence.
- Sow Joan: An old boar who has been selling turnips
for over 60 years. She will sell the player white turnips to play the
"stalk market," or red turnips to plant and grow to sell for an
enormous profit.
- Timmy & Tommy Nook: Tom Nook's nephews who manage the top floor of Nookington's. They attempt to speak in unison, but Tommy always lags behind.
- Tom Nook: A male tanuki and owner of the town's main
general store. He sells the player a house when they start the game,
and offers to expand it whenever the player pays off their mortgage
entirely. This can happen a maximum of six times, when the house has
reached its maximum size. Nook will occasionally get emotional, and if
asked will discuss his failed dreams of a shop in the big city. In the
American/PAL release, Nook is Americanized and referred to as a
raccoon.
- Tortimer: Tortimer is the mayor of the town, and a
tortoise (hence the name). Tortimer appears in front of Town Hall
during holidays and events and during the time when the player works at
Nook's Cranny. The rest of the time, he's sleeping in the back of Town
Hall.
- Wendell: A blue walrus, described as a "starving
artist." He now gives out patterns instead of wallpaper, and which one
the player gets is dependent on what the player feeds him. He considers
red turnips to be a great delicacy.
Characters who do not return from the N64 and GameCube versions
are Porter, Wisp, Jack, Jingle, Chip, Farley, Franklin, Don Resetti
(Mr. Resetti's brother), and several villagers from the last game.