Atashi no Sekai

Atashi no Sekai
This is my story. Enter and discover a new dimension in this vast world.

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Glock 36 .45 mm

(10 shots capacity magazine; usually equipped in pairs)

bullets:

  1. red paint bullets - most commonly used for practice or for sparring.
  2. snooze shots - makes the target unconscious for at least half an hour
  3. numb shots - paralyzes the target for five minutes
  4. flare shots - available in various colors; used as flare signals.
  5. regular bullets - rarely used for obstacles; never used on a live target


Treasures of the Samurai

The Katana (measures 41-1/2"), Wakizashi (measures 30") and Tanto (measures 22-1/2") with matching silk wrapped scabbards, 420 surgical stainless steel blades with honed edges, and 24kt gold plated scabbard throat, finger guards and caps. Pommel and hilt features an open mouth dragon carved out of simulated ivory.

  • shuriken and needles - used for long range attacks; (much like that of haku in naruto) used for acupuncture, medical means, and seldom used as a weapon.
  • 'Rigid Knives' thrower Set - (Ref: Blade10) 9" Overall with a 4 3/8" blade which is 3/16" thick! Black nylon web belt with reinforced liner and grommets to allow fatening in various positions.


Sattelite Integrated Operating Network (SION)

  • the software / program controlled via satellite and linked to the pendant.

Genetic Universal Neuro Dynamic Atomic Maneuver (GUNDAM)

  • based on the Gundam Sequels (ain't it obvious?); This mobile unit is particular with it's pilot, reading his genetic signature. If the pilot is a natural/mortal, it can be utilized on it's first level only. If the pilot is a coordinator/berserker or other superior beings of high mental/spiritual power, it can function up to the second level. However, only it's creator (that's me) make use of it up to the third and final level, including it's other special features:
  • Level 1 - normal cockpit as that of the usual Gundam mobile suit; weapons and armors vary from sabers to launchers and more; this mobile suit also utilizes the phase shift mode.
  • Level 2 - cockpit setting is as that of vandread/dual where energy orbs are used to mobilize the unit; power, agility and other aspects vary depending upon it's pilot; additional feature: possible use of as that in full metal panic;  may have side-effects on the pilot upon overuse of energy.
  • Level 3 - cockpit setting is as that of rayearth wherer the unit is completely dependent on the pilot's physical movement; damage received by the unit will also affect the pilot (as that in vision of escaflowne and rayearth); possible shape shift or armor especially the unit's crimson armband, turning in into long sharp blades (as of pulse's weapon in twin signal); final resort: has the feature to activate S.I.O.N., the mobile unit's AI, in case the pilot is unconscious or immobilized; all links between the pilot and the unit are then detached.
  • Each level has a fail-safe system which protects both the pilot within and the apprehenders. This is to maintain the policy of preserving life, per se, not killing. Therefore, the unit is not equipped with a self detonating device, although it is fueled by nuclear power.


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