::Lowest_Haggeling_price::


In order to get the LHP for every item, I first thought that I had to buy every item on zetapets by starting really low and haggling my way up. I soon found out, however, that there was a pattern in the LHP- a numerical pattern. I call it;

brechan's theorem of haggling!

The formulas for different lands are:

Emestar: LHP=.81*price of item
Main shops: LHP=.81*price of item
Nirvana: LHP=.874*price of item

So, why is the LHP for Nirvana higher then the other two lands? I think that it has to do with taxes, or its part of an upcoming plot. Ether way, the price for Nirvanaian (is that even a word?) goods are much higher then that of the other two areas.

Another note- these formulas are pretty much just "guidelines"- rounding for the LHP must still be done. I have noticed that in emestar, the price is always rounded up from any decimal point. (for example, if the LHP for an item was 87.23, the merchants seem to round it to 88zp instead of 87zp)In the main shops, the merchants always round depending on whether or not the decimal is above or below five. (If an item costs 35.4, they'll round it to 35; if it costs 35.5 or above, they round it to 36) Nirvana seems to round similarly to emestar.

When I find the time, I want to make a complete list of all the items along with their LHP.